MAGS Discussion - How to get more participation

Started by MAGS Host, Mon 16/04/2018 03:42:01

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Kastchey

#100
Quote from: cat on Wed 29/11/2023 15:44:00In Scrum there is a saying: If you can't finish your sprint in time, make it shorter.
The reasoning is, a shorter time frame is easier to plan, track and execute. I think making MAGS two month long could have the effect of dragging on and being more demanding. I'd rather go the other way round and make a MAGS theme where you have only two weeks to finish your game and the rest is reserved for testing and improving.
Or, we could have another OROW.
Scrum typically means something related to your day job, so you get your regular 8h of paid time per weekday to plan stuff out ;) For me at least, it works a bit differently when it comes to hobbies. It's more like the wider time frame, the higher the chance I will squeeze out the few days I need to release something playable. A day here, another day two weeks later, a couple near the end of the month. Just different schedules and lifestyle, I guess.

This said, it's just me. If someone is up for kicking off OROW and people feel excited to participate, why not :)

Cassiebsg

Yes, yes and yes. :)

Maybe the "finish the old MAGS theme" could just get a little trophy or some thing to the likes. But we should probably find a month where "nothing special" happens... Like December many time brings x-mas themes, and October is Halloween. Just so those special event months are available, if the winner wants to pick a related month event.
There are those who believe that life here began out there...

jfrisby

#102
Quote from: Stupot on Thu 03/08/2023 09:02:13So, as an experiment, I have created a parallel jam in itch.io and invited users there to sign up and submit their games in the thread.

https://itch.io/jam/mags-august-2023

Sorry for reviving this thread, :p..
I had the idea to suggest this same thing, Itch jams page, and went back through this whole thread today.. and behold, you had already done it! :D

We had a good luck with our game that double-dipped with an Itch jam and MAGS. (August, I think). We've gotten more new players, and more comments/feedback (not a huge amount more, but more)... which is one of the real draws to participating (for me, anyway).

I would suggest trying this again, for several months in a row next year. I think you can pre-schedule jams on their calendar (and probably copy and paste most of the text?) so people can see its upcoming and 'join'. The text could link to some past MAGS topic thread and Hall of fame, and throw in a couple graphics to fancy up the jam page there.. 

Quote from: Hobo on Wed 18/04/2018 00:34:14If you want to reach new people and raise awereness, you need marketing. Starting with getting MAGS on the front page of AGS and updating its own homepage (no updates in 2018). Create social media accounts or maybe make a deal with some youtube/twitch channels and gaming blogs for coverage. Also, tie-ins with other game jams. For example, AdventureJam 2018 is coming in May and all AGS participants should consider double dipping. All this takes lots of time and effort of course, which you probably don't have, unless someone wants to share hosting responsibilites.

This is probably what resonated the most with me reading through the tread, marketing. To raise the profile of MAGS.. The rest might just fall into place.

Quote from: Stupot on Fri 10/11/2023 10:31:37I realised today that we haven't had more than two entries at all this year.

Between January and October we've had an average of 1.8 entries. August's experiment of hosting the jam concurrently on Itch.io failed to increase numbers.

So entries are up this year?.... 2.7 average! 🎉

Thanks for all the great work you do! :D

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