It Takes Two to Tangle - A King's Quest Fangame

Started by Akril15, Mon 09/09/2024 17:00:49

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Akril15

After over 4 years of nonstop work (and much longer spent building up to the start of that time), I have finally completed a project that I've wanted to do for a very long time. Initially, I wanted the title for this game to be King's Quest IX, but to avoid any legal problems, it's just going by its subtitle: It Takes Two to Tangle.

Though most of this game was a solo effort, I was incredibly fortunate to find several other talented people who were able to help me make this game a reality.

Featuring:
-A fully voiced intro and outro
-4+ hours of original music
-A classic Sierra-style interface
-High resolution 2D animation





Website
Download (Windows)
Download (Linux)

AGS Database Entry

9/10: One player encountered a progress-halting bug in the second half of Chapter 2. If you've encountered it, you may need to re-download the game. Your saved games should still work.
9/15: Trying to solve issue with the Linux version having no EXE file.
9/22: Uploaded version 1.0.0.2, which makes various minor corrections and changes. Unfortunately, any saves made in previous versions won't work with this one - sorry!
9/24: Uploaded version 1.0.0.4, which attempts to correct an issue where the game locks up at a pivotal moment in Chapter 3.
10/14: Uploaded version 1.0.0.5, which fixes the game's non-functioning idle views.

WeeklyJournaling

Wow! It looks so beautiful! Congratulations on your release!
My only constructive criticism for the future is that the grass in the second image is too brightly colored.
I love the characters though, they look very cool :D

CaptainD

WOW! Congrats on the release, this looks amazingly impressive!

heltenjon


DBoyWheeler

Sweet!  I might have to check this out someday.

agentbauer

Wow! Beautiful! Congratulations on your release, secretly...
Just started playing and it is like coming home :)
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

BunnyShoggoth

Congratz on the release! It was a real pleasure to volunteer as a beta tester.

Akril15

Thank you very much for the comments, everyone! I'm going through some of the more minor bugs that slipped through the cracks. So far, there's been a few slight issues, but aside from the one I mentioned at the bottom of my first post, nothing game-breaking.

agentbauer

Akril, that was a wonderful game. Found some very little bugs, missing sounds and two crashes, but except that, very polished. One of the best fan games, I ever played.
Only one little critism, the ending feels a bit rushed. Has there been much content cut?
But otherwise, an awesome game. Thanks for making it
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Akril15

Quote from: agentbauer on Wed 11/09/2024 14:08:02Akril, that was a wonderful game. Found some very little bugs, missing sounds and two crashes, but except that, very polished. One of the best fan games, I ever played.
Only one little critism, the ending feels a bit rushed. Has there been much content cut?
But otherwise, an awesome game. Thanks for making it
Thank you very much! There was some content removed, but the ending was left more or less intact. Could you please PM me about the issues you encountered so I can fix them?

Creamy

#10
Gorgeous game, especially the animations 8-0

I found a couple of bugs:
Spoiler

Look behind you Cassima! A three-legged sheep!
It happened when I came back. According to the description, the ewe should have been sleeping.


No, they haven't!
The letters appeared the first time but they were gone when I re-entered the room.

Also, if you juggle between 3 gemstones, it's fairly easy to superimpose them. Then, you can even make one disappear. Fortunately, it reappears quickly.
[close]

My progress so far:
Spoiler
I finished Cassima's part and reached Daventry with Edgar.
[close]
I occasionally scratched my head but I haven't been stuck very long yet.
Limiting our freedom of movement simplifies the game but I'm totally fine with this.
The only thing keeping me from going on tonight are my heavy eyelids :-D
 

Akril15

Thanks for letting me know about those issues, Creamy! They'll be fixed in the next version.

QuoteMy progress so far:
Spoiler
I finished Cassima's part and reached Daventry with Edgar.
[close]

You mean
Spoiler
Llewdor,
[close]
right?

agentbauer

Quote from: Akril15 on Wed 11/09/2024 23:19:01
Quote from: agentbauer on Wed 11/09/2024 14:08:02Akril, that was a wonderful game. Found some very little bugs, missing sounds and two crashes, but except that, very polished. One of the best fan games, I ever played.
Only one little critism, the ending feels a bit rushed. Has there been much content cut?
But otherwise, an awesome game. Thanks for making it
Thank you very much! There was some content removed, but the ending was left more or less intact. Could you please PM me about the issues you encountered so I can fix them?
Will do, I'll try to recreate the crashes and issues.
Roger Wilco Rules
NEW HOMEPAGE: http://spacequestiv5.pytalhost.at
Space Quest IV.5 Version 3.00 is finally done, check it out:
http://www.bigbluecup.com/yabb/index.php?topic=40735.msg538357;boardseen#new

Creamy

#13
Quote from: Akril15 on Thu 12/09/2024 01:25:48You mean
Spoiler
Llewdor,
[close]
right?

