MAGS November “Body of Water” (VOTING)

Started by Stupot, Fri 01/11/2024 01:51:57

Previous topic - Next topic

What is your favourite game of MAGS November?

Gill Bus Party (by jwalt)
Bad to the Coral (by Rootbound)
Botos do Diabo (by Babar and jfrisby)

Voting closes: Thu 26/12/2024 03:27:46

Stupot

Time to take the plunge into another round of MAGS.

Theme: Body of Water
Set by: Babar and jfrisby
Deadline: November 30th

GillPartyBus
by jwalt
Bad to the Coral
by Rootbound
Botos do Diabo
by Babar and jfrisby

The majority of your game must take place in/on/around a large body of water, something bigger than a pool.







What is MAGS?
Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the guidelines set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favourite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules
Entering MAGS is simple. First, conceptualize your game following the month's criteria (see above). Second, create your game fuelled only by coffee. Finally, post your game in this thread, including:

* A working download link
* The title of your game
* A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fourteen days, and the winner chooses the next month's theme.

Remember that this is a challenge to see what you can do in a month, so any tinkering you do after that, including fixing minor glitches, is against the spirit of the competition. The exception to this is that you may go in and fix major, game-breaking bugs only during voting. We want you to have a game that voters can actually play and that runs on their machines.

So to reiterate, during the voting period fixing major, game-breaking bugs is okay, fixing minor glitches or making cosmetic changes is cheating.

Tips
Here are some ways to make sure you have a game to submit at the end of the month:
* Make a tiny game. Plan small, then cut it in half. Find shortcuts (e.g. if making walkcycles is time-consuming, make the characters static or have it in the first person).
* Plan to have your game playable and submittable with a week to spare. This way you have a week to fix bugs, add some flourishes and maybe even get someone to test it.
* Plan to submit it a day or so early. This way, if there are any technical issues with uploading, they can be sorted out in time.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Need a little help with graphics? Perhaps The AGS Trove has something you can use.
Don't want to go it alone? Try the Recruitment board.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



jwalt

So, how about under a large body of water. Started toying around with this:



Not rigged, and not anatomically accurate.

They can have hitchhikers on their backs, including the fornicating limpet (Crepidula fornicata). Seems to offer some clever dialogue between the horseshoe crab and its riders: "what's going on back there, don't make me come back there, are we there yet"... Lots of possibilities. Fornicata, who can resist that? Now, to come up with something to challenge our hero, and a background in which the yet unknown tale can be told. I might be in on this one. Depends on what storyline I can come up with and whether I can rig my model.

jwalt

#2
Quick question... Since I'm setting my thing up as taking place under water, any opinions about using a GUI overlay to fake it? Is it even necessary? So far, with the overlay color I'm using, it just makes everything look foggy.

I've made quite a bit of progress, so far. Probably going to just be a single room, outside the intro and credits. I think I've made a decent walk cycle for my hero, and there will be fornicating limpets in my game. Hopefully Stupot will not have to X-rate my game.

Edit: I've made some unbelievable progress and, along with some good fortune, I'm able to play through the game I envisioned. I've more to do, for sure, but by tidying up a few things, it might stand as an entry, as is. It's almost entirely a video, but if anyone wants to see my WIP, here's the MediaFire link:

Spoiler

I haven't option-offed the dialogues, and I've put Roger to use in a couple of places. He'll be invisible in a completed game. Also, not sure that I've tested all the possible things that happen if you start backtracking through the areas. Still working on it, and still have most of the month remaining. Plenty of time for me to totally mess it all up.

Edit: Information about the link is no longer accurate. I messed up uploading the actual game, then found out I'd left off the intro room. I had to upload it, again, with the final version. You probably will be wasting your time on the link above, if it even works after I messed it up.

VampireWombat

I wasn't sure if I was going to do more than just offer to help someone make a game, but I guess I will be trying to make a Monkey Island type game. I was trying to get back to sleep and the video I chose to do so sparked enough an idea to lead to decent fleshing out of ideas already.

If anyone is familiar with The Longest Johns, a couple of their songs are inspiration to some degree. Whether or not there will actually be some kind of water based cryptid/monstrous waterfowl is still to be determined.

pell

I'm trying to think of something while my game dev hat is still on.

Does anyone have a premise or idea you're not using that you'd like to see made into a MAGS game this month? I'd like to have something nailed down very early so the rest of the month can be spent implementing the game.

VampireWombat

Quote from: pell on Mon 04/11/2024 16:34:32I'm trying to think of something while my game dev hat is still on.

