The Family Treasure

Started by scourge, Tue 24/01/2006 19:49:54

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scourge

Here is my MAGS game (January 2006). I know, I know it's another pirate game, i have no defense against thatÃ,  ;D.

Help Captain Bloodhook Flamebeard find his old family treasure. Forty years of search have brought him close to its hiding place, but his crew abandoned him as they grow tired of this hopeless quest. But Bloodhook is not alone as some others also seek the family treasure.

DOWNLOAD here
MIRROR




ScottDoom

Looks and sounds awesome! I'd check it out but I have a paper to write for class.  :'(

scourge

Quote from: ScottDoom on Tue 24/01/2006 20:25:56
Looks and sounds awesome! I'd check it out but I have a paper to write for class. :'(

What? is your paper more important than my game?  ;D  ;)

Derwo

Quote from: buloght on Tue 24/01/2006 19:49:54
I know, I know it's another pirate game, i have no defense against thatÃ,  ;D.
I'm glad you confessÃ,  ;)

I haven't seen too much of the game yet (still on the raft), but it looks excellent so far! Seems to be a great month for MAGS.

But there's one problem: I had to rename the familytreasure.exe to losttreasure.exe, because winsetup looked for this name.

Sinitrena

The graphics are awesome, but the story is a bit cliche.
The puzzles are a bit easy. I liked it anyway
Good luck with the competition.

piperhcombs

Hm... I'm a bit lost as to what to do once you:

Spoiler
make the rudder and fix your telescope
[close]

good game though.
:cheers: + :claps:

Temperance&Booth  Sydney&Vaughn  Nadia&Weiss

i k a r i

I've just finished the game...It was GREAT!
It remind me a bit to the Bernie style..

Can't wait fot the Kludden project now!..
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

bosco

Quote from: piperhcombs on Tue 24/01/2006 21:26:08
Hm... I'm a bit lost as to what to do once you:

Spoiler
make the rudder and fix your telescope
[close]

good game though.


how to make the rudder?

Wretched

Just had a crash when I right clicked on one of the Pirates.

Error: The character 'Tony' could not be displayed because there were no frames in loop 3 of view 46.


i k a r i

I'm sure this goes into the Hints and Tips page..but..
Spoiler
To make the rudder use the plank and a piece of rope, then the "stick" (can't remember the name xD)

Once you fix them both use the shovel in any part of the map you want to move
[close]
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

vict0r

Had the same bug as wretched :(

bosco

Quote from: i k a r i on Tue 24/01/2006 21:45:57
I'm sure this goes into the Hints and Tips page..but..
Spoiler
To make the rudder use the plank and a piece of rope, then the "stick" (can't remember the name xD)

Once you fix them both use the shovel in any part of the map you want to move
[close]



how can i get the plank?

Juliuz

Really cool game, but same as the others, when I click one of the pirates, i get the bug message.
I've got three 'taters, a bucketfull o' pelicans...and satan!

i k a r i

I had the same bug...
but then I solve the puzzle fast and there was no error
Spoiler
(when you make them look at the big serpent use the knot fast)
[close]

bosco...ask in hints and tips sub-forum..and also...try a bit harder  ::)
Spoiler
Use Bloodhook Flamebeard, then use the hook in the "stick"
[close]
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

scourge

#14
thanks for playing.

On which pirate does the bug happen. I tried right clicking on most pirates but no bug? Please let me know which pirate? :)

I found a bug myself so i am updating the download with a fixed version.

[EDIT] I think i fixed the bug you mentioned in the updated version.

Quote from: Sinitrena on Tue 24/01/2006 21:23:37but the story is a bit cliche.

you would say that wouldn't you  ;) wink wink enemy for MAGS comp wink wink

Mordalles

superb game, buloght. i thouroughly enjoyed this game! this is definetely in my top 10 of my favourite AGS games. the humour and dialogue are written expertly and hilariously, and the graphics are awesome. puzzles were logical, and the characters were amazing! i could see u spend some time on the animations, which were really good.

other than the game being about pirates, i didnt find anything cliche about it. and i dont mind more games with pirates in them anyway. lucklily i didnt encounter any bugs.  ;)

thx.

ure my vote as mags winner by far!