Yes.
Spoiler
To quote the dragon: "It's in the world of Daventry, it is called Llewdor". Close enough  :P
[close]

2 things I would change about the UI:
- add a hotspot indicator.
- use different colors for the dialogs of each character, or at least for each name.
 

DrSlash


splat44

#15
Bug:
Spoiler
Using dagger or mirror on boy guarding alley, triggers following dialog box and game closes

Bug
[close]

Akril15

Quote from: splat44 on Sat 14/09/2024 05:33:09Bug:
Spoiler
Using dagger or mirror on boy guarding alley, triggers following dialog box and game closes

Bug
[close]

This will be fixed in the next version.

Totem

Worked on the translation from Spanish to English in Clothes Line (2024)

Greenskull

Nice Work, this was Awesome.  :=  (laugh)

Nice Story, Nice Game, 5 Stars with Minimal Animations Bugs.

splat44

#19
Thank you!

Here are few observations latest discorvered bug:

Observation:
Spoiler
Entering bandits hideout for first time: It is strange using Eye icon three time and character enter it magically without using pendant. I would think using "Eye icon" one time and using pendant afterwards. We can use pendant enter that area 2nd time and exit same way
[close]

Another bug Edgar - oasis area:
Spoiler
When we speak with man inside small cave, following animation bug triggers when man goes back inside cave first time, making character walking down and using dried palm leaf on man sitting outside building

Walk animation bug
[close]

Quote from: Akril15 on Sat 14/09/2024 15:43:44
Quote from: splat44 on Sat 14/09/2024 05:33:09Bug:
Spoiler
Using dagger or mirror on boy guarding alley, triggers following dialog box and game closes

Bug
[close]

This will be fixed in the next version.

lanchong

I'm having a lot of fun playing the Linux version (1.0.0.5) and I may have found a bug.
Spoiler
When Cassima is a lizard chased by a bird of prey, nothing happens when I click on icons in the top menu. So I can't use the Hole-in-the-wall
[close]

Akril15

Quote from: lanchong on Tue 22/10/2024 10:20:12I'm having a lot of fun playing the Linux version (1.0.0.5) and I may have found a bug.
Spoiler
When Cassima is a lizard chased by a bird of prey, nothing happens when I click on icons in the top menu. So I can't use the Hole-in-the-wall
[close]

Spoiler
The only icon/cursor that should be available during that sequence is Walk. The other icons should be available after you finish it (you should get a message about the bird going away, then the scene should change).
[close]

lanchong

Got it now, thanks!
Spoiler
I had to walk to the bottom left corner of the screen.
[close]

Quote from: Akril15 on Wed 23/10/2024 21:15:11
Quote from: lanchong on Tue 22/10/2024 10:20:12I'm having a lot of fun playing the Linux version (1.0.0.5) and I may have found a bug.
Spoiler
When Cassima is a lizard chased by a bird of prey, nothing happens when I click on icons in the top menu. So I can't use the Hole-in-the-wall
[close]

Spoiler
The only icon/cursor that should be available during that sequence is Walk. The other icons should be available after you finish it (you should get a message about the bird going away, then the scene should change).
[close]

lanchong

I wonder if I've hit a dead-end.
Spoiler
Edgar is trying to guess the wizard's name. But I'm missing a trinket to complete the circle.
I suspect I'll need to restore a saved game. Any idea in which part of the game the missing trinket would be?

[close]
Thanks

Akril15

#24
Quote from: lanchong on Sat 09/11/2024 02:16:05I wonder if I've hit a dead-end.
Spoiler
Edgar is trying to guess the wizard's name. But I'm missing a trinket to complete the circle.
I suspect I'll need to restore a saved game. Any idea in which part of the game the missing trinket would be?

