RAY BEXTER v1.1 (Adventure/Stratgedy/Combat) Walkthru now included

Started by deltamatrix, Sun 16/03/2003 21:24:54

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deltamatrix

Here it is! This is my AGS debut!

RAY BEXTER v1.1 4.82MB

http://invis.free.anonymizer.com/http://uk.geocities.com/deltaball_z/Bexter.zip


This game is set in the future. You play Ray Bexter, a lieutenant for the starship 'The Purple Canary'

You are abducted by your own home ship only to find that it has been invaded by deadly robots!
You must hide from the robots and escape the ship undetected otherwise you will get shot! And you are taken back to the nearest restart point.
Spoiler
If you really are finding the game hard, you can still save and restore the game like normal by pressing F5 and F7
[close]

This is an adventure game mixed with a heavy dose of stragedy, style and combat!

The game has multiple endings! One good and two bad ones.

All Backgrounds are 3D modelled and the game also features MPG's.

Once again, the game is called Ray Bexter. Think of it as a display of how customisable AGS really is

COME AND GET IT




BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

deltamatrix

Be honest guys please! I need feedback on this. CAN YOU DOWNLOAD IT????
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Dmitri

#2
woah! Extremely good game ;D

I loved it

but I found a bug, I tried to interact with the little red button on room seventeen and got a script error

oh and, could you have a feature to skip the intro?

It's great, but I don't want to have to keep clicking through it
Pretzels :B

Barcik

Best piece of AGS arcade action. This obviously features some totally amazing scripting. WOW!

Spoiler
How do I get past the red robot on the bridge?
[close]

I encountered two bugs - In the room with the first elevator, part the "You failed" text was covered by the elevator. In the room with part of the engine, Ray's speech was covered by the engine.
Currently Working On: Monkey Island 1.5

deltamatrix

#4
Cool guys. OK I think I'll wait a little longer before v1.1 in case more bugs arise.
You don't need to interact with the red button in room 17 coz IT AIN'T A BUTTON.  :P

BTW: I'll take another look at that You Failed bug but I have already tried to fix it with no result.

OK spoiler to the red robot solution

Spoiler
To get past the red robot of the bridge, you need to click on a fusebox that Ray is standing in front of. Move him slightly out the way so you can interact and you get a power control box. You need to charge up the power very high.
Raise the EPC current to the highest level and the other sliders up a bit too and KABOOM....
[close]

This game did take a lot of scripting, testing, patience and determination. I worked very, very hard on it. Guess it was worth it.
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Barcik

#5
Help:
Spoiler
How do I use the stairway where the second robot is?
[close]

Bug:
Spoiler
In that arcade shootout, after I lost and the movie was shown, the game crushed and I received a message about wrong resolution.
[close]
Currently Working On: Monkey Island 1.5

deltamatrix

I've reported that to CJ since it could be a bug in AGS. Thats a weird one.

You mean the second red robot? Only stairway I can think of. Can you be more detailed to what you mean??

I'll release v1.1 this weekend
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Barcik

Spoiler
I don't understand how to use the stairway. Interacting with it does nothing, and walking on it is impossible, as if it isn't a walkable area
[close]
Currently Working On: Monkey Island 1.5

deltamatrix

#8
There is no stairway where the 2nd robot is. Before you reach deck 5, all you need to do is survive. You don't need to get anything.

The first stairway on deck 5 can be walked on.

In the core room, there is a stairway guarded by a red robot but you can find a way to sneak past.

Thats it!

Listen, you should wait until the update. The game cannot be completed in its current state.
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Barcik

I surely didn't expect such a thing from you! Now I will have to start over. :(
Currently Working On: Monkey Island 1.5

deltamatrix

#10
Hehe. Sorry bout that. First time for everything.

OK I will try to upload again on a new uk.geocities account. Seems more reliable

EDIT: YYYEEESSSSS. Ray Bexter 1.1 is online and ready
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Alex Lowes

I have been talking to much about it so I will keep this short.
I would like to help in one aspect of the game:
http://www.webspawner.com/users/lowesalex/index.html
this link says it all.

deltamatrix

You wanna help do a speech file? I have considered a speech extension for it and it may well happen. But I should do it myself. I don't have the broadband line to send/receive speech files. Nice offer though.
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

deltamatrix

Added some screenshots. I should've put them there in the first place. Make it look better although you might need to refresh the page twice to see them
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

Alex Lowes

Hello again Delta :)
I would like to get your e-mail(cause it is hidden from me) please :)

deltamatrix

OK I decided its time to publish the walkthrough

Spoiler
You start in a room with crates and you are about to be met by a deadly robot. You must be hiding behind the crates before it enters.
Then when it starts looking upwards, it can't see you so you can now head for the door and escape.
Before continuing you must press a red button in the next room to seal the door shut trapping the bot in the first room.
Head east and simply get past the robot without it seeing you by sneaking behind it.
Now you approach a lift and another robot is guarding the top floor. You must enter the lift at the right time so you can head east while the robot is still facing west.
Now its double-trouble. Get past the robots by remaining in their blind spots. Then enter the lift on the right to go to Deck 5.
Now the ccs plugin comes into play here. Two robots are patrolling the corridor to the south. Go south immediately and you should see one of them rolling past. Always walk in the direction of the robots for greatest safety.
Go east and eastwards again and go up into a small room. Open the cabinet to get some explosives. Leave the room and go back west.
Set a charge on the barrels then go westwards.
You will see another door and a yellow robot. Enter through the door when the bot ain't looking and you enter the bridge.
To neutralise the red robot, click the hand icon on a fusebox on the corner where Ray is standing. A GUI with sliders will pop up. Set the EPC current to full blast and the other settings up a little bit and KABOOM.
Access the console on the right if you wish to get a glimpse of the plot.
Operate the tactical helm for a little shoot em up game. Keep shooting the ships detected by the sensors until the ships retreat.
Now access the small console in the corner (one that didn't blow up) and a small menu and a map of Deck 5 will appear. The flashing red robots tell you where the robots are. You can plan the right time to leave but first hit the security button to shut down that system.
Now exit the bridge and carry on going round Deck 5.
Drop an explosive into the waste disposal.
Put another bomb on the huge pipe and put one more on the big conditioner that you'll eventually see if you carry on.
Now go back round the corridor past the waste disposal and enter a small passage on the left.
Use the small panel to open the large door. Talk to it first if you wish.
Now you can in the core room. Use the small grey panel on the left to get a gun. You can use this to immbolise the robots here but beware that they can still shoot you if you walk into their line of sight.
You can use your last bomb on the big reactor in the middle of this area if you wish. (You are actually allowed to miss out one bomb and still win the game)
Keep going across the room until you see a red robot. RETREAT! before it sees you!
You must enter this room nearer the top right corner so you appear behind the wall and you are safe.
Approach the steps when the robot is moving left.
Now you must shoot a huge cannon on the ceiling before it shoots you. Head right, right again then downwards.
You'll see another red robot which will discover your presence if you walk into the metal things on the floor making a noise. Head right and you meet a friendly green robot. Talk to it and it'll ask your name. If you talked into the panel before you entered the core room then don't say your name is Ray Bexter. Say that you're a robot. He will give you an access code to the shuttle bay. Its random so try and remember it. Go back to the huge door you passed just now and use the panel then enter the code.
If you get it right, watch the ending. YOU'VE DONE IT!
[close]
BAD WOLF - TORCHWOOD - MR SAXON - THE BEES ARE DISAPPEARING - PANDORICA - RIVER SONG

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