Righteous City - Part 2

Started by Franco, Sat 01/11/2008 09:25:34

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Franco

Created By: Franco Gentinetta

Franco Gentinetta - Story, Script, Backgrounds, Animations, Music & Sound
Paul Giaccone - English Translation

Languages: English and Italian


The story: a woman has been mysteriously killed; Lester Britton, a private investigator working for an agency in bankruptcy is working at the case. Will he be able to chatch the killer and save the agency? What will he discover during his journey?

In this second part Lester Britton arrives in Righteous City and the investigation begins! It would not e easy to chatch the killer!


Don't forget to play the first part beforte this!



Download link: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1098
(The mirror download works better!)


Screenshots:










Thank you for playing!

I wait for your comments...

Azzazell

Really good work!! I'm still playing the game, but I see that this part is much better than the first one!
My best compliments!! The game is really enjoyfull! ;D ;D ;D ;D ;D

Franco

Thank you for your comment! I'm waiting for others...

BLUEKNIGHT38

#3
I played part 1, and I downloaded part 2 earlier this morning.   I am really enjoying this one as much as the first one.   Great game.  Keep up the awesome work.  I really enjoy games like this.  Thanks so much!

I finished it today, and I thought it was great.  It is alot better than some I have played, and I have played a bunch of games from this site.  I wish I could make games, but I just play them.  Great job!  Thanks.

Leon

#4
Yes!! And it isn't even Christmas yet! Congrats again!

What I noticed during the intro conversation at the station: the man in black says: come back to see me again. At the end he says: I'll find you... ?

Further, you don't get much info. Then you talk to the newspaper guy, he tells you it's all in the papers, you buy a paper and you get: I don't feel like reading it now ... .?

The save/load GUI could use an update to match the rest of the game (you already knew that.. ;-)  ---> Update: I see you did alter the GUI, but it's not visible when you press F5/F7 ...  (?)

Don't get me wrong, I like the game a lot. And when I like it, I look at details and then I get ... oh wel... :-)


[update]
typo: dead bodies hide many segrets --> secrets.

Walking into the bathroom in the hotel gives me a repeat when entering the room and: I can't reach it from here. (The light bulb?)  I wasn't looking for anything.

At the police station, right of the officer standing at the photobooth mouseover says Hotspot12.

When walking into the police station, the captain is straight ahead on the left. Yet outside I need to look at the window on the far right of the entrance .. ?

There's a waste basket inside the phone booth and when you use it: I don't need any photo's of myself ? Not What I expect of a waste basket.... :-)

The timeout on some of the texts is rather short. That might be because the italian lines are shorter and faster to read. I'd prefer clickable text anyway so I can read in my own pace and don't get that forced, hasty feeling.

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Franco

Hi Leon, you are a real bug-finder! Thank you for your attention on these particulars! I'll search for you as a beta-tester when I will complete the next part of my game!

I'll answer to your questions (sorry for my English!...I hope you will understand...):

- Yes, I know...the entrance to the captain office doesn't match with the extern of the building...what can I say? I made a little mistake...but now it's late to change it!

- The phone booth...yes...it's not a phone booth...it's a automatical photo machine...and that's not a basket, but a chair.

- I'll make the text clickable when I will make the next part! Thank you for the advice!

- I haven't noticed the GUIs don't change when you press F5/F7...you know, I'm not very experienced using AGS...this is my first game...but, now that I know this...I'll change it!

Thank you again for your comments...I hope you enjoy my game anyhow!


PS: Did you finish it?

Leon

#6
I certainly enjoy it! And no, I haven't finished it yet. I'm playing 4 games simultaneous  :o

Did I say phone booth?  :-[ I meant photo booth. And when you mouse over the "chair" I see waste basket...?

With your game I'm trying to get into the morgue. I know what I need, but not yet where to find it. Looks like I'm missing a location :-) But I'll figure it out....   :P


Ah, found another one :-)

- Using something on the photo album in your inventory shows text behind the GUI, not on top.

And another:

- Talking to the man in black after the morgue: I knoew --> I know
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Puddleglum

Congratulations and thank you Franco, for finishing this game so quickly!! ;D
I just finished and I have to say it was even better than the first part! I really enjoyed it and was disappointed to see it end. Keep up the great work!! :-*

paolo

Quote from: Leon on Sun 02/11/2008 20:09:29
And another:

- Talking to the man in black after the morgue: I knoew --> I know

Well spotted, Leon. The errors in the English text are all my own. I took care to get things right but it looks like one or two errors slipped in.

Leon

No problem at all. It doesn't effect the gameplay :-)

There's one more (I'm writing the wt now, so there's extra attention for details :-) )

Spoiler
When trying to make a mould, you say you have to wait for the wax to harden... ? That should be plastic...
[close]
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Franco

Oh, I'll fix these bugs!
Please, tell me if you will find other language error or little bugs!
Thank you for your attention!

Azzazell

Well...I finished the game! Franco, thank you for this great game! I can't wait to play the next chapter!!!

Franco

The next part will come soon...I'm still working on it!

Franco

I have a question for you. I'd like to know from the people who finished the two part of my game what you think about the difficult of the puzzles. I'm working on the part 3 and I have to decide how difficult make the puzzles.
Thank you for your help!

Franco


Leon

Sorry...

Well, I think the puzzles could be a bit more difficult. But... not much. Just because there's so many objects to interact with that might distract you from the real objective and make the puzzles to what they are, it's fine. I like playing this way. It's not like a clear path all the way through, but also no searching for needles that can be found in shoes instead of haystacks: the puzzles make sense.

You might want to create a multi-combination puzzle to be solved. First solve the first to get a solution/object needed to solve another, but not too obvious (e.g. create a key from two parts). It's a bit like side-questing, but not too far. In the current games it's most one-on-one. Since you're going to dig deeper into the murder investigation I think it's the chance to also let your puzzles go a step further.

I don't know how the story evolves so can't give you direct suggestions on how to fit the puzzles into the story (can't think of an example at the moment).

Conclusion: You can make them a bit harder but don't overdo it. I'll PM you with some other thoughts....
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Franco

Thank you Leon, preciuos hints...I'll contact you soon!

Johan

Great game, great work! I can't wait to play the next part!
Good work!

Franco

I don't know when the tirth part will be ready, but I'm working on it. It will be the last part (I hope), but it will be longer and longer than the first two, and the story will be more interesting.
So...hope it will be soon!

robvalue

Nice work, I enjoyed this game! I really like the main character, his comments on everything make me smile :) It's a well designed game.

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