I can get voice files to play no problem with the CHAR#.wav convention, however I would like to have a voiceover read the narrator text boxes. The automatic script generator has compiled all the lines needed for the narrator, but I don't know what to name the files so it can call them. I tried NARR#.wav, but it doesn't pick it up. The only way I can get it to work is if I name them EGO#.wav, which is a problem because it will conflict with the actual Ego's voice lines.
Thanks for your help!
I think setting this should help:
game.narrator_speech = NARRATOR;
In that case NARR#.wav should work, if I'm right.
Quote from: Wyz on Wed 29/09/2010 12:57:10
I think setting this should help:
game.narrator_speech = NARRATOR;
Okay! That worked, thanks so much!