MAGS December "One Big Room" (RESULT)

Started by Stupot, Fri 02/12/2022 03:34:40

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What is your favourite game of MAGS December?

Alien Prison Escape by Bulbapuck
4 (50%)
Santa Quest by GOC Games
4 (50%)

Total Members Voted: 8

Voting closed: Fri 20/01/2023 13:00:52

Stupot

Theme: One Big Room
Set by: Ponch

The result was tied. 4 votes a piece. Well done to both entrants.

Alien Prison Escape
by Bulbapuck
Santa Quest
by GOC Games

The theme is One Big Room. All (or most) of the action takes place in one large, very detailed, and puzzle-packed room. Is it a museum? A roadside attraction? A junkyard? Who knows! But it is one room. It's like OROW, but with four times as much time to work!









What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Shadow1000

I can see this theme lending itself to a bunch of escape-the-room entries. Good luck!

Gilbert

That dinosaurus photo reminds me of some news I read earlier.

Maybe it is an inspiration for (not) making a game based on this. :=

eri0o

This is a great theme! Also, unexpected crime scene at the dinosaur is a new one, thanks for it.

Ponch

I'm hoping we see lots of entries this month... so I'll have lots of games to play on Christmas morning.

ZapZap

Anyone wants to do sth together? I'd do art-animation and story-puzzles (or we could share that, I don't have a strong idea for a game right now) but I won't have time for scripting and I don't really know how to do music.
"Loose ends have a way of strangling you"

eri0o

I have one idea @ZapZap , but I will only have the last two weeks to code and I am not sure it's a good idea though.

Spoiler
but it would require Magica Voxel
[close]

newwaveburritos

@eri0o "Don't Give up the Cat" would have also fit this theme lol.

eri0o

Yeah @newwaveburritos ! I love this stuff because it's the minimum scope sort of thing.

Trying to figure a good strategy for MAGS for me, I think it's something like so:

  • Keep Scope Small
  • Design the game so it can be developed interactively
  • Finish a prototype of the vision in the first week
  • Get testers early
  • Abandon your game if needed

But unfortunately this month I don't think I will make it, so I am probably on last item already.

Pax Animo

Got an idea rolling about and some free time coming up. There looks to be some decent interest on this months theme, gl all.
Misunderstood

Stupot


Bulbapuck

Hi all! Long time no see.  :)

Quote from: Stupot on Tue 13/12/2022 10:03:14How are we getting on, folks?

I've been making a game for this month to see what I can get together in a month. Very limitted on time these days but it's actually getting somewhere. Maybe not somewhere amazing as I hadn't opened AGS in like 7 years before this  :=
I think I'll have something done by the end of the month, but no promises with the holidays and all.

Stupot

Quote from: Bulbapuck on Thu 15/12/2022 19:10:25Hi all! Long time no see.  :)

Quote from: Stupot on Tue 13/12/2022 10:03:14How are we getting on, folks?

I've been making a game for this month to see what I can get together in a month. Very limitted on time these days but it's actually getting somewhere. Maybe not somewhere amazing as I hadn't opened AGS in like 7 years before this  :=
I think I'll have something done by the end of the month, but no promises with the holidays and all.
Long time no see, man. Hope you've been well.
Good luck with your MAGS game.

Kara Jo Kalinowski

I expect this game to be kinda small in length and not that interesting, but the puzzles, interactions, and art are mostly done outside of coding them in AGS.

Title: "Escape the Room"

Setting: You are a visitor at a strange museum, and you find yourself trapped in a room with no obvious exit. The room is filled with strange objects and artifacts, and you must use your wits and resourcefulness to find a way out.

Credits of the game:

Story: Kitty Trouble No, actually the story was created by OpenAI ChatGPT.
Puzzles: Kitty Trouble Okay, I lied. The puzzles, dialogue, and responses for every possible interaction were entirely created by OpenAI ChatGPT as well.
Art: Kitty Trouble The objects, inventory, character, and menu are going to be designed by OpenAI DALL-E as well? Surely there's something I can do.
Programming: Kitty Trouble? Hah. It's not like AI can write code. Wait, ChatGPT is able to write code as well? Surely I won't be able to teach ChatGPT how to code in AGS by the end of December. TBA.

Okay, I'll be the one throwing everything together and managing interactions with the AI, but the gimmick of my game is that is will be entirely created by AI.

eri0o

@Kitty Trouble , I played with ChatGPT knows AGS Script but it often mixes syntaxes from JS or C, so you need to clean up, and also it likes to use the deprecated non object oriented API from AGS. I played around with it, and it takes some time putting the context in. It generated often terrible code, but it's good at explaining how a piece of code works. It also knows my AGS Script modules and other open source stuff I had, so I did manage to get it to explain me code I didn't sent.

If the result it's outputting is too long, it often dies in the middle, and I didn't had much luck getting it to continue from where it's stopped.

Stupot

Looking forward to seeing what you and ChatGPT can come up with, Kitty.

Anyone else in the running?

ddavey1983

I'm working on something. Bit basic but it's shaping up nicely.

Bulbapuck

I made a game!
It's called Alien Prison Escape and I sincerely hope I fixed all the bugs   :-D



Completed games announcements thread
Games page
itch.io page

eri0o

Pretty cool! Congratulations!

Spoiler
I am pretty bad at this, I can't figure what's wrong with Baxter's story.
[close]

Ponch

Sweet! And there's still a few days left. More entries, please!  (nod)

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