King's Quest 2 VGA has been released!

Started by Erpy, Tue 03/12/2002 06:56:28

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The RPG Creator

My site is back up!
Turns out, they didn't delete it, but I'M STILL TOO HARDCORE
FOR THEM!!

Here's why-

I UPLOADED 7 NEW TRACKS TODAY AND 6 OF THEM GOT "DISAPPROVED"
FOR BEING TOO HARDCORE TO MAKE THEM ANY MONEY.


Pumaman

erm... The RPG Creator, we do have a "AGS Games in Production" forum specifically designed to allow you to show off about your games in it... can we try and stay on-topic in the threads in this forum please? :)

The RPG Creator

Hahaha, I'm sorry I knew that was coming.

But I can't believe this...I'm not banned yet?
You gotta be one of the coolest moderators around to put up with me.

Scummbuddy

Well, insulting practically everyone calling them non-geniuses just because we may not want to literally walk around the globe to pick up the only pencil in new york to finish something in california is not the best idea for a game I would play may come as an insult to everyone.  Don't get all high and mighty on us.  Some of our older members have had a great deal of that in our past and we have recently just forgiven all, but we don't want to be thrown back into it.  Yea, this isnt the right place to be putting your games progress, nor asking for flame wars or to be banned.  We don't want all the negative energy here.  Calm down.  Just remember, a diamond isnt beautiful if no one wants one.  
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Relight

LOL personally I believe this is BS.  Anyway, my opinion notwithstanding, is it possible a mod moves all these posts into a new thread?  Yeesh.

Adamski

Wahahaha, thanks for that RPG Creator... your 61 reasons why you are God and we are your stupid minions because i ares got teh 1gig gayme brought a smile to my face... for a moment...
Hell, i WAS going to download my free demo TODAY!(exclamation mark one one one) along with that 999,999,999,999,999,999,999,999,999,999,999,999,999,999 BPM track but seeing as it's not online yet, and frankly you're quite an unbalanced individual, i felt slightly cheated...

...

Hello? HELLO? I THOUGHT THESE FORUMS WERE OUR SANCTUARY OF SANITY IN THIS CRAZY, CRAZY WORLD! WHAT IS GOING ON AROUND HERE?!!? ANYONE?


Adamski

QuoteIn fact, I also have the record for the fastest song ever made. And I also make the most professional and suckcore songs in the fastest amount of time. It takes me 2 minutes tops from start to finish to make a good song.

Alright, sorry everyone, I take back my last post... I'll just carry on beating my head against this here wall until AGA comes along and removes everything and we can get back to the original point of this topic... :)

Scummbuddy

Was the original post "Why 1 Gig games are better than ours?" I can't remember...
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

AGA

Nah, I'm finding this conversation far too funny to stop it.

But let's face it, it's gone of for too long and it's definitely off topic, so let's bring it to a close, eh. If you wanna brag about your excellent game, do it in the Upcoming Games forum or in AGS Chit Chat...

Nubia4000

@Anonymous folks:

I enjoyed the game, but I feel there's not much I can add to this discussion--except a few small criticisms.

It was good, but I reall do feel that the "vampire" chapter lost the Kings Quest feel almost completely.  I liked the light, fairy-tale atmosphere of KQ2.  I think the translation lost something.

I also like quite dark games, but they each have their own place for different reasons.

Still, a great game, with some nice puzzles.  The only ones I couldn't solve on my own were the ones that involved pixel hunts and extremely dark rooms.  Those I needed help to see what was going on, even with brightness at maximum.

Have fun!

=-======
Sorry to extend this meaningless discussion, but just a few unimportant facts to add:

Quote from: The RPG Creator on Fri 13/12/2002 11:49:29nnovative and Original Features of my up and coming RPG,  (All of the stuff here is 100% true as you will see when you play the game. Pretty much everything on this list is innovative and has never been done before in history of video game making.)

All right, lets examine...

Quote1. Over 1,000 hours of gameplay time, minimum. (Average 5,000-10,000)
2. A 100 Floor INN (20% done)
3. A 100 Floor Cave (90% done)
4. A 100 Floor Tower (33% done)
None of these are innovative, merely big.

Quote5. An original CBS (1% done)
6. An original menu system (0% done)
The biggest jobs, really.
Quote7. Over 11,000 different Monsters to do battle with. (each with their own personality)(50% done)
8. Over 30,000 different possible monster parties to run into! (30% done)
9. Over 4,000 different chipsets will be used. (25% done)
10. Different music on just about every map.
11. Over 4,500 maps! (estimated at game finish, about 500 maps so far)
12. An average of about 50 events per map!!
13. Over 150 bosses to do battle with in just one tower!

Again, none of the above is innovative in itself.  Merely a numeric detail.  Plus, 10 and 12 are fairly common, requisite issues for a passable RPG.

