Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: Eon_Star on Wed 17/01/2024 22:36:00

Title: Bob's Quest
Post by: Eon_Star on Wed 17/01/2024 22:36:00
Hi all,

I made a short adventure game using AGS 3.6.0 as a part of an AGS 3.6.0 tutorial project and I wanted to share the game with the AGS community.

Screens:

https://ibb.co/BrfFsfQ
https://ibb.co/N3J4g0v
https://ibb.co/1QFNrvq
https://ibb.co/dPkkyLS
https://ibb.co/jb0GswB


You can find the game file here:

https://eon-star.itch.io/bobs-quest

The tutorial playlist on Youtube:

https://www.youtube.com/watch?v=SpxMdWTaW2s&list=PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15

Enjoy
Title: Re: Bob's Quest
Post by: sthomannch on Thu 18/01/2024 08:52:32
Hi!
Looks interesting, but for a download you need to log in (not clear if with an own account or your account). It is possible to publish with Google Drive or with one of the many alternatives.
Title: Re: Bob's Quest
Post by: Eon_Star on Thu 18/01/2024 09:24:13
I will create an itch.io link.Thanks
Title: Re: Bob's Quest
Post by: heltenjon on Fri 19/01/2024 22:14:42
Okay, I played the game. First of all, I think this will work fine as an example along with the youtube tutorials you have been making. (I only glanced at them. I'd prefer speech along with the visuals, but you show what you are doing, and it makes sense to release the example game.)

I think the graphics are nice and functional. They look good, the character has a nice walk, and the sound effects fit. This part you do quite well.

The story writing and dialogue may need a bit work before it flows natural. Spoiler for the dialogue:
Spoiler
The woman comes off as a little mean when she says that she indeed has what you want to borrow in her pocket, but you need to get her a glass of water first, before she will give it to you. Another approach could be that she is too hot or thirsty to have energy for searching for the flashlight. Bob can suggest bringing her a glass of water to cool her down.
[close]

There is a bug to do with the wardrobe, and another one with the bottle
Spoiler
Bob is supposed to use the flashlight, but he can use any inventory item to "shine" under the wardrobe and discover the keys. Once you fill the bottle, you still have the empty bottle, as well. I didn't test if that is because you forgot to remove it from the player inventory, or if it is because Bob can pick up the bottle multiple times.
[close]
These should not be too hard to fix.

The puzzle to get the keys is in multiple steps, and I liked it. I would have preferred another handling of the drawers, though. If the player examines a drawer and gets a message that there is nothing interesting there, he won't suspect he's supposed to find stuff in the same drawer later on if there is no message that hints of it. Something like "Didn't I see some useful stuff somewhere?" goes a long way.

I like that examining the item you are building gives additional information. (I would have liked to also get that information when I try to use it before it is finished.)

Congratulations on the release!

Edit: To add a screenshot to the database page, make sure you convert the image into png format first.
Title: Re: Bob's Quest
Post by: Eon_Star on Sat 20/01/2024 10:57:35
Thanks for the information.

Please keep in mind that this game is a part of a tutorial and I tried to keep it as simple as possible.

I did fix the drawer issue.

But the wardrobe script is clear. Only the flashlight can be used according to the script. There might be a problem with AGS.
I could not find any solutions to fix that. The AGS team should have a look at it.

I tried the same with an old game made with AGS 3.5.1 and there was no issue like that.

Thanks. I wish you a nice day.

Title: Re: Bob's Quest
Post by: heltenjon on Sat 20/01/2024 19:55:04
Quote from: Eon_Star on Sat 20/01/2024 10:57:35Please keep in mind that this game is a part of a tutorial and I tried to keep it as simple as possible.
Quote from: heltenjon on Fri 19/01/2024 22:14:42First of all, I think this will work fine as an example along with the youtube tutorials you have been making. (I only glanced at them. I'd prefer speech along with the visuals, but you show what you are doing, and it makes sense to release the example game.)
Yup, got it. Actually, I expected the example game to much smaller and more of a training game, so you exceeded my expectations with some proper puzzles and a decent plot for a short game. I didn't mean to sound harsh, sorry if it came out that way.
Title: Re: Bob's Quest
Post by: Eon_Star on Sat 20/01/2024 22:24:49
It is ok. I can understand the meaning of your comment. Thanks for that.

Actually if I had more time and better health I want to make a larger game (I have a project in preparing status). I hope I can realize that project.

I am happy to be a part of the AGS community.

 ;)