Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: The Ivy on Fri 27/06/2008 13:59:22

Title: Nanobots
Post by: The Ivy on Fri 27/06/2008 13:59:22
(http://i8.photobucket.com/albums/a18/The_Ivy/title2.gif)

Internet, I am proud to introduce my second freeware adventure game, "Nanobots"!

Download it here! (http://www.xiigames.com/files/nanobots/Nanobots.rar) (rar)
Or here! (http://www.xiigames.com/files/nanobots/Nanobots.zip) (zip)

Design, art, and writing by Erin "The Ivy" Robinson
Scripting by Vince Twelve
Music by Chris "Scorposer" Moorson

The story:

(http://i8.photobucket.com/albums/a18/The_Ivy/allbot.gif)

Groovy Greg set out to make robots that could love. He created six nanobots: Hotbot, Brainbot, Tallbot, Audbot, Strongbot, and Chembot. Each was designed with one special ability, enabling them to work together as a team to overcome challenges. There was only one problem: the nanobots hated each other.

Now, with the evil Professor Killfun threatening to give him a failing grade, Groovy Greg has almost given up on his experiment. Little does he know that his beloved bots are about to meet an even bigger challenge than they had been programmed for...

"Nanobots" is a classic-style point and click adventure game that lets you control the six different robots as they race to save themselves from being turned into scrap metal. Can they make use of their surroundings, fashion an escape plan, and avoid coming face-to-fist with Professor Killfun? Only if they give peace a chance.

(http://i8.photobucket.com/albums/a18/The_Ivy/Screenshot1-1.png) (http://i8.photobucket.com/albums/a18/The_Ivy/Screenshot2.png)
(http://i8.photobucket.com/albums/a18/The_Ivy/Screenshot3.png) (http://i8.photobucket.com/albums/a18/The_Ivy/sposion.png)

I'm so thrilled to finally be done with this, and that never would have happened without the countless hours that the team put in. Vince was a scripting powerhouse throughout the whole project, and did some things with AGS that I didn't know were possible. Chris kindly composed another catchy and original soundtrack, including a bunch of last-minute extra tracks for the moments of interest. And my beta testers, Adventuress, JBurger, voh, and Sheepisher, were patient enough to put up with at least four rounds of testing in order to find all the lurking bugs. Thanks everyone. :) 

I'm eager to hear what you think of it. There's one catch though...I'm about to disappear from the grid for about four days (Canada Day :D). Also, Vince is going to be away for the next week or so. So please don't get upset if we don't respond to your posts right away. Come Tuesday, I'll be back to personally reply to everyone.

Hope you like it, lovelies!

P.S. If you get stuck, Audbot is pretty good at giving hints.
Title: Re: Nanobots
Post by: piperhcombs on Fri 27/06/2008 15:17:09
Looks awesome. Downloading now- letcha know when I play it.
Title: Re: Nanobots
Post by: Buckethead on Fri 27/06/2008 15:42:31
awsomeness!  :D will check it out soon! But can't go wrong with Ivy and Vince right?
Title: Re: Nanobots
Post by: Brad Newsom on Fri 27/06/2008 15:47:31
Great concept! Well done!
Title: Re: Nanobots
Post by: Dave Gilbert on Fri 27/06/2008 15:51:37
Congrats on finishing this!  I know it's been a long ride. :)
Title: Re: Nanobots
Post by: Nikolas on Fri 27/06/2008 17:42:41
hmmm...

Does AGS work with Vista Home Basic?

Will edit once I find out!

Still, Erin, this is very very exciting! Extremely I'd say! :)
Title: Re: Nanobots
Post by: nihilyst on Fri 27/06/2008 17:45:29
Wow, great! I've waited for this game.

@Nikolas: It should work on Vista Basic.
Title: Re: Nanobots
Post by: Leon on Fri 27/06/2008 17:50:01
Look great! Congratulations!
Will play tonight!
Title: Re: Nanobots
Post by: TwinMoon on Fri 27/06/2008 18:02:41
SIX playable characters at once? This must be a record, I'm very curious what kind of puzzles you got in store for us.

Getting it now...
Title: Re: Nanobots
Post by: piperhcombs on Fri 27/06/2008 18:10:41
Nikolas: Yes, it does work on Windows Vista Home Basic. I'm playing it on that OS right now.

I think I've noticed a bit of a glitch. In normal view, the broken clock on the back shelf has its hands pointing at 2, 5, and 7. But in Brainbot's  analyze view, the hands are pointing at 3, 6, and 8.

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]
Title: Re: Nanobots
Post by: not with a bang. on Fri 27/06/2008 18:24:38
Quote from: piperhcombs on Fri 27/06/2008 18:10:41

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]

Here's a quick tip that might shed some light on your problem:
Spoiler
Pour the blue solution directly from the test tube onto the postcard.  For future reference, you can use chembot + an empty test tube on whatever solution is in the beaker to collect some.
[close]
Title: Re: Nanobots
Post by: Shane 'ProgZmax' Stevens on Fri 27/06/2008 18:52:31
Yay, it is finally done!
Title: Re: Nanobots
Post by: piperhcombs on Fri 27/06/2008 19:08:46
Quote from: not with a bang. on Fri 27/06/2008 18:24:38
Quote from: piperhcombs on Fri 27/06/2008 18:10:41

And...I'm stuck.
Spoiler
I can't figure out how to turn the solution in the beaker blue to pour on the postcard. So far, I've only managed to get purple (unmixed) and brown (mixed). I am assuming the code for the computer is on the postcard since the numbers on the clock don't work (from both normal view and Brainbot's analyze view). I'm also not sure what to do with the gumball other than bounce them off the picture frame and the cell phone. Audbot's absolutely no help.
[close]

