This does not seem to be right as it does not repeat:
character[ROCKTOSSERB].Animate(0, 1, 0, eRepeat, eForwards);
character[ROCKTOSSERA].Animate(0, 1, 0, eRepeat, eForwards);
Hmm, looks like the manual's a little confusing on that one ... It doesn't use the enum like it probably should.
Repeat should be the third parameter - in the manual example and your code it's 0 (i.e. eOnce, or no repeats). The parameter you're got as eRepeat is actually the blocking, so it needs to be:
character[ROCKTOSSERB].Animate(0, 1, eRepeat, (whatever Blocking style you want), eForwards);
And the same for ROCKTOSSERA.
ya it had me going . lol
thanks for the help.
If I do they both work at the sametime.
character[ROCKTOSSERA].SetIdleView(33, 0);
character[ROCKTOSSERB].SetIdleView(34, 0);
If I do it this way they don't.
//character[ROCKTOSSERB].Animate(0, 5, eOnce, eBlock, eForwards);
//character[ROCKTOSSERA].Animate(0, 5, eOnce, eBlock, eForwards);
What I would like them to do it toss rocks (animate) at the sametime for so many loops/sec then stop and go back to the room it started from.
This would be in the Player inter screen first time.
Then I don't have to use the avi of therm doing it.
In the first command, use eNoBlock instead of eBlock, otherwise the first animation will block (halt) the game until it's finished.
Oh and RTFM.
You don't know how I hate to see this
Oh and RTFM
So I will keep my mouth shut right now.
And if you look you didn't answer my whole question. SRTP..
NM I got it solved with using a cutscene.
KhrisMuc - it was a simple mistake so I don't think rolling out the RTFM was all that neccesary.
Candle - you have to learn to let things roll off your back. If you know you know better than just disregaurd his post for the most part.
And please, remove or edit your new line from your signature. I've gotten complaints from others so please respect others, and we'll respect you by not throwing the manual at you again. ;D