Shards of God

Started by Honza, Mon 17/07/2023 14:02:10

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Honza

Quote from: Mandle on Sun 26/11/2023 06:51:43Just picked it up!

Great, let me know what you think!

Rik_Vargard

Wonderful graphics, visuals, animations and music! The overall ambient felt great.

Spoiler
I also feel like some of the information that was given at the end could've been found by playing.
I felt like "Well yeah, if I did have that information before."
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A had great fun playing this great little gem! (nod)

Honza

Quote from: Rik_Vargard on Mon 22/01/2024 10:37:34Wonderful graphics, visuals, animations and music! The overall ambient felt great.

Spoiler
I also feel like some of the information that was given at the end could've been found by playing.
I felt like "Well yeah, if I did have that information before."
[close]

A had great fun playing this great little gem! (nod)

Thank you very much, happy you enjoyed it overall!

Spoiler
I think most of the information should be there throughout, at least to the extent it would be in a typical Agatha Christie mystery. With some small exceptions, I did my best to not have Tiabata use any clues you didn't have as well (you were her "eyes and ears" after all).

About that final scene... I'm a sucker for the "genius detective who's always ahead of the Watson character/reader" trope, and I feel like game mysteries tend to be somewhat bland exactly because you have to design them so that the player can figure them out step by step, so you lose the effect of the detective connecting all the dots in the final "gather everybody" scene. So the idea here was to try to get that effect - give you some agency by letting you identify the killer, but then have you play Watson at the very end. I get that it's frustrating for some people, but it was by design, making the reveals more gradual would have ruined the kind of finale I wanted. Now that I've got it out of my system though, I think I'll try to make the ending more interactive next time :).

At least you can still try to guess passively for yourself even when your character can't, as if you were reading a mystery novel. I've seen some people more or less figure most of it out just before Tiabata's reveal, so it's doable :).
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Rik_Vargard

Hey, thank you for your reply. I do understand better what you did now. I really like this little exchange of views because it's inspiring to me. (nod)
Agatha Christie, Sherlock Holmes, and all those "Mystery Murder" movies i've seen.
I guess that when it's a movie and I'm passive it all OK. But when here, I'm active, I got that Sherlock/Tiabata complex where I had to remember myself that I was just a Watson indeed. I was tasked to find the "HOW" and that was it but I got ahead of myself and thought I was THE investigator. I forgot my place. :-D
Do you see what you did to me here?  8-0


Spoiler
I wasn't frustrated by your ending. I thought it was epic, well written and amazingly put together with all those wonderfull/incredible(!!!)-how-did-he-do-it animations. And i loved the fact that I could choose how it would "end".
When I was asked about who the killer might be, I really sat back on my seat and started thinking about who it might be. And that's something, that's how much I was into your game. :)
If there was any frustration on my side at the end, it was in fact that I wanted this game to be longer (and yeah, to be the Sherlock/Tiabata).

And I think you had a great idea there, to make the ending somewhat interactive. Like with quesyions, and even if the player gets it right the Sherlock/Tiabata will always prove why at the end the player will always be the Watson. (laugh)

This is an inspiring little exchange, thank you for that. (nod)
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Potajito

Just managed to play this after the awards ceremony remind me of it.
Really nice game, great art, also loved the humor and contrast between serious and not so serious. My only gripe is that it had a bit too much of exposition towards the ending with a long monologue that I felt should have been fed slowly throughout the various "checkpoints" of the game.
All in all, great one!

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