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

scourge

Quote from: Wretched on Tue 24/01/2006 21:40:49
Just had a crash when I right clicked on one of the Pirates.
Error: The character 'Tony' could not be displayed because there were no frames in loop 3 of view 46.

That bug is fixed I believe and updated in download. Thanks for spotting that, didn't remove idle when talking to Tony ...

Mordalles: Thanks  ;D

Quote from: i k a r i on Tue 24/01/2006 21:28:29
I've just finished the game...It was GREAT!
It remind me a bit to the Bernie style..
Can't wait fot the Kludden project now!..
Thanks ikari :), that Bernie comment, is that a compliment?  :)

TassieDevil

Quote from: buloght on Tue 24/01/2006 23:37:46
Quote from: Wretched on Tue 24/01/2006 21:40:49
Just had a crash when I right clicked on one of the Pirates.
Error: The character 'Tony' could not be displayed because there were no frames in loop 3 of view 46.

That bug is fixed I believe and updated in download. Thanks for spotting that, didn't remove idle when talking to Tony ...

Mordalles: ThanksÃ,  ;D

I just downloaded it, I had a similar error "in loop 2 of view 46" - trying to talk to Tony. I just downloaded it and the bug is not fixed. Sorry :(

It is 2am your time now.

Shane 'ProgZmax' Stevens

I was really impressed by this all around.  Simple yet very attractive backgrounds, good character designs, and interesting puzzles.  Very well done!

AlbinoPanther

Buloght your game is so Monkey Islandish 8) WOW

Just that THANKS

LD

Khris

#20
Damn, IE swallowed my post...
Great game, can't wait for Kludden!

Small bugs:
Spoiler
After getting the lens, you can get it again (and again, and again =)
When I played through it the second time, there was a scene with the captain of the crescent voyage. The first time, the game suddeny ended after they had found the treasure, so I though it had hit a QuitGame() and didn't think of it as a bug.
[close]

scourge

#21
sorry about those bugsÃ,  :-[, i should have beta-tested, but i don't have any more time to spend on this game for now. I do believe bugs put a bit of a damper on a game.

ProgZ: thanks
LJBUI: thanks

I'll fix it and upload an improved version tonight.

Spoiler

Quote from: khrismuc on Wed 25/01/2006 09:56:39
Small bugs:
Spoiler

When I played through it the second time, there was a scene with the captain of the crescent voyage. The first time, the game suddeny ended after they had found the treasure, so I though it had hit a QuitGame() and didn't think of it as a bug.
[close]
[close]
Are you sure you didn't press escape accidentally? I'm pretty there's only one QuitGame called and that's after the ending.

ildu

The game crashed after you get kidnapped and you're hanging by your leg on the palm trees with the error saying something about frame 2 not able to be displayed.

The Last To Know

A great game, I really enjoyed playing it.

Bartimaeus

Quote from: ildu on Wed 25/01/2006 14:57:30
The game crashed after you get kidnapped and you're hanging by your leg on the palm trees with the error saying something about frame 2 not able to be displayed.

Yep had the same problem.
The art is great though, I love it.
;D
~The more adventures I go on, the more sand I get in my shoes

Stefano

About the error on the pirates:
Code: ags

---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.70.864)


Error: The character 'Tony' could not be displayed because there were no frames in loop 3 of view 46.

---------------------------
OK   
---------------------------

Nice game, so far! I don't mind the "cliches" at all.  ;)
Trying to make my first AGS game.

ManicMatt

Yeah folks I got that as well so i downloaded the new version bulought uploaded and its works now (Or I was lucky the second time round)

Loved this game! it be great!

ildu


Stefano

Quote from: ManicMatt on Wed 25/01/2006 18:04:17
Yeah folks I got that as well so i downloaded the new version bulought uploaded and its works now (Or I was lucky the second time round)
Oh, so the new version is already avaliable? I'll check it out...
Trying to make my first AGS game.

scourge

no, the fixed version isn't up yet. I'm uploading it right NOW :)

I apologise, i couldn't find the bug cause i always skip the cutscene since since it work long ago. That's bad of me. Well i finally found it and for those of you with a will to still play (i know i wouldn't, this is horrible game making!) I'll let you know when its uploaded now in a bit ...

