Background Blitz - the Roaring Twenties - We have a Winner!

Started by Misj', Thu 03/05/2012 20:55:57

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Eric

Oh man, don't even say the C-word. I literally just had a shiver run up my spine remembering (Though we did eventually figure out a cause -- horrible reflux caused by a milk protein allergy. Mom went dairy free, and things have gotten much better.).

I didn't get as much done tonight as I'd hoped for aforementioned reasons. This image still needs a good polishing, a pile of steamer trunks, some perspective correction, and five characters that I've hand-drawn but not scanned and colored. But I want to enter, so let's pretend it's not still a work-in-progress, shall we?



If you're at all on the fence about anything, vote for WHAM and Yoke! They had two less days for their entries!

Misj'

Nice entries everyone. The time has come to start voting (voting is open to anyone).

We have the usual categories:
Idea: Was it an original/creative interpretation of the theme?
Atmosphere: Was an interesting world created? - Did the scene evoke a feeling?
Design: How well the individual elements are designed, from clouds to doorknobs.
Composition: How well the elements are combined to create a pleasing whole, and lead the viewer to the points of interest.
Functionality: How well it would work as a background, with clearly defined entries and walkable areas, as well as a good viewing angle (this also includes introductionary shots of an area as long as a player character can be present in the scene).
Technique: How well it's rendered (within the chosen style!), in no way meaning the more elaborate the better.

You may elaborate on your choices, but that's optional.
I won't vote unless we have a tie.

Scaled down versions of the entries:
Yoke 2.0

WHAM

Eric


Voting ends sometime the 25th (Dutch-time) :)

WHAM

Is it just me or were there unusually few entries this time around? Oh well, votes!

Idea: ERIC - I feel like going on a trip on the Hindenburg!   8-)
Design:YOKE - Despite the fact that I generally dislike 3D backgrounds, there are a bunch of cool little details here
Composition: ERIC - The room is divided into two clear segments by the foreground object (pillar?) and has two clear points of interest, along with a background that allows mood setting and extra detail.
Functionality: ERIC - I can already see a dialogue puzzle, and possibly a "distract the clerk and sneak onto the elevator puzzle" forming in my mind!
Technique: YOKE: Style seems a bit more consistent than Eric's, so my vote goes here.
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Andail

My votes go to Wham.

It's not out of laziness - I actually think he wins all categories.

Yoke 2.0

Idea: WHAM
Atmosphere: WHAM
Design: WHAM
Composition: Eric
Functionality: WHAM
Technique: Eric

If you ever finish that background, Eric, please show us (me)! Looks really promising although at the moment perhaps a bit empty...

LTGiants2000

Here are my votes, but honestly all three entrants are really, really well done in their own style.

Idea: Eric
Atmosphere: Yoke 2.0
Design: Eric
Composition: Eric
Functionality: WHAM
Technique: WHAM

Eric

Since my esteemed colleagues have already weighed in, I suppose I should as well!

Idea: WHAM. Who is this Lord Wilcox, and why's he got such a fancy liquor cabinet? I NEED TO KNOW.
Atmosphere: Yoke 2.0.  One of the folks on my dissertation committee is a writer for those Agatha Christie games, and I could see this working well there. How is a Victrola player somehow ominous? I dunno, but you pulled it off.
Design: WHAM. There's a nice cohesiveness to this game room that suggests the world beyond it. I like the subtle things, like the different racks, the placards beneath pictures, and the abandoned cards.
Composition: Yoke 2.0. Kudos for perspective and choosing a good angle, both horizontally and vertically, to view the scene from. This is something I struggled mightily with in my background (I have to draw perspective lines, and still fail to get it right).
Functionality: TIE. I think both of these would work well in game. They'd be two different kinds of games, but both would work well nonetheless.
Technique: WHAM. Having tried and failed at pixel art many times, I have nothing but respect for those who can create objects out of nothing but tiny, tiny squares.

I hemmed and haw'd over each of my choices. Excellent work, the both of you!