Here's a quick tip that might shed some light on your problem:
Spoiler
Pour the blue solution directly from the test tube onto the postcard.  For future reference, you can use chembot + an empty test tube on whatever solution is in the beaker to collect some.
[close]

I know that. What I don't know is
Spoiler
How to make the blue solution in the first place.
[close]
Title: Re: Nanobots
Post by: not with a bang. on Fri 27/06/2008 21:39:15
@ Piper
Spoiler
Use the blue solution that initially fills the tube. (i.e. from the computer fill-up)
[close]
Title: Re: Nanobots
Post by: piperhcombs on Fri 27/06/2008 23:28:49
Quote from: not with a bang. on Fri 27/06/2008 21:39:15
@ Piper
Spoiler
Use the blue solution that initially fills the tube. (i.e. from the computer fill-up)
[close]

What was the
Spoiler
3-digit code to start the computer?
[close]
Title: Re: Nanobots
Post by: Vince Twelve on Fri 27/06/2008 23:56:09
Piper:

Spoiler
Unless there's a bug in the game that I didn't know about, you got the code to the computer right by entering the correct combo from the clock (see the computer's wallpaper for more of a hint on that!).  When you did so, instead of flashing "Incorrect password" it flashed "Loading Chem Drop" and then filled the test tubes along the back wall with red, blue, and yellow chemicals.
[close]


Now, if I may be a little bossy, let's take the hints and tips conversation to the hints and tips board and leave this one for feedback!  Thanks!   ;D
Title: Re: Nanobots
Post by: Grundislav on Sat 28/06/2008 00:51:59
That was great!  Well worth the wait.

There were a couple of bugs where the bots walked on areas that weren't walkable areas, but it was a minor thing in an otherwise fantastic little game!

I want my own set of Nanobots now.
Title: Re: Nanobots
Post by: Vince Twelve on Sat 28/06/2008 00:58:17
Quote from: Grundislav on Sat 28/06/2008 00:51:59
There were a couple of bugs where the bots walked on areas that weren't walkable areas, but it was a minor thing in an otherwise fantastic little game!

Yeah, there are a few ways to make the bots walk through the items in the room, but this is due to it being really difficult in AGS to make movable objects make realistic holes in the walkable areas.  You should see the ridiculous amount of code it took to make it work as well as it does!
Title: Re: Nanobots
Post by: piperhcombs on Sat 28/06/2008 04:30:12
Quote from: Vince Twelve on Fri 27/06/2008 23:56:09
Piper:

Spoiler
Unless there's a bug in the game that I didn't know about, you got the code to the computer right by entering the correct combo from the clock (see the computer's wallpaper for more of a hint on that!).  When you did so, instead of flashing "Incorrect password" it flashed "Loading Chem Drop" and then filled the test tubes along the back wall with red, blue, and yellow chemicals.
[close]


Now, if I may be a little bossy, let's take the hints and tips conversation to the hints and tips board and leave this one for feedback!  Thanks!   ;D

Taken from one of my previous posts:

I think I've noticed a bit of a glitch. In normal view, the broken clock on the back shelf has its hands pointing at 2, 5, and 7. But in Brainbot's  analyze view, the hands are pointing at 3, 6, and 8.

I've tried all combinations of both these sets of numbers. Am i missing something?

EDIT: Two minutes later.....Now that's weird o_O. I could've sworn that combo didn't work the first time I did it.
Title: Re: Nanobots
Post by: Vince Twelve on Sat 28/06/2008 05:32:39
Better add hide tags to that last post, just to make sure!  ;)

Spoiler
The two different views having the hands at different positions isn't exactly a bug, I think Ivy just wanted to avoid the player from seeing them and guessing the combo before gaining access to the upper shelf.  However, you're right, it's a bit clumsy at best, and a bit confusing at worst.  Perhaps there should have just been some shine on the glass preventing you from seeing the hands on the zoomed out view.

As for the combo, you don't have to try out all the combinations of the three numbers.  There's something out there that tells you the proper order.  I hinted at it before: check out the computer's desktop wallpaper!
[close]
Title: Re: Nanobots
Post by: piperhcombs on Sat 28/06/2008 05:52:09
Makes sense (the clock different number thing). I already mentioned that the combo as indicated by a certain something worked this time, though I swear it didn't work the first time.

On a another note, I've finished the game! Thanks for the help guys and job well done Ivy! Also, sorry bout turning the Completed Games thread into a Hints and Tips thread.

Also, Ivy: I'm not sure if this is a glitch or if you did that way on purpose, but there is an alternative method to get incensium:

Spoiler
I think the actual way Ivy meant for the player to get purple incensium was to mix the blue and red chemicals, but if you simply have Hotbot heat up the empty beaker (nothing in it), a purple liquid forms inside the beaker (which, if Chembot mixes it, will turn brown. If you add the yellow chemical to this purple liquid (as directed by the recipe) and mix, the mixture turns brown but if you then have Hotbot heat it  up again, the liquid turns white and you have successfully created the white acid.
[close]
Title: Re: Nanobots
Post by: Fleshstalker on Sat 28/06/2008 22:25:25
WOW! Finally, Ivy! I've been waiting for your next game!

I played a few minutes as a taste and so far it's quite impressive! I will have to play and beat this once I get done with a few Xbox 360 games I am currently playing.  ;D
Title: Re: Nanobots
Post by: robvalue on Sun 29/06/2008 12:13:58
Awesome game, this my favourite game so far.