JimmyShelter

I just finished it without any bugs. :)

Very nice game! Too short though.

A few puzzles were a bit illogical to me, but most puzzles were logical but not too obvious.

Great graphics, music did get a bit repetitive. Great characters, very funny!

scourge

thanks jimmy  ;D i thought the music was the best part since its the only thing i didn't do  ;)

Okay: I updated the link with a fixed version, to knowledge there are no more bugs ... we'll see for how long  ;)

I also downloaded it again to see if it really works, i went past that part with no bugs. So hopefully i won't have to upload again :)

Sorry. grrr.

Nikolas

Just finished it! Great game!

Funny dialogues, a lot of puzzles (considering it was MAGS) and clever ones too imho...

Cliche, but who cares? Graphics, BGs and sprites were excellent!

Well done!

voh

And another home run! It's not as long as I'd wanted it to be, but the puzzles were nice, the graphics sweet and the dialogue amazing.

You'd better bring us more games, or I'm hunting you down and stealing your brain.
Still here.

scourge

Quote from: Stefano on Wed 25/01/2006 17:53:29
Nice game, so far! I don't mind the "cliches" at all. ;)
:)
Quote from: Nikolas on Fri 27/01/2006 00:45:55
Just finished it! Great game!

Funny dialogues, a lot of puzzles (considering it was MAGS) and clever ones too imho...

Cliche, but who cares? Graphics, BGs and sprites were excellent!

Well done!
Thanks for playing nikolas :)
Quote from: voh on Fri 27/01/2006 15:36:18
And another home run! It's not as long as I'd wanted it to be, but the puzzles were nice, the graphics sweet and the dialogue amazing.

You'd better bring us more games, or I'm hunting you down and stealing your brain.
;D I'll try my best. Thanks for playing and commenting.

Petra

Thank you for fixing the bugs, have tried to download this great game again, but now the download-link does not work for me.

But I really want to play again from the beginning!!!


vict0r

#36
Absolutely great! :D It's just amazing! Except Apprentice I and II, this game and bernies Cedric and the revolution is some of the best ags games i have played! :D :D

scourge

Quote from: vict0r on Sat 28/01/2006 17:44:56
Absolutely great! :D It's just amazing! Except Apprentice I and II, this game and bernies Cedric and the revolution is the best ags games i have played! :D :D
That's quite flattering  :-[ I don't know about that  :P
Quote from: Petra on Sat 28/01/2006 12:38:30
Thank you for fixing the bugs, have tried to download this great game again, but now the download-link does not work for me.

But I really want to play again from the beginning!!!

Thanks petra. I just tried the link and it works for me :)

Traveler

Nice game, I just finished (?) it, but it crashes during the ending, while talking to the captain of the Crescent Voyage. I have the fixed version.

Nice game, though.  :)

scourge

Thanks for playing

The game should stop there, it's not a crash, it's the end of the game, quitgame :)

Peter Bear

Very very nice game, as i commented in the game section.

Almost perfect, to me, except it is a too short ;)
Very immersive !

arrrrrrrr

lol

I really like the graphics too, it's amazing what you can do with so few colors, I am covered in shame while using shadows / filters and antialiazing, you master the fine art of pixel drawing, all my congratulations.

( Do you seek any job ? ;p )

Not much time for gaming neither creating, but keeping an eye on everything :)

Petra

Still the download link does not work for me >:(
Server not found....
Grrrr, I love this game and would like to play it again.
I'll keep on trying.




Mordalles

just tried it again, and the download works. the problem must be on your side, petra.  ;)
buloght, when is your next game coming out?

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond


scourge

Quote from: leshaussebons on Sun 29/01/2006 11:05:53
Very very nice game, as i commented in the game section.