LTGiants2000

Just in case ya'll didn't notice, the voice acting thread is up for voting too and we could use a few more. Thanks! :)

WHAM

Quote from: Eric on Tue 22/05/2012 19:36:13
Idea: WHAM. Who is this Lord Wilcox, and why's he got such a fancy liquor cabinet? I NEED TO KNOW.

Ah, Eric, I think you need to play He Watches when it comes out. ;)
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

LTGiants2000

Quote from: WHAM on Tue 22/05/2012 20:07:21
Quote from: Eric on Tue 22/05/2012 19:36:13
Idea: WHAM. Who is this Lord Wilcox, and why's he got such a fancy liquor cabinet? I NEED TO KNOW.

Ah, Eric, I think you need to play He Watches when it comes out. ;)

Yea, isn't this around the time of prohibition?? Shouldn't it be a liquor cabinet disguised as a bookcase or something? :)

WHAM

I wasn't aware there was a prohibition in effect in England/Scotland in the twenties... Didn't find anything about it with a quick googling either, so I think I'm safe. ;)
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

LTGiants2000

Quote from: WHAM on Tue 22/05/2012 20:22:18
I wasn't aware there was a prohibition in effect in England/Scotland in the twenties... Didn't find anything about it with a quick googling either, so I think I'm safe. ;)

Yea, I was going off of the description of the thread "principally in American cities, but also in Berlin and Paris". I thought to myself he could certainly be in Europe too. Either way, he wouldn't be the first person to openly disregard the "laws" of the time anyway.

WHAM

Disregarding the law is especially easy if you happen to be filthy rich and live in a mansion in the middle of nowhere. :D
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Yoke 2.0

I also have alcohol visible in my bg. I bet Eric would have added that in later as well? ;)

LTGiants2000

Quote from: Yoke 2.0 on Tue 22/05/2012 22:01:33
I also have alcohol visible in my bg. I bet Eric would have added that in later as well? ;)

Had to have a stash ready JUST IN CASE the stock market crashed....that and a double barrel.

Eric

Quote from: Yoke 2.0 on Tue 22/05/2012 22:01:33
I also have alcohol visible in my bg. I bet Eric would have added that in later as well? ;)

I have alcohol visible in my foreground! Well, maybe it's a glass of sweet ice tea. Depends on who's asking.

EDIT: Or...maybe it's a bucket of sweet ice tea. Should have made that lemon wedge larger!

LTGiants2000

Quote from: Eric on Tue 22/05/2012 22:46:22
Quote from: Yoke 2.0 on Tue 22/05/2012 22:01:33
I also have alcohol visible in my bg. I bet Eric would have added that in later as well? ;)

I have alcohol visible in my foreground! Well, maybe it's a glass of sweet ice tea. Depends on who's asking.

EDIT: Or...maybe it's a bucket of sweet ice tea. Should have made that lemon wedge larger!

First thing I thought was Whiskey so....I guess ya'll hit the time period on the head!

amateurhour

Just noticed this was open voting, and the entries were really good, so I thought I would vote.


Idea: ERIC As far as realism goes and attention to the theme, I thought this one was the best
Atmosphere: WHAM  It looks very relaxing, but also a place where a stressful event could occur, I just see that room having multiple uses
Design: Yoke 2.0 The attention to detail in this room was definitely the best. I love that rug!
Composition: ERIC Everything in that room looks like an item worth investigating
Functionality: WHAM I feel like this would be the easiest room to navigate in a traditional adventure game, but Yoke's room is a CLOSE second place
Technique: YOKE 2.0 I've got to say that as far as technique goes, this room is the best in it's field. Lighting, texture, etc. are all really well done.

Really good work on everyone's part!
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Creator of the online comic Trouble Ticket Trouble Ticket

Eric

Entering the final day of voting and I think WHAM's about to run away with it!

LTGiants2000

Quote from: Eric on Fri 25/05/2012 03:27:35
Entering the final day of voting and I think WHAM's about to run away with it!

Maybe we'll get some last minute voters. Thanks for going over to the Voice Acting thread and voting Eric!

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