I loved the characters and the interaction, I felt sad to leave them when the game was finished!
Title: Re: Nanobots
Post by: GarageGothic on Mon 30/06/2008 01:24:22
Great little game. I foresee at least a couple of AGS Awards coming your way. I must admit I used hints at a couple of spots:

Spoiler
there's no way I'd figured using the acid on the outlet, and for some reason I never considered that there could be a hidden message on the postcard - though it did seem weird that it had no writing.
[close]

But overall the puzzles were excellent. If it wasn't a one-room (ok, two-room) game, I would probably criticize it for being too open, but it is actually great fun playing around with the different skills and elements of the environment. A couple of parts even reminded me of Bad Mojo, which is never a bad thing.
Title: Re: Nanobots
Post by: EdLoen on Mon 30/06/2008 02:11:35
Thoroughly enjoyable game ^__^.

there is one thing that I wanted to note:

Spoiler

After knocking the books over and strongbot gets depressed with audbot's comment, if strongbot happens to have the flowers at the time (like he did in my game at first), there's nothing I could do to cheer him up.  I had a save just a little prior to pushing the books so it wasn't really a big issue, but it's something i wanted to bring up.
[close]
Title: Re: Nanobots
Post by: on Mon 30/06/2008 10:07:42
Actually Ed:

Spoiler
Yes you can!  Just trade items with him with an item from someone else!  He'll begrudgingly give you the flowers, which you can give right back!

As far as I know, there are no dead ends in the game!
[close]
Title: Re: Nanobots
Post by: on Mon 30/06/2008 11:02:13
Actually, I think I found a dead-end/bug  :D

Spoiler
If you push the gumball machine while the coin is still inside, the coin will disappear.
[close]
Title: Re: Nanobots
Post by: on Mon 30/06/2008 12:04:23
Spoiler
The coin reapears,iIf you push it around some more
[close]
Title: Re: Nanobots
Post by: piperhcombs on Mon 30/06/2008 13:36:40
@ginuk:

Also,
Spoiler
if you simply use Tallbot to "pick up" on the spot where the coin was, Tallbot will automatically pick the coin back up. There are also at least three coins in Groovy Greg's lab coat pocket. Once you use those up, the last coin will regurgitate every time you use it.
[close]
Title: Re: Nanobots
Post by: on Tue 01/07/2008 00:04:32
ginuk, Nice eye!  That is indeed a little graphical bug.  Not a dead end, though.  I'll iron that out with the other two bugs that have been found as soon as I get back to my computer.  Thanks!
Title: Re: Nanobots
Post by: SmootH on Tue 01/07/2008 05:04:10
Wow, what a nice game.  One of the puzzles was diabolical but the rest were just the right difficulty to allow the game to flow.  Kudos Ivy, Vince and Scorp!

These may or may not be a glitches:
Spoiler

1. I didn't have to use two parts green goo to get my hot air balloon to rise.  I just mixed the two base components then added the coffee then the glitter, mixed and heated.

2. During the opening sequences, some of Brainbot's dialog flows underneath the other sprites depending where he's standing. I didn't write down where it happens exactly, sorry! I'll run through the again to point it.  Though this may be a stylistic thing to show no one listens to him...
[close]

Is this the sort of game that you can get into a dead-end situation? because I ran into some headaches picking stuff up and trying to juggle items especially the vials. example:
Spoiler
when making the hot air balloon gas, i mixed the formula incorrectly, using two yellows and two blues, I put in the coffee, handed the coffee off to another bot, grabbed the glitter and added that. Since the formula was wrong, nothing happened and I couldn't exchange the glitter for the coffee and the other bot wouldn't put the coffee into the beaker.
[close]
Title: Re: Nanobots
Post by: Cino on Tue 01/07/2008 12:28:39
Quote from: SmootH on Tue 01/07/2008 05:04:10
These may or may not be a glitches:
Spoiler

1. I didn't have to use two parts green goo to get my hot air balloon to rise.  I just mixed the two base components then added the coffee then the glitter, mixed and heated.
[close]
Spoiler

It's not a glitch. Let's say you have one glass of milk and one glass of water. If you mix them together you won't end up with only one glass of liquid, right?
[close]

Quote from: SmootH on Tue 01/07/2008 05:04:10
Is this the sort of game that you can get into a dead-end situation? because I ran into some headaches picking stuff up and trying to juggle items especially the vials. example:
Spoiler
when making the hot air balloon gas, i mixed the formula incorrectly, using two yellows and two blues, I put in the coffee, handed the coffee off to another bot, grabbed the glitter and added that. Since the formula was wrong, nothing happened and I couldn't exchange the glitter for the coffee and the other bot wouldn't put the coffee into the beaker.
[close]
Spoiler

You can pick up an empty tube with any bot and the can place the glitter where the other tube was.
[close]

Nice game by the way. Good job. Very original.
Title: Re: Nanobots
Post by: SmootH on Tue 01/07/2008 14:15:28
Cino,

While your explanation may work in the real world depending on sizes of glasses, but were dealing with a bottomless glass in game.  The first recipe only needed one part of mixture and was represented by one vial.  The second recipe calls for two parts (two vials) unless I misinterpreted it.

Secondly, dead-end does exist if you do the following:
Spoiler
Incorrectly mix green chemicals, attempt to reset system by using vacuum to empty beaker and refill the base chemical test tubes.
[close]

My point was to display a situation with a dead end rather than look for a way to avoid it.  You can avoid it by doing the recipe right in the first place.
Title: Re: Nanobots
Post by: piperhcombs on Tue 01/07/2008 15:30:01
@SmootH:

Actually the second recipe is much the same as the first.
Spoiler
It asks for two parts/vials green- to get that, just mix one part blue and one part yellow- if you think about mixing one part plus one part equals two parts.  If you reread the first recipe, it asks for TWO parts incensium (purple), not one. The same logic follows for purple incensium from the first recipe- one part red plus one part blue blue equals two parts purple.
[close]
I previously posted an explanation similar to Cino's logic in the Hints and Tips Thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34949.msg457530#msg457530
Someone made the same computing/logic error you did. This may be a game, but basic math still exists, just like in the chemistry lab. Sure it doesn't show as two parts in the beaker because the liquid level never rises above a certain point on the beaker, but you still have to do it right.