Quote14. Countless caves, towers, towns and awesome areas to explore.
15. Many different worlds and time zones, to travel through.

Not innovative at all.  In fact, since you're using a lot of premade chipsets, this will be very similar to what has already been seen.

Quote16. A complex (real life like) day-night system.
17. A game timer, so you can track how long you've been playing for.

Neither of these are new at all.  So far, nothing you've mentioned is innovative!

Quote18. Over 7,000 different music tracks in the game!! (25% done)
19. About 100 of the songs are original made by me, The RPG Creator.
20. There is different boss battle music for each boss battle!

Apart from the large numbers, these concepts come from games as early as the first Nintendo games.

Quote21. Countless original maps and events made by ME..for YOU to have fun!
22. A McDonalds and other Real Life Events are all over.
23. The drug free den, hiphop hotel, and smoke shop are 3 to mention!

21 is a repeat, and the others have already been done in other games.

--more big numbers skipped for brevity> and are not innovative ideas at all--

Quote27. An UNBELIEVABLE story, like you've never heard before! Beats FF4!

What? Better than FF4? Wow! That's impossible!!

I mean, FF4 had such a great plot, what with crystals and bad guys, and random plot elements such as the moon thrown in at random.  Woweee.

Quote28. Lots of Characters from your favorite SNES games, for Nostalgia.

...or to prolong the game?

29-36 -- several of these have been done in games I've made, and none are original ideas.  At least two are at least credited to their sources.

-37-41 : More big numbers that aren't innovative, merely big.

42- 0% done. Lol.

44-45 - more big numbers.

Quote46. Puzzles that will boggle anyone's mind!! (10% done)
47. Lots of Spoofs and Funny Jokes.
48. Lots of Voices are dubbed in with the text, with impersonations!

Oh, be still my beating heart...

Quote49. Professional, yet extrememly long, fun, and laid-back to play.

This is not a point, it's an assumption.

Quote50. There will be NO BUGS. It has been tested a lot OTIMES. Very addictive.

Okay, this is pretty funny.  A. that there is a bug within the sentence itself, and B. That the game's tricky bits are about 0-10% done... so how could you possibly know if it has a bug?

Quote51. There's something in it for everyone.
52. The most challenging game ever made. Period.
53. The longest game ever made...and quite possibly the most fun.
54. Lots of Real-Life mixed with Fantasy...Perfect for anyone, almost.
55. Unbelieavble Replay value, due to different paths the game takes ETC.
56. Awesome and Original death scenes of all kinds.

52. Define challenging vs hard... it's easy to make a game too hard, but just the right balance is much more difficult.

The rest of the above are pretty meaningless guesses as to what the game is actually going to be like.

Quote57. The game features 1d, 2d, and 3d graphics!
58. Quite possibly the first game is history to do Feature #57!
59. The game also Features Real-Life like Virtual Reality Graphics!

Okay, since 1D graphics are impossible I can tell you're joking.  I guess it wasn't really very funny, so I didn't get it.

Quote60. Over 100 attributes and Conditions!!
61. And MUCH MUCH MUCH MUCH MORE!!!!!!!! (Way too much to list here, Jabronies)

Then how come you ran out of innovations before #0?


The RPG Creator

#90
Nice try, but that won't work on me.
Let me tell you the REAL deifnition of innovative.

It means something that has never been introduced. Nobody has ever introduced a game of this proportion. This is what I meant when I said the stuff was innovative. Just because your definition is different, means nothing.

I never said everything on the list was innovative, either. Most of it is, though.

And no, it's not a joke. Why do people keep thinking that? Noone would waste time joking about something like this. At least I wouldn't.

There has been a patch for rm2k allowing 900x900 maps (as well as 10x900, etc)
I just wanted to clear that up to people who have used the regular don miguel version which only allows a 500x500 map (which is still HUGE)


You asked what "challenging" meant.
Well, the challenge in my game is perfect for experts and geniuses, but too hard for idiots.

Also, you are right about it being harder to make a well balanced challenge, but I am able to do that. For instance, my 200 floor dungeon is going to be balanced to make it possible. It's not THAT hard to do.

I'll give you some tips of my own on how to do this-
TIPS ON HOW TO MAKE YOUR OWN 200 FLOOR DUNGEON WITH A GOOD, BALANCED, CHALLENGE.

#1-Don't put too many enemies in it. If you do, no one will ever beat it. (considering some of the large individual map sizes)

#2-Make decent programmed boss battles, puzzles, etc for added challenge in the dungeon.

#3-Make a lot of the floors very small and short, so the player can get through them quickly. The majority of the maps are small in my 200 floor dungeon, yet there are still very large maps thrown in for an added extreme, but fun challenge. (Like i said this is a side quest, which is indeed harder than the main game. Do not attempt it if you're an idiot, or you don't like a good challenge.)

