The fall of European Undersea Facility 02 [FINISHED]

Started by WHAM, Sat 06/08/2011 22:02:54

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WHAM


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> Open locker with the red symbol on it. Look for supplies (raft, jet pack, TARDIS, etc).

You step up to the locker with a distinct symbol on it and open it up. The door is unlocked so there is no need to use force. You scan the interior for anything that might work as a boat, a jetpack or a TARDIS. With a stretch of imagination you might imagine the large green recycle bin was a TARDIS, though it might be quite cramped inside.

The locker seems to house some supplies for small emergencies and treatment of injuries. There is a poorly stocked rack of band-aidsof different shapes and sizes, and what seems to be a partially spent roll of gauze. There also seems to be some sort of small disposal bin for "biohazard waste" on one of the shelves, and the top shelf houses three white plastic boxes, although they all seem to have been opened fairly recently and as you poke on of them, you think they feel quite light. Inside the door is also a set of "safety instructions". Mostly basic stuff such as "what to do in case of fire" and "how to treat small cuts and burns" and "how to treat patient who has ingested poisonous plant material".



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

cat

> search for description of escape route in safety instructions

WHAM


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> Search for description of escape route in safety instructions

You decide to read through the safety instructions completely:
EUF-02 Green Dome Safety Instructions

In case of fire:
- Notify superior with any means of communication available to you
- Evaluate situation
- IF fire is small and you have access to a fire extinguisher or fireproofed blanket, attempt to put out fire
- IF fire is too large to be extinguished safely, retreat and await assistance
- Shift managers have access to the sprinkler system controls as well as the key to unlock equipment shed
> DO NOT use the elevator in case of emergency!

In case of bleeding injury
- Stem the bleeding by applying pressure to the wound
- Call for help (if possible, contact shift manager or a member of shift with medical training)
- Do not attempt to move a dizzy, incoherent or pale patient alone

In case of poisonous plant ingestion
- Use fingers to trigger immediate gag reflex of patient to induce vomiting
- Immediately notify shift manager or medically trained individual
- Attempt to identify the poisonous plant, use gloves to gather sample if possible
- If possible, move patient to an open area to await help

In case of catastrophic accident (flooding, collapse, massive fire etc)
- Contact shift supervisor for instructions
- If shift supervisor is unavailable, use open channel communications device to contact the Main Facility
- If Main Facility is unreachable, attempt to contact anyone
- If contact fails and you are alone, attempt to evacuate from the area of danger:
1. If possible, use the tram tunnel to the east of the dome to leave the dome and head for the evacuation point in the Main Facility
2. If unable to do above, head for the Submarine Bay evacuation zone and await evacuation
> DO NOT use the elevator in case of emergency!




Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

#523
EDIT: The hell just happened?
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

WHAM

#524
EDIT: The hell just happened?
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

I have the craziest feeling of deja vu.  ;)

> Check other lockers for jet packs or other useful items.

WHAM


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> Check other lockers for jet packs or other useful items

You open up each and every locker. YOUR OCD DEMANDS IT! ALL LOCKERS MUST OPEN!
The lockers seem fairly empty, and you only find some assorted trash, a few hard hats, several sets of protective gloves and what seem like glass vials, one of which seems to have had a slight spill of some translucent green liquid. There is also a small rubber hammer with a wooden handle.




Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Sane Co.

>take everything, put 1 hard hat on and head for elevator.

WHAM

#528

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> Take everything

You Think about taking everything you can see, including the locker doors and the wooden benches, but alas, you find your pockets are full and cannot hold any more items.

Your left pocket holds an extra ID CARD, a pair of BENT SCISSORS and a CONDOM. Your right pocket contains a broken ladder RUNG with pieces of your old PANTS strapped to it, and a HOT POCKET (a sort of a pocket withing a pocket, if you see what I mean) which feels alarmingly moist and warm in your pocket.

> Put 1 hard hat on

Your HEAD slot is still free, though, and you EQUIP a HARD HAD on your head. Stylish AND safe! Thinking of your earlier idea, you also put some protective gloves on, so as to not leave fingerprints behind anymore.



> Head for elevator

You head back to the elevator doors.



Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak


WHAM


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> Look inside elevator door

You poke your head through the open doors and gaze down.

"Echo!"

You can hear the echoing sound of bubbling water from below.





Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

>look up in the elevator shaft

WHAM


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> look up in the elevator shaft

You turn your head around in a most awkward manner and look up in the elevator shaft.

What madness is this!? Where is the mechanism? Where are the tough steel cables!? How does this elevator even work!?





Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

#533
> Return to locker room. Place hot pocket and broken ladder rung / bits of torn pants in locker (in case another person comes along later and needs supplies). Take rubber mallet and place in holster.

I think we need to use the tram tunnel to get out of here before this place floods completely.

1. If possible, use the tram tunnel to the east of the dome to leave the dome and head for the evacuation point in the Main Facility
2. If unable to do above, head for the Submarine Bay evacuation zone and await evacuation
> DO NOT use the elevator in case of emergency!


But can we swim? Has this been established?

Icey

How wide is the elevator? maybe he can spider walk up it to get to the next floor if a door is open.

Ghost

Quote from: Icey games on Sat 25/02/2012 19:08:16
maybe he can spider walk up it to get to the next floor if a door is open.

WHAM: Powers Of The Lemur!  ;D  ;D

WHAM


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You are confused by sudden thoughts of lemurs and their slender, oh so slender, tails and their agile bodies. You sense an in-joke brewing somewhere out there.



> Return to locker room. Place hot pocket and broken ladder rung / bits of torn pants in locker (in case another person comes along later and needs supplies). Take rubber mallet and place in holster

You backtrack back to the lockers, dump the contents of your (now slightly messy and moist, although delicious -smelling) left pocket to the locker and pick up the rubber mallet, sticking it in your holster, simultaneously EQUIPPING it as your PRIMARY WEAPON.




Dear players, who seem hell-bent on climbing up the elevator shaft. I would like to draw your attention here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg608239#msg608239


Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

> open door in locker room and check out the stairway and how high the water is there.
> If possible go down to the stor. (store? Storage?) and search for more hot pockets (and a microwave)

so the submarine bay is hopefully a better choice as the main facility might be crowed with people that also think we are one of 'them'. And we probably are anyways. And there are probably no submarines left in the submarine bay as WHAM is a mean gamemaster, but for that I want to see WHAM paint the submarine bay :D


and maybe the idea of climbing higher and higher to get out comes from here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg588176#msg588176
;)

WHAM

Quote from: selmiak on Sun 26/02/2012 00:36:13
and maybe the idea of climbing higher and higher to get out comes from here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg588176#msg588176
;)

Spoiler
In fact, you are already quite a bit higher up than you were then. The place just looks more... moist, nowadays. All thanks to you:

Super secret link

[close]
Above: A super secret link, do not click unless you read the spoiler!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

selmiak

at least I didn't put that huge hole there into the glassdome. At least I hope so :D

and maybe even a submarine was left in the submarine bay as it is broken and noone could use it anyways...

but somehow I like the feeling of beeing trapped in this underwaterworld and this thread ;)

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