Secondly, there is  a slight glitch as pointed out in the Hints and Tips thread by another user concerning the first recipe: you can mix double the about of purple incensium called for
Spoiler
two vial/parts blue and two parts red to make four parts purple instead of the one vial blue and one vial red  to male two parts purple as actually called for
[close]
and still be able to complete the acid recipe. This glitch is not present in the second recipe- you can only mix it the correct way.


Also, the "dead end": I originally thought this was a dead end too and posted about it in the Hint and Tips thread. However it was pointed out to me my another user that it was not a dead end (which I should have known).
Spoiler
I'm assuming you means the situation where you've refilled all three vials and Chembot is holding the glitter. You've probably assumed that sine chembot is the only one that can handle the chemicals. Not completely true. All you have to do is have another bot (other than Chembot) pick up one of the colored chemical tubes from the wall. You'll get a little explosion cutscene and presto! Said bot now has an empty test tube and Chembot can now put the glitter down on the empty spot on the test tube rack.
[close]

All of the glitches/dead ends you have brought up have already been raised and disproved/explained on the Hints and Tips thread. Next time check all game threads (completed games and hints and tips) to make sure it hasn't already been posted.
Title: Re: Nanobots
Post by: on Wed 02/07/2008 10:12:30
Amazement- this was so totally worth the wait. I'm not only glad you finished this, I'm equally glad I am now playing it: Highly enjoyable!

The details you put into that game are amazing- from the "pixel fight" and the Blade Runner reference to the artwork. Thumbs up, lady!

EDIT:
As I progress, more and more amazing stuff. I just love the way the team interacts... the witty writing, and the clever use of the "architecture" of the desk.

You've made me a fanboy!
Title: Re: Nanobots
Post by: Zyargeikunn on Wed 02/07/2008 12:13:55
The game is great, from the graphics to the puzzles, but somehow it creates a Nanobots subfolder in my "My Documents" folder (resp. "Eigene Dateien", my Windows is german), but the savegames are in a subfolder in the Nanobots game folder (where they belong).
Title: Re: Nanobots
Post by: Khris on Wed 02/07/2008 12:33:48
Very funny, well executed, superb graphics, perfect scripting, very original, simply one the best games I've ever played.
Title: Re: Nanobots
Post by: on Wed 02/07/2008 13:54:03
Quote from: Zyargeikunn on Wed 02/07/2008 12:13:55
The game is great, from the graphics to the puzzles, but somehow it creates a Nanobots subfolder in my "My Documents" folder (resp. "Eigene Dateien", my Windows is german), but the savegames are in a subfolder in the Nanobots game folder (where they belong).

It's common for AGS to create this folder in Eigene Dateien, but Ivy has obviusly written own code to place her savegames. No need to worry.
Title: Re: Nanobots
Post by: SSH on Wed 02/07/2008 14:03:35
Quote from: Ghost on Wed 02/07/2008 13:54:03
Quote from: Zyargeikunn on Wed 02/07/2008 12:13:55
The game is great, from the graphics to the puzzles, but somehow it creates a Nanobots subfolder in my "My Documents" folder (resp. "Eigene Dateien", my Windows is german), but the savegames are in a subfolder in the Nanobots game folder (where they belong).

It's common for AGS to create this folder in Eigene Dateien, but Ivy has obviusly written own code to place her savegames. No need to worry.

Its not possible to write code to do that in AGS! You can change some settings in AGS 3.01 that affect this, though (3.01 was used for Nanobots)
Title: Re: Nanobots
Post by: The Ivy on Thu 03/07/2008 02:01:13
Well, I just got back from four days without the internet, and while the first day felt a bit like rehab, I finally got used to the pace and relaxation of the unconnected life. That being said, the first thing I did when I got home was check this thread, and I was happy to see so many of you liked the Nanobots. :)

First, piperhcombs, Buckethead, Kadji-san, Dave, Nikolas, nihilyst, Leon, TwinMoon, ProgZ, Grundislav, Fleshstalker, robvalue, GarageGothic, EdLoen, SmootH, Cino, Ghost, Zyargeikunn, & KhrisMUC, thanks so much for the kind words! This game suffered quite a few setbacks in the last year and a half (mostly due to my being in school), and it's this kind of feedback that makes all the work worth it. So thanks again for taking the time to play. :-,

@ piperhcombs, sorry the game is a bit on the challenging side. ;) I know the item-juggling can seem almost impossible at times, but as far as I know, there are no dead ends in the game. Also, regarding the clock, the numbers look different in the faraway view because it's tilted, thus necessitating the close-up view. Hope it wasn't too confusing! (Also, we'll get that incensium bug fixed soon...good catch!)

@ not with a bang, thanks for being my go-to hint man in my absence (and JBurger as well, in the hints thread).

@ Grundislav, remind me to bring my Fimo to Mittens and you may get your wish.

@ Fleshstalker, I expect a full report when you're finished. ;)

@ robvalue, wow, that's really unexpected and cool. I'm glad you enjoyed the game as much as you did. :)

Spoiler
And I couldn't really bear to leave them at the end either, which is why I made that mini-game.
[close]

@ GarageGothic, I'm glad the puzzles worked for you! I finished designing them so long ago that I kind of forgot they were that hard. I think this project has taught me the importance of giving the player clear objectives, so I'll definitely watch that in the future. Although, I do like to think part of the enjoyment in Nanobots is just the novelty of having six colourful little guys running around and swearing at each other. ;)

@ SmootH, thanks dude. :) No dead ends that I know of, although I'll have to look into those bugs you mentioned.