#4-Plan out everything in your mind first. All professional who know what their doing, uses this technique. You "visualize" everything you plan to do first. Some people unfortunatly do not possess this talent anymore.

#5-Play through many times to test the challenge, and to test for bugs.

#6-When programming your monsters, make sure the challenge is a well balanced one.
Try to make a CBS if you can, because the DBS (original) sucks.

#7-Make your own original music and put different songs on almost every floor, so it doesn't get old.

#8- Use LOTS of different chipsets, charsets, etc. (So nothing gets old, and for variety...I love using all kinds of different cool chipsets)

#9-Make special death scenes for your monsters when you beat them.

#10-Make it interesting. No one is going to want to wander through 200 floors with nothing interesting. Make lots of interesting stuff, at every step if possible. This will keep the player busy for months. Make a good plot, good character interaction with the npc's, etc.

Now, before you can apply this "tips" you must know how to make a game as well.
It's very easy for me, but I guess that's not the case with everyone. Just don't do it, if you don't like it.


Scummbuddy

Quote from: The RPG Creator on Sat 14/12/2002 05:11:33#1-Don't put too many enemies in it. If you do, no one will ever beat it. (considering some of the large individual map sizes)

Umm, wouldnt geniuses like you and your friends be able to take on all these added enemies, and since your game is obviously not being made for the average person, go ahead and add them in.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Squinky

I think you would be taken more seriously, if you stopped saying that your game isn't a game for idiots....Your whole attitudes coming off as little goofy to me, like your just joke posting....
Also, keep in mind this is a forum for people who make games, so we kinda already know what it takes to make a game, but thanks for the tips anyway...

The RPG Creator

Like I said, having too many monsters in a dungeon of this size would be IMPOSSIBLE for anyone, including geniuses...although anything is possible.


That last statement was not a contradiction.
Anyway, did I offend someone by using the word "idiot?"

Cause I was just telling the truth. This is definitly not a game for idiots...well it is, but not to try and beat. An idiot may love to play the game just for the music, great graphics, etc. (1d graphics are completely possible. What do you think most NES games were?)
Snes was 2D and PSX was 3D.

I have everything in my game, from NES like graphics and chipsets, to real life 16 million color graphics. Most people are brainwashed into thinking 16 million colors is a lot better quality than 256, but that's not true. I just thought I'd clear that up for you people who can't appreciate 256 color real life graphics, which I also use in my game.

By the way, my site works great now, (I guess the whole besonic site was having problems that day) and even though they rejected a lot of my songs, they still keep them on my page for a week before they delete them, so since I just uploaded the FASTEST song ever made recently, you can still find it there. And it's a lot faster than it says in my post.

Chris Jones edited that and made it false to save bandwitdth or something. You can find the REAL speed of my song on my page. It's so long that it goes off the page, so scroll over.

www.besonic.com/djasstissue

Scummbuddy

And this has to do with Kings Quest how?
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

The RPG Creator

Stop wasting bandwidth with pointless posts, Scummboddy.

Relight

No one wants to play a stupid 1 gig game, or cares that you make a bit of noise with the fastest BPM ever.  #s do not make you cool or better or anything.

Well, don't let this toilet paper trance fill this thread anymore AGA.  Honestly, get rid of it.  These posts are a disgrace to this thread.

The RPG Creator

Hahahah,

People who can't take jokes are funny.
Well, I'm sure erpy can take a joke.
So, really it should be erpy's decision weather or not the posts get deleted.

So, how'd you like my music?
And who says high numbers make ya cool?

Timosity

Sorry to keep this crap going but if RPG person is making this particular game in AGS I can't see how it is possible, with the latest version only capable of having 6000 sprites, I can't see how it is possible to have over 11,000 animated monsters, with only  300 views available.

That's just one issue that makes it impossible, and if it is not being made in AGS what is the point of posting it in the AGS forum.

cornjob

This is the funniest thing I've read in a long time. My god, my eyes teared up with laughter. If it does get deleted, somebody needs to save this thread and archive it. Look, I even added a quote to my signature!

I know it sucks that the KQ2 thread has gotten so off-track, but hey, they have their own whole forums, so no big loss.

Here's my favorite quotes:
"Puzzles that will boggle anyone's mind!! (10% done)"
"Over 11,000 different Monsters to do battle with. (each with their own personality)"
" There will be NO BUGS. It has been tested a lot OTIMES."
"I watered it down as much as possible, because even my own hard drive is not big enough to fit the full high-quality game."
"1d graphics are completely possible. What do you think most NES games were?"
"Do you think it was because I recently had my band name changed from "dj ass tissue" to "dj fucking ass tissue?"

This is HILARIOUS. I love it! Ordinarily, I would be the first to suspect that these posts are a joke by someone in the community, but (no offense) I don't think any of the regulars are this funny!

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