The Night Falls - A Community Roleplaying Game

Started by WHAM, Mon 22/08/2022 20:45:36

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cat

Oh my, with our talent for messing up such stories I think we and our sister will end up either dead or in jail  (roll)

Stupot

>Slow down just enough to make sure to safely arrive at the meeting point

I second this. Won’t need any accidents. Plus we can be more careful going into the meeting place. Make sure we’re not being followed, get the lay of the land, etc.

heltenjon

>Stop at 'Ol Roger'o get a surprise for your sister. Check date on newspaper.

Oh, I guess we just went past it. Pity. Nevermind came out in 1991, so we can perhaps use this to further pinpoint when this is. The car and the cassette tape may be old, though.

lorenzo


WHAM



> Slow down just enough to make sure to safely arrive at the meeting point

You drop your speed down to something more manageable, making a mental note to drive more carefully from now on. You find the left turn your map had indicated, though instead of the wide two-lane road the map indicated you find a narrow single lane road instead. You recall a mention that the roads out here were never quite finished, with projects being downscaled as local industry and jobs were lost.



> Wonder...

You feel indebted to your sister, though you're not sure if that's quite the same as trusting her. She was always adventurous, and took to the idea of some relatively harmless crime with about as much ease you had when you were younger and lived far away from here. She also kept you sane in the few years you spent in prison after getting caught, writing, calling and visiting. Nobody else did, after all.

You're sure she wouldn't try to lead you into a trap. She wouldn't want anything bad for you. Most likely she felt tonight would be a way of making up for past mistakes, of helping you get back on your feet and be more secure financially. Or maybe she just missed the thrills and excitement of old times? Missed seeing you? She wouldn't have travelled across the country unless she had a good reason, after all.

Besides: you're sure you've missed her.

The narrow road crosses a small bridge, its edges indicated by bumps in the road. The jolt of going over causes the car stereo to briefly crackle, then resume.

He's the one.
Who likes all our pretty songs.
And he likes to sing along.
And he likes to shoot his gun.


The heavy rain beats down on the windshield, and the road underneath feels soft and mushy, the thick layer of water making it difficult to steer. The more controlled speed has you feeling more secure, though. You're not about to crash. Less than a mile now, and you'll be there.
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Mandle

>Open the glovebox and check what's in it

heltenjon

>Remember what you have been told about this forest. Check gas gauge.

Ian Aloser

#47
>Open the glovebox and check what's in it
2nd vote for this one
>Remember what you have been told about this forest. Check gas gauge
2nd vote for this one, too
And one more suggestion:
Since I have the suspicion that our little sister is in big trouble and assuming
that due to the heavy rain nobody will hear me arriving
>Slow down even more and safely ride the remaining yards to the meeting point with the car's lights and music turned off


Stupot

We already checked the glovebox. That’s where we got the Nirvana tape from.

mkennedy

>Search the glovebox carefully in case it it had anything else in it beside the tape.
>Return the tape to the glovebox exactly as you found it.

heltenjon

>Hum/whistle the theme from (the Finnish tango) Satumaa, then wonder what made you think of that.

Mandle

>Pull the car over, get out, and quickly check the trunk for anything interesting and/or useful looking (and hopefully not find our sister in there)

WHAM



> Open the glovebox and check what's in it

You peer into the glovebox. It contains a dusty copy of the owner's manual for the car, a thick tome of glossy pages you've never even opened, and a few assorted cassette tapes of music, some of which you actually bought with your own money. You also find a ballpoint pen that may or may not be in working condition after having been stored in the glovebox for a year or two. You're not sure where it came from. It might have been there when you bought the car used.

> Remember what you have been told about this forest. Check gas gauge.

You try to recall details of the woodland areas surrounding the town. To the north and to the east the town is mostly surrounded by dense wooded hills and valleys, with a few small creeks and rivers running southward to the lowland areas there. The south is mostly farmland now. To the west of the town, across a bridge, was to be a vast industrial zone for all sorts of newfangled production, but from what you can recall those plans never quite came to pass and construction was never finished on most of the projects there. You think one of the buildings produces fishing lures in there.

You started off headed east, with three quarters of your tank of gas remaining, though your latest turn is taking you roughly north by north-east now. A sign by the side of the road reads "Airfield", though that has been crossed out, with an added sign saying "Private property - Keep out".

The trees grow sparse, and most are cut down. It feels more open out here, more spacious now that you're getting away from the trees, of which merely their stumps remain. You see a parked car ahead, its lights turned off. It looks familiar to you.


(Sorry for the delay in posting this one. I've got my home internet connection routed through a VPN and apparently the new forum doesn't like that very much and is blocking me as a suspected spammer. Thus I'm making this post from my workplace. :D)
Wrongthinker and anticitizen one. Pending removal to memory hole. | WHAMGAMES proudly presents: The Night Falls, a community roleplaying game

Mandle

My adventure game instincts scream at me to:

>Get the pen from the glovebox

Creamy

#54
Quote>Get the pen from the glovebox
+1

Other suggestions:
>Visual inspection of the surrounding area.
>Approach the car.

 

mkennedy

>Pull the car over, get out, and quickly check the trunk for anything interesting and/or useful looking
+1
>Visual inspection of the surrounding area.
>Approach and inspect the other car.
Also these.

Ian Aloser

>Get the pen from the glovebox
+1
>Pull the car over, get out, and quickly check the trunk for anything interesting and/or useful looking
+1
>Visual inspection of the surrounding area.
+1
>Approach and inspect the other car.
+1
> Check If I'm already at the meeting point

heltenjon


cat

I'll try it again:

> Recap what the mission is about

Ian Aloser

> Recap what the mission is about
+1 for this one, too
How could we complete the mission if
we don't know what it is all about?

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