Spoiler
We might have to tweak those puzzles so that they obey the law of conservation of matter (or just make them consistent). The trouble with having such an open-ended puzzle (you can mix the three colours any way you like) is that it's hard to catch all the little things that can go wrong.
[close]

Glaring physics errors aside, I'm really glad you enjoyed the game! Thanks for coming back to AGS to say so. :)

@ Cino, wow, I'm impressed that you caught on to my (weird) logic so well. I thought the "two vials" thing might trip some people up, but I'm glad it kinda sorta makes sense. ;)

@ Ghost, D'awwww. I like your games too. :) I promise I'll get around to finishing "Once Upon a Crime" some time soon.

@ KhrisMUC, that seriously made me break out into a huge grin. I called my boyfriend over so I could read that line out loud to him. :)


...

So, anybody find the two Easter eggs yet? ;)


Title: Re: Nanobots
Post by: on Thu 03/07/2008 03:29:06
Quote from: The Ivy on Thu 03/07/2008 02:01:13
So, anybody find the two Easter eggs yet? ;)

Four days without net? Meh, I had five months of that! Therapy indeed  :P

I dare a bet here:
Easteregg 1 is the portrait of Violette being you?
Easteregg 2 is either the AGS or Cave Story icon on the desktop.

If not, I haven't found one.
Title: Re: Nanobots
Post by: ThreeOhFour on Thu 03/07/2008 10:05:39
Lovely colourful graphics and some cool puzzles - cute music too :). Good work!

I have to say that, while the humor in Spooks was cute, I never actually laughed out loud. However, I laughed a damn lot whilst playing Nanobots :D

Hooray!
Title: Re: Nanobots
Post by: on Thu 03/07/2008 13:20:51
Is one of the easter eggs
Spoiler
Calling 911?
[close]
Title: Re: Nanobots
Post by: Snake on Thu 03/07/2008 17:17:08
All I have to say is:
Spoiler
FUCKING GENIOUS GAME!
[close]
I've only played for about ten minutes and I love it. The scripting just slaps the cat's ass (nice choice having Vince - he's a brain all his own), the graphics are beautiful, the storyline and characters are brilliant - I absolutely love this game so far. It is certainly shaping up (rather quickly) to be at least my second favorite AGS game - I don't think I'll ever move Hugos House of Horrors Remake out of the #1 position, though ;)

I just f-ing love NANOBOTS.

//--EDIT--//
Btw, if this doesn't win any awards, I'll be pissed.


--Snake
Title: Re: Nanobots
Post by: FrasierCrane on Thu 03/07/2008 22:27:05
After I have downloaded the game I only wanted to look into it for a few minutes to see how the gameplay is like... but I got so bound by it that I sat in front of my computer until I finished it. It is such a great idea linked with a great little story ("All you need is love"). What I liked most were not only the different abilities of the Nanobots but there different characters, which made the game really funny. Thank you very much for such a well written, drawn and programmed game, set to some very good music
Title: Re: Nanobots
Post by: The Ivy on Fri 04/07/2008 23:56:55
Wow this has been a good week for me. Thanks for all the feedback errrybody. :)

@Ghost: nope, neither of those are the Easter eggs. I'll give you a hint though.

Spoiler
For one of them, you have to figure out what Hotbot is carrying in his little drawer thing.
[close]

Although I guess the 911 dialing could be counted among the Easter eggs as well...so make that 3 total. Maybe I should have added a number for the Ghostbusters...

@Ben304: thanks man! I appreciate the "Hooray." :) P.S. I've downloaded your OROW game...hopefully I'll have time to play through it (and the others) this weekend.

@Snake: Whoa, thanks!! I'm glad Nanobots was such a hit. :) BTW I've also got "Castle of Fire" downloaded, to be played whenever I find some spare time (any day now...).

Also: what a delightful bit of slang. ;)

@FrasierCrane: Cool! Glad the game was so engrossing. Heh, I know the "all you need is love" thing is a bit cheesy, but hey, so is everything else in that game. ;)
Title: Re: Nanobots
Post by: Makeout Patrol on Sat 05/07/2008 07:49:14
This game is fantastic. It's original, well-designed, well-drawn, and most importantly, plenty of fun. I got stuck a couple of times, but there weren't any points where I was too frustrated to continue playing. I would love to play more games like this one.
Title: Re: Nanobots
Post by: glennpfc on Sat 05/07/2008 20:21:33
Signed up just to say this game was amazing!

When I was young I fell in love with Monkey Island and Simon the Sorcerer and this rekindled those memories :)

Very funny, very clever and very compelling!

It's better than plenty of games I have paid for recently.

Thanks for making a great game and making me smile :)....any chance we will see the nanobots again one day?
Title: Re: Nanobots
Post by: Ultra Magnus on Sun 06/07/2008 00:41:34
'Twas a really cool game. Good concept, great writing.
Give me a tiny sassy female robot and I'm happy.
Plus, the mini-game was a nice touch.

Very much well done, and I'll be watching out for your next offering.
Title: Re: Nanobots
Post by: Vince Twelve on Tue 08/07/2008 05:42:57
I've just updated the downloads to version 1.1.

If you've already finished the game, you probably don't care unless you're a collector.  If you're mid-play-through, only switch to this version if you don't mind starting over because the saves won't work, sorry!  If you've downloaded the game and haven't started yet, definitely download this new version. 

If you don't know which version you have, check the included .txt file.  Version 1.1 has a list of the changes.

