Adventure Game Studio

AGS Games => Completed Game Announcements => Topic started by: thecatamites on Wed 26/08/2009 05:00:44

Title: Paul Moose In Space World
Post by: thecatamites on Wed 26/08/2009 05:00:44

Meet amazing alien species and explore deadly planets as Paul Moose in Paul Moose In Space World.

This is a short game made for the ‘Axioms’ contest on Gamejolt. The axiom used is “a picture is worth a thousand words”.


(http://pub.gamingw.net/56304/screen2.jpg)

Paul Moose meets the President Of Earth


(http://pub.gamingw.net/56304/screen3.jpg)

Paul Moose on another planet


(http://pub.gamingw.net/56304/screen1.jpg)

Paul Moose and his robot friends


Controls:
Left click to walk.
Right click to bring up verb coin.
Esc to bring up menu.

The music is all taken from Raymond Scott’s Manhattan Research Inc. There’s a full track listing in the readme file.


DOWNLOAD LINK:
http://gamejolt.com/freeware/games/paul-moose-in-space-world/download/675/ (http://gamejolt.com/freeware/games/paul-moose-in-space-world/download/675/)

Title: Re: Paul Moose In Space World
Post by: Ultra Magnus on Wed 26/08/2009 06:52:35
That was a pretty cool little game. Some good funny dialogue especially.
Also, I really dig your graphic style (in this game and the Biggles one you did), but I do think Paul could do with a walk cycle.

Also, a short line of dialogue explaining why...
Spoiler
the robots won't follow you through the sad door
[close]
...wouldn't go amiss. And...
Quote from: thecatamites on Wed 26/08/2009 05:00:44There’s a full track listing in the readme file.
Not in the one I got.

But overall, well done. I enjoyed that.
Title: Re: Paul Moose In Space World
Post by: thecatamites on Wed 26/08/2009 13:07:26
Thanks! I did actually make a walk cycle but when I saw it in action it looked kind of strange considering how lo-fi the rest of the game was and thought it suited the mood better to have him just glide oddly.

I actually didn't consider the robots thing for some reason, I made them stop following you there just to make it easier for me to work out some of the cutscenes in that room and didn't consider that the player might see this as a glitch! I'll try to work on that later today.

Also yes I put in the wrong readme (some kind of font one I think) so I'm updating the .rar file now. Anyway, the tracks used in order of appearance were:
Portofino 1
Twilight In Turkey
Lady Gaylord
Portofino 2
Gmgm 1a
Night And Day
Title: Re: Paul Moose In Space World
Post by: thecatamites on Sun 01/11/2009 15:58:42
Bumbing this to say this got reviewed in PC Zone magazine and included on the cover cd there (see here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30429.msg516512#msg516512)}, as well as being a freeware pick on indiegames.com (here (http://www.indiegames.com/blog/2009/09/freeware_game_pick_paul_moose.html)), on rockpapershotgun.com (here (http://www.rockpapershotgun.com/2009/09/07/papercrafty-paul-moose-in-space/)), and on jayisgames.com (here (http://jayisgames.com/archives/2009/09/weekend_download_101.php)), as well as winning second place in the Gamejolt axioms contest. so give it a shot if you haven't yet!
Title: Re: Paul Moose In Space World
Post by: Helme on Fri 13/11/2009 15:01:18
I really enjoyed your game. I escpecially like the relation between Paul and his robots.
It's pretty cool that you work with those unique visuals styles.