MAGS 2008-07: Retrofest!

Started by Klaus, Tue 01/07/2008 08:23:23

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Rocco

ok i guess i can deal with this, big thx.  :)

ps: can we extend the deadline  :P

Neil Dnuma

Quote from: ProgZmax on Tue 15/07/2008 17:46:46
The results will look much better if you draw natively for that resolution; ie, use a 2x1 brush for all your art.

Will you have to always make sure you're drawing on even x-coordinates with this? Or can you make sure the program takes care of that?

In Photoshop (and probably other applications as well), there is an opportunity to set pixel aspect ratio to 2:1. This way, you can draw at 160x200 with no distorted side effects. To finish up, you reset the pixel aspect, and stretch the image 2x horizontally for AGS use.

Shane 'ProgZmax' Stevens

In Pro Motion I use the Lock Grid feature to draw only on even pixels, so with my 2x1 brush I'm always safe.  I'm sure other programs allow this?  If not then I suppose you could try drawing your images squashed so when you double the size they look normal.

JuuL

#43
Yes! Finally I have redeemed myself. After two years of regularly saying that I would make something and not finishing anything, I have learned my lesson: I didn't post anything and worked on the game instead. And it worked. I just sent my game to my beta-testers 5 minutes ago. It's a short and weird game, but I finished it!  ;D
It's 320x200 pixel EGA's 16 colour standard palette, by the way. So I guess that should quilify it for this competition. And I actually did have fun making it.

Alarconte

Eggie, your Shawshank game is the most infernal "old-style" game I played Ever....
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Congratulations xD


I'm thrilling to see the rest of entrys ^_^

Finally I do nothing 'cause I was working in (AT LAST!!) the final parts of my demo xD
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

voh

I've chosen the Game Gear as my system, but I want to do a point & click adventure with it. Now, the Game Gear of course doesn't have a mouse or touch screen. Since Monkey Island allowed both the mouse and the cursor keys to be used (MI is used as an example, all older SCUMM games which primarily used point&click have it) would it be allowed to use a mouse interface?
Still here.

Shane 'ProgZmax' Stevens

Sure.  Since ags does not (yet) have directinput externalized so people can add support for other control methods, using the keyboard/mouse to 'simulate' a gamepad is fine, though you might want to use the arrow keys to move the cursor instead for a more authentic feel :).

voh

Thanks, at least I know that if time runs short I can default to mouse-controls. If I've got the time and skills (which I doubt) to make cursor keys work, I'll definitely do it :)
Still here.

Klaus

So we're close to the deadline...

Quote from: Rocco on Tue 15/07/2008 18:56:34
ps: can we extend the deadline  :P

Do you need some more time now (let's say about 2 additional days) or can we start the voting tomorrow as announced (in about 27 hours from now)? The question of course goes to all of you - not only to Rocco :)

zabnat

I vote for the additional 2 days :)
It could be vital time for my entry.

Rocco

#50
I agree, vote for 2 day extension.  :)

JuuL

#51
Here it is - my first completed MAGS game:
PHILOSOPHERS LIKE HOT COCOA

Download here!

(The link takes you to a free upload site with advertisements that may not be suitable for viewing at work. Sorry for the inconvenience... does anybody know a better site to use?)

There isn't much to say about the game except that it's based on a true story, that it's rather wierd and that it's probably only interesting to the six people actually appearing in it. But I enjoyed making it and learned a lot about AGS while doing it.

edit: I'll be far away from the internet for the next week so I will not be able to answer questions or fix problems with the download if there should be any (or to make the rules for next months MAGS if I should win, which I don't think I will... if, however, I did win against all odds my suggestion for the rules would be a Boss Battle version of the january rules). I wish you all good luck with your games.

Brad Newsom


Radiant

Well, here's my entry...



Vector Vendetta

Since the contest said that any genre of game would work, I opted for a fast-paced shooting game. Around 1980, several arcade games like Asteroids and Battlezone used vector graphics rather than bitmaps, which was considered state-of-the-art based on CPU performance back then. So here is the first AGS game that uses a grand total of zero sprites.

Using your mighty triangular ship, defeat the evil polygons of doom! It starts out easy, but on later levels you'll be quickly overwhelmed by swarms of enemies!

* Twelve different enemies, from lowly Wonk to nasty BFG.
* Thirteen powerups and special weapons, from teleportation to nukes.
* Retro soundtrack.
* Keeps track of high scores.
* Enjoy!

Please tell me if you find the game too easy or too hard; I'll tweak the difficulty around if people prefer it that way. Games are always easier for who wrote them :)

Klaus

Just to let you know: You get about two more days time for development. So take your time and check out here for the exact final deadline from time to time...

Akatosh

#55
Yay, thanks! Now I might even have an entry.  ;)

Well... technically, I do now... but it crashes after exactly 7 seconds... and you can only play that long if the numerous glitches neutralize each other anyway... and it doesn't have sound or music... but it does exist! :P

/EDIT: Now it's working, but both score and lives drop like crazy and it's somewhere around two frames per second. Funny.

/ANOTHER EDIT: Now it's running fluid, but you still lose score and lives all the time and you can fall through the ground. I think I seriously messed something up somewhere.

Rocco

thanks klaus, i wouldnt get finished without the time extension.  :)

Akatosh

#57
About to be finished. Beta testing is underways, and the whole thing is being polished.  Should be ready in the first half of tommorrow (GMT +1). Watch this space.

/EDIT:


Crash! Evade! Destroy!

Rocco

Here comes my entry



Super-Pitstop-Racing

Its an C64 Game (supposed to)  :)
Pitstop really hits me ages ago. -> http://s64.emuunlim.com/gameinfos/pitstop/pitstop.htm
Specially the opportunity to make pitstops during the race was fascinating.

I tried to make a racing-game like that, so this game is a mixture between
Pitstop and Super-Sprint, with the feel of the good ol C64-days,
when 16 colors were enough, and imagination does the trick.

Use the cursorkeys for racing,
the mouse for the pitstops.

And dont forget:
Its not enough to step on it like hell.  ;)

* Keep an eye on your tires,
* Watch your fuel consumption,
* Be sensitive for the track surface
* Avoid damage on the car.

Otherwise you will see many exhaust pipes.  ;D






zabnat

#59



A new world
like never seen before.


Epic tales
from strange places.


Battle mythological monsters
to save the world!


Oh wait. No. I regret to inform that I am so lame that I couldn't really finish this. I have tons of excuses (did another ron game in between, started working on this when the half of the month was already gone, etc...) but they don't matter. But hey, at least this is so close to finished that there is no reason not to finish it after the competition. But it seems I would have needed even couple of more days to actually finish it.

This is a Game Boy look-a-like if somebody didn't guess (yes Akatosh, I shamelessly robbed your platform ;)). I always pondered if making art in only four colors would be a challenge and I can tell you that it really is ;D. On the genre side this is supposed to be a japanese style rpg.

In the meantime I give you a small demo of it. Get your bugsprays ready, this has not been tested  ;D

Retroron: Demo

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