There were only five bugs (four quite minor) found, and absolutely zero dead ends (Even though people kept insisting they had found one!  There aren't any!!!  :P)

I've fixed the five bugs in this new version.  The only bug worth mentioning is the formula for making the first chemical.  I'm putting an explanation here because it confused a lot of people but I'm putting it in spoilers to protect people who haven't played yet:

Spoiler
When making the acid, you're instructed to bring two units of purple to a boil.  In the code, it checks that you're boiling just purple and then sets a variable that allows you to move onto the next step (adding the yellow).  Unfortunately, when fixing a bug in RC1 during beta testing, I mucked up the part of that check that is supposed to check how much purple was in the beaker.  And since this had been thoroughly tested before, it didn't get proper testing after I made the change, so it slipped by us!

So, the people that were of the thinking that 2 red + 2 blue = 2 purple were able to successfully complete the acid, when they should have been left with brown.  This caused a lot of them to go on to the second chemical with the same mis-interpretation of the chemical recipes and be very confused when it didn't work!

As a side effect, having nothing in the beaker also worked, since it was just checking that there was nothing other than purple in there!  So boiling an empty beaker left you with purple in the beaker.

In version 1.1, the acid recipe (rightly) requires two parts purple and one part yellow.  Two parts purple is made by mixing one red with one blue, since 1+1=2.

I hope this clears up all confusion on this pretty major bug!
[close]

Hopefully the game is all clean now.  I've got to say, with all the wacky stuff going on in this game courtesy of Ivy's zany mind, this is the most complicated game I've ever programmed (17665 lines of code if you're counting!) and I'm pleased that so few bugs managed to slip past us!

Thanks for all the kind comments everyone!
Title: Re: Nanobots
Post by: The Ivy on Tue 08/07/2008 05:49:05
Dear god. I think 17665 lines of code gives you the right to call me something stronger than "zany" ;).
Title: Re: Nanobots
Post by: BlackDragon1200 on Tue 08/07/2008 06:52:25
Really fun game, but as someone who is colour blind (even if only minorly) i have to say that for me the chemical puzzles were much harder then they should have been. Maybe something to keep in mind for next time.

But besides that, great game.
Title: Re: Nanobots
Post by: sergiocornaga on Tue 08/07/2008 15:36:14
This is a fantastic game, definitely one of the most innovative adventure games I have ever played. I enjoyed it a lot, you should be very proud of it Vince and Ivy. No luck finding the Easter eggs yet though...
Title: Re: Nanobots
Post by: Vince Twelve on Wed 09/07/2008 00:17:30
Quote from: The Ivy on Tue 08/07/2008 05:49:05
Dear god. I think 17665 lines of code gives you the right to call me something stronger than "zany" ;).

And that doesn't even count the dialogs!
Title: Re: Nanobots
Post by: The Ivy on Wed 09/07/2008 02:50:16
Maybe I can babysit for you some time? *tugs collar*
Title: Re: Nanobots
Post by: Stupot on Thu 10/07/2008 02:10:02
Just played.
Cracking game, thanks very much.
Title: Re: Nanobots
Post by: Leon on Thu 10/07/2008 14:18:55
Great game!

Found a typo: when Tallbot tries to use the necklace on something: Tallbot does not thing that ... --> think?

Other than that... great interaction between all personalities... Great work (also from Vince & Chris of course).
Title: Re: Nanobots
Post by: Alarconte on Fri 11/07/2008 03:41:41
Wow, Finally beat the game. I need a lot of time between the visits to Hints & tips and my problems with the computer... but finally do the last action and complete the game.

Spoiler

The scene after credits is awesome ^_^

But I expect a final chit-chat between nanobots...

[close]

Is one of the more satisfactory short games I played in AGS, maybe the combination of this LOT of characters with simple but unique powers that I love from adventure games. And the difficulty of some puzzles (the chemicals essentially) make the game nearby a medium long game.

I thing the more glorius thing now can pass is the next logical Step; Nanobots in the city! A medium or full game with some thrill and adventure of the nanobots making his way in a lot of places. Well, at least, the interactivy script is already done! xD

Congratulations for this fantastic game, hope to see new games from you (and excellent scripts from Vince), or, as i said, the second part! xD
Title: Re: Nanobots
Post by: KuroShiro on Sat 12/07/2008 02:14:51
Awesome, fantastic, stupendous, excellent, <insert superlative here> game.

I demand a sequel!
Title: Re: Nanobots
Post by: Kweepa on Sat 12/07/2008 21:54:02
Superb game, thanks Ivy and Vince!
The premise reminded me a little of Infocom's Suspended, but this was much easier to get into and just downright fun.
Great work. Hooray for the beta testers too!
Title: Re: Nanobots
Post by: yarooze on Sat 12/07/2008 22:48:41
Very nice game! (http://img170.imageshack.us/img170/6167/goodjq7.gif)

Since I'm not the best puzzle-solver and need more time (plus solution) to complete the game  ::), I like the graphics and music!


Title: Re: Nanobots
Post by: sergiocornaga on Tue 15/07/2008 06:35:17
One Easter egg down.  ;D
Title: Re: Nanobots
Post by: Ali on Tue 15/07/2008 12:14:32
Lovely game, thankyou!

Quote from: SteveMcCrea on Sat 12/07/2008 21:54:02
The premise reminded me a little of Infocom's Suspended, but this was much easier to get into and just downright fun.

I haven't played that game, but Nanobots did remind me of puzzle adventures like Lemmings, Abe's Oddysee and a bit of Creatures in terms of gameplay.

I'd love to see future games in this vein, particularly with the addition of a little AI. It would be even more fun if the robots wandered about having arguments when unattended, or could be left completing tasks while the player did something else.