[close]
Thanks
Wow, that's definitely not supposed to happen. You're supposed to have all the trinkets at that point. One of them must have disappeared at some point during that sequence. I'll try to replicate the problem. I couldn't get that piece to disappear no matter how I interacted with it or used it on something else. Do you recall what you might have done?

lanchong

Spoiler
I don't know which trinket I'm missing. Do you remember in which scene we're supposed to find it?
[close]
I could restore a saved game but I need to know roughly when.
Thanks

Akril15

Quote from: lanchong on Sun 10/11/2024 02:00:42
Spoiler
I don't know which trinket I'm missing. Do you remember in which scene we're supposed to find it?
[close]
I could restore a saved game but I need to know roughly when.
Thanks
Spoiler
You get it from the aardvark, and there's also some script at the start of Chapter 4 that automatically adds all the trinkets you're supposed to have at that point to your inventory, which makes me think that a bug in the puzzle closeup made it disappear.
[close]

splat44

#27
Well, I complete trinket puzzle and no bug.

Spoiler
Is it possible missing one could be hidden behind one of them?
[close]

Quote from: Akril15 on Mon 11/11/2024 00:04:49
Quote from: lanchong on Sun 10/11/2024 02:00:42
Spoiler
I don't know which trinket I'm missing. Do you remember in which scene we're supposed to find it?
[close]
I could restore a saved game but I need to know roughly when.
Thanks
Spoiler
You get it from the aardvark, and there's also some script at the start of Chapter 4 that automatically adds all the trinkets you're supposed to have at that point to your inventory, which makes me think that a bug in the puzzle closeup made it disappear.
[close]

lanchong

Quote from: Akril15 on Mon 11/11/2024 00:04:49
Quote from: lanchong on Sun 10/11/2024 02:00:42
Spoiler
I don't know which trinket I'm missing. Do you remember in which scene we're supposed to find it?
[close]
I could restore a saved game but I need to know roughly when.
Thanks
Spoiler
You get it from the aardvark, and there's also some script at the start of Chapter 4 that automatically adds all the trinkets you're supposed to have at that point to your inventory, which makes me think that a bug in the puzzle closeup made it disappear.
[close]

Problem fixed. I've found a saved game
Spoiler
where I had all the 12 trinkets
[close]
and then managed to finish the puzzle.
Splat44 might right. I now think that one of them became invisible at some stage during the puzzle but I was not able to reproduce the issue.

Akril15

Quote from: splat44 on Tue 12/11/2024 00:04:54Well, I complete trinket puzzle and no bug.

Spoiler
Is it possible missing one could be hidden behind one of them?
[close]

No -- All the trinkets are displayed as one of two objects, all with their own unique assigned place on the screen, none of them overlapping.

QuoteSplat44 might right. I now think that one of them became invisible at some stage during the puzzle but I was not able to reproduce the issue.
I'm still not sure what's wrong here. I may have to post the code on the forms, since I'm unsure what exactly happened to make that trinket disappear.

splat44

#30
I am re-replaying to reproduce that bug.

I just thought of a way to reproduce bug:
It's possible bug trigger when using left, and or right clicking while holding a trinket.

Spoiler
Trying one of Trinket on one already in placed, you probably will get a dialog already place and we use left or right clicking, it's possible that piece might disappear.

I came through same bug with box and colored triangles, when using one of them on box(left side) without placing inside slot, using left or right-clicking, that piece disappeared
[close]



Quote from: Akril15 on Tue 12/11/2024 06:29:39
Quote from: splat44 on Tue 12/11/2024 00:04:54Well, I complete trinket puzzle and no bug.

Spoiler
Is it possible missing one could be hidden behind one of them?
[close]

No -- All the trinkets are displayed as one of two objects, all with their own unique assigned place on the screen, none of them overlapping.

QuoteSplat44 might right. I now think that one of them became invisible at some stage during the puzzle but I was not able to reproduce the issue.
I'm still not sure what's wrong here. I may have to post the code on the forms, since I'm unsure what exactly happened to make that trinket disappear.

Akril15

A streamer encountered a similar bug to what you described, and after attempting to fix it, I think I was successful.

Stan101

I ended up finding couple interesting bugs (unless they are intentional like in old sierra games)

Spoiler
At the start of chapter two when Cassima first arrive Isle of the Sacred Mountain, if player "use" (hand icon) hole in rock, you automatically enter in lizard mode, and never get Hole-in-the-Wall.

Second one is after meeting with Edgar in Oasis. I never pick silver in island of wonders so i went back there but ones i return Oasis, this causes Cassima to pop in and out of existence   and eventually crashing the game.
[close]

Akril15

#33
Sorry for not responding sooner! Those bugs you described are indeed bugs. I'll fix them when I can.

