Ok, so I imported a alien character into AGS. And he has a white block around him, and when I move him he turns into the blue cup of AGS! How do I fix these problems?
When you are importing the character, you need to specify that the white pixels are to be transparent in the game; when you're importing, you will see a drop-down menu with a list of pixels that you can use; select one of the options that has a white pixel, and the area around your character will become transparent.
As for the blue cup, either you have specified a view that only has a blue cup in the "walking view" field in the characters palette, or you've put blue cup sprites into the character's walking view.
The directional loops of the Normal view are supposed to consist of a standing frame (0) and the walk cycle frames (1-x).
Isn't the transparent color the bottom-left pixel by default? Or am I mistaken? That's how I planned my graphics in my first game and they turned out alright.
As far as your character moving, is each view for your character 4 frames long? If not, make sure this is so.
It's top-left by default, I think.
This problem is solved. The blue cup thing stopped when I just restarted the game. And the white block I just did what Khris said to.