EDIT: I forgot to say that I enjoyed the game's humour. My girlfriend and I usually read out dialogue with AGS games, and do funny voices. I though Strongbot's lines were very funny and I laughed a lot at the name 'Professor Killfun'.
Title: Re: Nanobots
Post by: Kweepa on Tue 15/07/2008 14:02:08
Quote from: Ali on Tue 15/07/2008 12:14:32
Quote from: SteveMcCrea on Sat 12/07/2008 21:54:02
The premise reminded me a little of Infocom's Suspended, but this was much easier to get into and just downright fun.
I haven't played that game
It's a game where you switch control between 6 robots, each with a distinct skill, and they have to work together. The similarities end there though.
http://en.wikipedia.org/wiki/Suspended
Title: Re: Nanobots
Post by: Nostradamus on Thu 17/07/2008 16:39:34
Awesome game. I love the situation, the interactions, the puzzles, the humor, the graphics. This needs a sequel and a long one. Or it could be an episodic game.
Congratulations on a greatly done original in AGS game.

To me it seems also inspired by the Gobliiins series.
Title: Re: Nanobots
Post by: paolo on Fri 18/07/2008 12:58:45
EDIT: Oops, sorry - I posted this in the wrong thread.


Title: Re: Nanobots
Post by: olafmoriarty on Thu 24/07/2008 13:40:16
My first impression of the game was "awesome". That impression never faded.

Frankly, a game can have the greatest puzzles and the most innovative atmosphere in the world, and still it won't be a good game if one misses the most important aspect any ludological narrative should have: Personalities. A good game needs at least one character with a strong personality so that the player can relate to them. And you've got SIX of them.

My favorite AGS game of the year, and I hope it gets tons of awards when that day arrives. And I agree with what many have said before me: This game screams "origin story", and a sequel would be very appropriate here.

Looking forward to your next project!
Title: Re: Nanobots
Post by: Kinoko on Thu 24/07/2008 13:49:15
Hey, I've just started playing this - very nice! I'm really enjoying the atmosphere of the game, and how colourful it is. The music is really lovely too.

I've just run into a little bug I thought I'd mention. I've really just started and I've only done a couple of things. I tried to get Brainbot to analyze the red/green button thing on the left wall, and the text appears for only a fraction of a second.

EDIT: But it didn't do it again when I reopened the game, so who knows!

EDIT: I just finished the game. It was really well done!

Spoiler
For starters, any game with rainbow as a theme is going to get a thumbs up from me. I liked that it was all contained within more-or-less one room. The nanobots had very cute little characters and enjoyed the puzzles. I liked being able to finish a game because it's short enough and not obtuse-enough that I can solve all (but one!) of the puzzles just by thinking about it.

The puzzle I had to look up hints for was the gumball thing. I was so sure I had to catch it that it didn't occur to me to consider doing something else.

Nice touch on the ending too! I had fun playing that little mini-game.
[close]
Title: Re: Nanobots
Post by: The Ivy on Sat 02/08/2008 02:56:10
I am behind with my thank yous!

@Makeout Patrol, thanks very much! P.S. Your forum name is ingenious. I get a kick out of it every time I see it.

@glennpfc, aww, thank you! And while you may not see the Nanobots themselves, you might get to see some of their cousins in the next few months...

@Ultra Magnus, I'm glad you like sassy female robots as much as I do. And while the mini-game took me some extra work, I think it was worth it.

@BlackDragon1200, d'oh! I made that mistake in Spooks as well (there's one puzzle where you need to find a reddish book on a black and white bookshelf). I'll definitely keep it in mind for my next commercial venture.

@SergioConaga, woo, I'm glad you thought it was "innovative." And if you're still looking for those Easter Eggs, check out the end of this post (by the way, which one did you find?).

@Stupot, I'm going to assume "cracking" is a good thing. ;)

@Leon, d'oh! Err...maybe typos count as Easter Eggs?

@Alarconte, wow, I'm glad you liked the Nanobots concept so much. You'll be happy to know I'm not finished with it yet. :-,

@KuroShiro, okay, but you might have to be patient. ;)

@SteveMcCrea, hmm, I had never heard of that game before but the similarities are eerie. I wonder if I can download it somewhere? Heck, that's what the internet is good for...

@yarooze, thanks! I'm in total agreement about the soundtrack. I don't know how Chris manages to make everything he composes so catchy, but he certainly does. :)

@Ali, thank you so much! I loved the humour in Nelly Cootalot as well, and although I'm sure I've told you that before, it's very much worth repeating. And I think "Captain Rehab" was a lot more subtle than "Professor Killfun." ;) I guess that's what we get for being so enamoured with puns?

And I might take you up on that AI idea...hmmmm...

Anyway, seriously, thanks for all the kind words.  Are you working on anything new?

@Nostradamus, I've actually never played Gobliins, although it seems to come up a lot so I might have to. Actually, I haven't played a lot of the old adventure games that people think I get my inspiration from; some people compared Spooks to Grim Fandango, but I never played more than five minutes of the demo :/. I'm a lousy adventurer, I guess!

@olafmoriarty, I like your name and everything you had to say. :) I'm very much about fun characters; that's what makes my games more like comedies than dramas. I hope I'm never called upon to write anything serious, because I'm not sure I could do it.

@Kinoko, thanks muchly (on behalf of my team, too). Yeah, I guess doing a game in grayscale made me sort of snap in the opposite direction for this game. Hopefully it'll even out in my next project(s). :) Glad you liked the mini-game too; once I had the idea I couldn't release the game without it. 


