Hey everyone this game was made in seven days for a contest at experimentalgameplay.com because i felt like lowering the tone of the proceedings. this game follows bubsy t. bobcat as he returns home from another adventure and goes to bed, however when he wakes up it is ten years later! bubsy must find out what is happening but the twist is there is a SLEEP GAUGE and whenever it reaches zero bubsy falls asleep for another ten years. can you solve the puzzle of time.........before it solves you??
(http://gamejolt.com/data/games/809/screenshots/809_1563.jpg)
the 'new' button sends you to a world of mystery and adventure while the 'quit' button returns you to boring nerd existence
(http://gamejolt.com/data/games/809/screenshots/809_1564.jpg)
there are many reasons to dislike this game and duck higgins is just one
(http://gamejolt.com/data/games/809/screenshots/809_1565.jpg)
bubsy ages and dies in real time. its the bleeding edge of gaming immersion
CONTROLS
leftclick - walk, interact
rightclick - look
esc - menu
clicking bubsy brings up inventory
heres the download link http://gamejolt.com/freeware/games/bubsy-the-bobcat-in-rip-van-bubsy-starring-bubsy/download/809/ (http://gamejolt.com/freeware/games/bubsy-the-bobcat-in-rip-van-bubsy-starring-bubsy/download/809/)
well happy playing and hope you have a 'bubs' of a time!!!!! =l:^)-I--<
Very interesting presentation.
I'm not quite sure what I was supposed to be doing though. Reminded me a bit of A Mind Forever Voyaging.
the idea was to make a kind of perverse game where you just wouldn't have enough time to complete any of the puzzles before being hurled forward another ten years. i thought it would be funny to set up like some gabriel knight world of HINTS AND LEADS and stuff and then before you could follow through on them you suddenly just wake up ten years in the future and you're stuck. On reflection I should have tried to set up something where the game becomes unplayable after you finish it the first time, both for comedy value and to fit the 'experimental game' criteria of mixing cheap gimmicks with trite, sophomoric metaphors of mortality.
But yeah being made in a week meant I had to replace most of that stuff with obvious red herrings and french jokes (also bubsy the bobcat mysteriously became involved for reasons that aren't quite as funny in retrospect) and what came out was...... this. :-\ :-\ :-\
christ these smilies are terrible. ags forums step ya game up :-* :-*