Does anyone have a premise or idea you're not using that you'd like to see made into a MAGS game this month? I'd like to have something nailed down very early so the rest of the month can be spent implementing the game.
I don't have any specific suggestions, but you could always look into public domain sources for ideas. You could look into mythology. Perhaps something involving selkies or a kelpie. Or you could get inspiration from The Odyssey. Perhaps a public domain book like Robinson Crusoe or Treasure Island.
Or you could randomly choose a location with a large enough body of water and look into legends from that area. There are so many possibilities. The main thing I'd ask is what kind of game do you want to make? DO you want something mystery related? You could do a murder mystery on an tiny island. You could do something like what if some Agatha Christy story happened on that island and adjust things accordingly.
If you want more ideas or want to bounce ideas back and forth, feel free to ask.

pell

Quote from: VampireWombat on Mon 04/11/2024 17:14:18
Quote from: pell on Mon 04/11/2024 16:34:32I'm trying to think of something while my game dev hat is still on.

Does anyone have a premise or idea you're not using that you'd like to see made into a MAGS game this month? I'd like to have something nailed down very early so the rest of the month can be spent implementing the game.
I don't have any specific suggestions, but you could always look into public domain sources for ideas. You could look into mythology. Perhaps something involving selkies or a kelpie. Or you could get inspiration from The Odyssey. Perhaps a public domain book like Robinson Crusoe or Treasure Island.
Or you could randomly choose a location with a large enough body of water and look into legends from that area. There are so many possibilities. The main thing I'd ask is what kind of game do you want to make? DO you want something mystery related? You could do a murder mystery on an tiny island. You could do something like what if some Agatha Christy story happened on that island and adjust things accordingly.
If you want more ideas or want to bounce ideas back and forth, feel free to ask.

Thank you. I think I'm going with the mystery/quest approach. I already have a story idea based on a premise heltenjon sent me. It looks like I'm in for this month if nothing unexpected comes up (like a soon-to-be hurricane that's supposedly aiming right for us).

RootBound

I may attempt a one-room-one-week entry. Fingers crossed that I'll have the time and energy.
They/them. Here are some of my games:

cat

According to Wikipedia, the human body consists of 70% water. Does this qualify as "Body of Water"?

Ponch

Quote from: Stupot on Fri 01/11/2024 01:51:57The majority of your game must take place in/on/around a large body of water, something bigger than a pool.
What about a very large swimming pool? Or an incredibly long slip-n-slide?  :=

RootBound

Quote from: Ponch on Tue 05/11/2024 22:55:49What about a very large swimming pool? Or an incredibly long slip-n-slide?  :=
Sounds like a water park would do it.
They/them. Here are some of my games:


jwalt

#12
I'm going to call this done, since I'm not at all sure of what may happen after a doctor's appointment on Monday. I may not be able to do anything more with it, depending on what the doctor finds out. 

Here's the link:

https://www.mediafire.com/file/v29hekj8q9e642p/GillPartyBus.zip/file

It should now be the complete game, or as complete as it may ever be.

Here's the screen capture:




Tabata

@jwalt
  I somehow found myself!?
What an impressive work on animating eyebrows!   


Also best of luck for your appointment on monday!
                           

RootBound

7 days down and my one-room-one-week game is playable!!  ;-D It's a bit rough and has features missing, but I will definitely have something to submit.  :)
They/them. Here are some of my games:

VampireWombat

Since Adventure X has a gamejam starting this weekend, that's going to end up being higher priority. I'm not going to abandon this game, but it'll be shorter than I had originally planned and will be using low res graphics.
And while writing this, I came up with a new idea which will extend the game without need of more than a couple of extra assets.

RootBound

#16
My entry is complete! If anyone wants to test it before I link to it here, just let me know. It's a one-room arcade game, "completable" in a couple minutes or less. Longer if you keep trying to beat your high score (which is the whole point).
They/them. Here are some of my games:

heltenjon

Quote from: jwalt on Sat 09/11/2024 17:57:40It should now be the complete game, or as complete as it may ever be.
Hey, this was really funny! Still mostly a cartoon, but entertaining? Absolutely!

VampireWombat

I got recruited to work on a game for a voice actor's Adventure X game. So, I don't know if I'll be able to finish a game for MAGs or not. Definitely won't be able to do any of the ideas I had. I'll see if I can figure out something, though.
Good luck to those working on games.

RootBound


BAD TO THE CORAL: The most relaxed you'll ever be while frantically trying to stop environmental destruction.


A classic fast-paced arcade-style game with calming sound effects.

Protect a delicate coral reef from an endless cascade of garbage. Gain reef health by letting red algae accumulate and by stemming the flow of trash for extended periods. Get extra points with combos. How long can you keep the reef alive?

AGS DATABASE LINK:
https://www.adventuregamestudio.co.uk/site/games/game/2803-bad-to-the-coral/

OFFICIAL PAGE: https://rootbound.itch.io/bad-to-the-coral




Uses the Tween module by @edmundito
Huge thanks to @Nahuel for testing.
They/them. Here are some of my games:

SMF spam blocked by CleanTalk