To everyone else: all the Nanobots Easter Eggs are listed here (http://www.livelyivy.com/?p=77). Might be fun to try on a rainy day; it sure beats productivity. ;) 
Title: Re: Nanobots
Post by: olafmoriarty on Sun 03/08/2008 16:02:49
Quote from: The Ivy on Sat 02/08/2008 02:56:10all the Nanobots Easter Eggs are listed here (http://www.livelyivy.com/?p=77). Might be fun to try on a rainy day; it sure beats productivity. ;) 
Sweet! Didn't test them all and I don't think I got all of them to work, but the Hotbot one was awesome.
Title: Re: Nanobots
Post by: mouthuvmine on Tue 05/08/2008 17:08:56
Blast! I knew I'd miss something great in the absence on an internet connection! Downloading, downloading, downloading...
Title: Re: Nanobots
Post by: gypsysnail on Sun 17/08/2008 04:46:36
Hey hey hey!!! I HAD to come here to say what a fantastic game nanobots was!!!! I LOVED it! Normally I may play a great game but not compliment so much about it, but I felt nanobots is very deserving of compliments and real acclaim! The graphics, story plot, puzzles and characters, the whole game play is just SO good! I am not yet finished. Stuck somewhere. I consider a game to be very very good if I get stuck for a long time in a game. So well done Ivy and Vince!

There is something else I nearly forgot to mention.... Ivy have you seriously considered making this game into a commercial series? I think you should... I know I am wanting more.... and I want to see more of these adorable characters doing many more things in more games. Seriously think about it.... :) Also I want to run by you - the future prospect of making your characters into life-like toys, hard plastic/metal models, soft toys, and any kind of memorabllia, and oh yes the electrical type too!!! Remote controlled nanobots. I know I really would love to have them all in my house walking around ;D.

glennpfc - I am with you on this, I played so many old games from Sierra and nanobots brought those exciting memories and feelings back right into it, and I just could not leave the game alone. Definitely better than today's games (apart from Runaway adventure 1 and 2 which I would say is an exception for its quality of adventure gaming, and Neighbours From Hell 1 and 2 as well). I have also added that I'd love to see Ivy make more of nanobots games.

olafmoriarty - I agree with you! Personality is one of the most important aspects in a game. I fell in love with the nanobots right away.

Again thank you for such a great game! Nanobots is the BEST game of the year!!!!! For me at least (and by the looks, for many others ;) ) Both of you Ivy and Vince are very talented! :)
Title: Re: Nanobots
Post by: Pet Terry on Tue 26/08/2008 17:28:43
I finally got round to play this. What can I say that hasn't been said yet? The game looks pretty, it has nice art and plenty of animations. The music and sound are also good, the background music was so catchy that it didn't get repetitive even though most of the time it was just that one tune playing. The idea is very nice and very well executed. I did get stuck a couple of times and thought some of the puzzles could have been made differently though, but nothing too serious. I had fun playing it, and that's what matters.

Nice work, keep it up in the future, the Ivy and team!
Title: Re: Nanobots
Post by: loontje on Tue 26/08/2008 17:42:46
I played this game and I liked it a lot. Ivy did a great job as usual (I'm starting to recognize her style by now) and the game is very funny and cute.
Title: Re: Nanobots
Post by: Chrille on Wed 27/08/2008 14:19:47
I love those robots. A great, charming game although sometimes it was unclear what I was supposed to do next. Impressive coding too! A great job by all involved.
Title: jUaSwENbCfTKD
Post by: on Wed 10/09/2008 08:42:46
this is be cool 8)
Title: Re: Nanobots
Post by: Jared on Thu 11/09/2008 11:29:23
Hmm, I know this is an old thread now, but as seemingly one of the critical people on the forum feels the need to say - it rocks!

When I read about this game I thought to myself "There's no way it could be that good". I thought the same about Nelly Cootalot. I really need to stop thinking that..
Title: Re: Nanobots
Post by: gypsysnail on Fri 12/09/2008 16:57:54
I think also one of the other reasons I really love Ivy's games is I understand her concepts and style of story telling. I have a pretty wacky imagination and humour like she does - but of course hers is unique to mine, everyone has their own style, just understanding thats on the same wavelength. Nanobots is by far my very favourite game this year and probably always will be too along with some other ags games Ive played and any coming in the future. Rock on nanobots!!!!!
Title: Re: Nanobots
Post by: blueskirt on Sun 21/09/2008 02:29:20
I finally had the chance to play Nanobots this afternoon and I wish more adventure games could be like that. I can't wait for your commercial project which Dave Gilbert described as being in the same vein or spirit in term of gameplay. Keep up the good work! :)
Title: Re: Nanobots
Post by: Huw Dawson on Sat 27/09/2008 20:25:20
Sorry to revive this thread, but I've discovered a dead end...

Spoiler
Put glitter in rack. Get another bot to pick up glitter. You no longer have any glitter, and it is therefore impossible to finish the game.
[close]

- Huw
Title: Re: Nanobots
Post by: Theeph on Fri 10/10/2008 03:33:16
Hey.

Just wanted to say I loved this game.

The Cave Story icon charmed the pants off me too.
Title: Re: Nanobots
Post by: shbaz on Fri 31/10/2008 03:46:44
This game is awesome and so are all of you wonderful game developers.

Now I want to make some nanobots, but I don't have the necessary nano-machinery or nano-love.  It's a little disheartening.  I also might mention that these are more like milli or perhaps micro-bots, because nano-bots would not be seen by the human eye.   ;D
Title: Re: Nanobots
Post by: kajlin on Mon 03/11/2008 10:50:05
It looks really luxuriously. I am downloading! :)
Title: Re: Nanobots
Post by: rbaleksandar on Thu 06/11/2008 08:06:13
Way too cool :) Playing it now and it is awesome.  8) Thanks!