Report of the realization of Gobliiins5 with Adventure Game studio

Started by Peegee, Wed 02/08/2023 21:32:29

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Peegee

 I had a lot of fun programming Gobliiins5 with Adventure Game Studio and I would never thank enough the developers for allowing me to make this game myself from A to Z.

 I am aware that I only used part of the software. I have no notion of programming and I see that we can do much more specific programming. I would like to be smarter and find more tips to improve interactivity.
 I needed help for different points. For example, making a backup by level, at the beginning of the level, was obviously not planned, I would never have found a solution alone.

I'm starting to program my next game, Gobliins6, with AGS. I could not put Gobliiins5 on the forums, I apologize, it did not work at the time, but you can download the whole beginning of the game for free on Itch.io or Steam.

 I had a big bug along the way. I think it was due to the programming of a sequence with several objects, and especially that used animations present in the same view, which I think should be avoided. The software crashed and rotted all the previous rooms already programmed. The scenes with characters could no longer be linked and I could not even retouch them. This is what led me to make the game in 4 exes, not the idea of the century.

 At one point, I learned that you can put sounds directly in the views, at a precise frame. It is very practical, I started to use it for the footsteps of the characters, unfortunately, it is buggy, it starts to replace some sounds by others. A programmer found me a way to put these sounds in the right views and frames in the room_load. If anyone's interested, let me know.


Another very annoying bug, which happens relatively often. We click on an area, the person makes his move to go position to go act on this area, I do not know if we have repeated once too much, but the person does its action without having arrived at the destination, so, remotely... Big problem, some players had this problem.

For me, one thing is missing, it would be to be able to reload a sound, without having to delete it and recharge it. We would also like to be able to delete several sounds at once.

 Working in views is difficult, frames are really small.

The strange thing is in the view script, it does not take the names of objects or hotspots, you have to put object[1].

... and thanks to the users, who have solved many problems on the French and American forums !   

Pierre Gilhodes

heltenjon

You may add the game to the database, and then simply link to Itch or Steam, which is what most commercial AGS games do. The forum doesn't hold the games for download, that's handled externally in any case.

I'll make sure I purchase this one and grab me some nostalgia from my old Atari ST days.  :-D

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