EDIT: Could you describe exactly what happened with the second bug, please? I wasn't able to replicate the issue you described. What error message did you get?

Stan101

#34
Hi Sorry that it took me so long.

Spoiler
So in detail after meeting with edgag at Oasis, he leaves somewhere and cassima stay, i use her amulet to transfer myself back to Island of wonder and pick up silver that i never did originally. Sometimes game would crash if i stay on text box there for too long. If i then transfer myself back to Oasis, mouse dissapear and when i move, Cassima pops in and out (like constantly try's to teleport), and game will eventually crash if trying to talk to shopkeeper. I try to recreate it myself if i can. I do have video footage of popping but i think i deleted error message.

Edit: I manage to recreate it using my old save files. Together with the error message (Character.Animated: invalid loop number 83 for view 115 (range is 0...7).))

[close]

Akril15

The bug that Stan101 mentioned should now be fixed.

However, I'm ashamed to report that a "fix" I implemented in version 1.0.0.8 accidentally broke the game's cursor-cycling. :tongue: I'm currently uploading a version where this correction is corrected.

heltenjon

I'm trying out the games in the FYC thread, and now the turn had come to this one. I downloaded quite some time ago, started up the intro and then quit, thinking I really ought to check out the old KQ games a bit before having them spoiled. But alas, I've been busy.

So, full disclaimer: I've barely played King's Quest games, except for a bit of Dr. Slash's KQ IV: Perils of Rosella retold. I think this is important, because it will directly influence how to view this game. I've played a few hours into the story, but not finished it yet.

First of all, the visuals and the music create an excellent atmosphere. The animations are very high quality, and an obvious candidate for AGS awards. There are a lot of them, too! I felt a bit like playing a Disney cartoon at times. The interface looks very much like Sierra, with some additions. The game is easily controlled, but there are clear limits to what the player character can do. Most of my attempted actions result in some generic response.

Playing the game, it is quite linear, despite the option to "choose your path", which seems to simply be choosing the order of the chapters. The puzzles I've encountered so far, are logical and easy, with the possible exception of the "lock of the forest" puzzle, which requires a bit more work. Nothing of this bothers me.

What does bother me, is that I'm playing for quite some time and don't really feel my characters are making any progress - they're still pretty clueless. And I'm thinking to myself that the pacing seems off - why is this part of the story there? Then I realized that I am playing only the new story.

For the players who have experienced the former KQ games, they aren't playing a standalone story, but a small part in a really long one that's been on their minds for years. When they play, the characters enter a realm that is known to them, and those story bits seem to be there to tie up loose ends from the long series. What I perceive as a chapter with no progress, may be exactly the answer to something left hanging from an earlier game. The writing is quite verbose, and you get to know a lot about the npcs that may not be important for the story in this game, but is exactly what the long time fan wants.

I am clearly not the target audience for this game...yet, anyway. I will return to it and finish it later on. It is clearly excellently made, but it's a fan game in the double sense - by a fan, for other fans. I've enjoyed playing, too, but not as much as I bet KQ veterans have.

A bug report in spoiler tags:
Spoiler
As I said, I downloaded some time ago, so much of this may already be fixed.

In the very first room after the intro, I walked left instead of right. I was stuck without being able to move. I don't know if the other character blocked my way or if I somehow exited the walkable area.

In the small town with the boys in the alley - after having the exit downwards from the town square opened, I went there to the crossroad in the forest, then immediately went back to the town. I'm not sure if I also went back to the forest a second time or not, but then the screen turned all black and no interaction was possible.

Trying to use the knife on the guard boy in the alley crashed the game.

And I left the game to watch tv with my family, and returning an hour+ later, the game had crashed because it had run some hundred thousands of loops, the error message said. I was playing Edgar in the top of a tree, behind the robbers' tree hut when this occurred, in case that is significant.

Also, after using the wolf totem, the inventory cycling is a bit off. Instead of the rightmost finger, used for feeling items in my inventory, the mouse cursor looks like the wolf eye. It still works like the finger, though.

There was also a game crash with my interaction with the ghost child in the underworld, but unfortunately, I cannot remember exactly what I did.
[close]

Akril15

Thank you for the feedback, heltenjon!

The majority of bugs you mentioned were fixed a few versions back (unfortunately, any saves you made in that version won't work with the latest  one).

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