Almost perfect, to me, except it is a too short ;)
Very immersive !

arrrrrrrr

lol

I really like the graphics too, it's amazing what you can do with so few colors, I am covered in shame while using shadows / filters and antialiazing, you master the fine art of pixel drawing, all my congratulations.

( Do you seek any job ? ;p )


Thanks! Thanks for playing :) I'm not good with the brushy painty look in bgs so i have no other option but to go plain pixel  ;D
job?  ;D always

Quote from: Petra on Sun 29/01/2006 15:06:55
Still the download link does not work for me >:(
Server not found....
Grrrr, I love this game and would like to play it again.
I'll keep on trying.
I'm sorry for the trouble. Hmm, the link should work. It's rather small, i could try and e-mail it to you? Is that guest e-mail your real e-mail?

vict0r

Quote from: buloght on Sat 28/01/2006 19:09:23
Quote from: vict0r on Sat 28/01/2006 17:44:56
Absolutely great! :D It's just amazing! Except Apprentice I and II, this game and bernies Cedric and the revolution is the best ags games i have played! :D :D
That's quite flatteringÃ,  :-[ I don't know about thatÃ,  :P

No, seriously! It's only flaw is the length of the game :)

TassieDevil

Well done, I finally completed it. I really enjoyed that game!

The only trouble I had was undoing the knot - must be a timing thing. :D

Petra


Quote


Quote from: Petra on Sun 29/01/2006 15:06:55
Still the download link does not work for me >:(
Server not found....
Grrrr, I love this game and would like to play it again.
I'll keep on trying.
I'm sorry for the trouble. Hmm, the link should work. It's rather small, i could try and e-mail it to you? Is that guest e-mail your real e-mail?

Quote



Hey, you would do that?????????

That's fantastic!!!!
Yes, this is a working email-adress.


Thank you so much!!!!!!!!!!!!!11


Hugs and kisses ;D ;D ;D ;D

Petra

scourge

I e-mailed you petra, please let me know if you got it :)

Petra

Quote from: buloght on Mon 30/01/2006 22:27:21
I e-mailed you petra, please let me know if you got it :)

Hi buloght,


Thank you so much for the game, I have received your email and everything is working fine now :D

Have sent you an email as well, just to say thank you personally..

Lots of greetings from Germany

Petra

scourge

Thanks petra. And all the love to Germany  ;D

JohnGreenArt

Drat ! The game was going great until I got this error while the digging for the treasure cut scene was playing:

-----
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.71.872)

in Room 7 script (line 46)

Error: MergeObject: unable to merge object due to color depth differences
-----

I'm playing with the Mac AGS player if that makes a difference.



Kweepa

Quote from: JohnGreenArt on Wed 01/02/2006 04:02:55
Error: MergeObject: unable to merge object due to color depth differences
-----

I'm playing with the Mac AGS player if that makes a difference.

Yes, that'll be why it did that. Unfortunately the Mac version always runs in 32-bit, no matter what the original colour depth was, so problems like this will show up with games that were 16-bit and use RawDraw functions and so on.

There is no cure I'm afraid apart from awaiting a new version of the Mac AGS player.

Loving this game, by the way. You make drawing beautiful backgrounds look easy.
Still waiting for Purity of the Surf II

scourge

Thanks steve, and for explaining that. I didn't know about that.

For interest sake (i'm not very smart), would it help if the game's colour depth was changed 32-bit?

Kweepa

Yes, I think it would.

Before releasing a 32-bit version for the mac, you could give me a link and I can check it works. I may have to bug you (or check the hints and tips forum) to test the offending (no offence!) part.
Still waiting for Purity of the Surf II

lakerz

buloght, this is a great game you've crafted!  Very enjoyable to the end.  The artwork and smoothness of the screens is great.

scourge

Thanks lakerz! :)

Steve: I'll compile a 32-bit one and send it to you first  ;D thanks.

The Ivy

Hey buloght, I finally had time to finish this game, and I have to say it was the best I've played all year :).Ã,  It's a little gem of a game, totally unexpected, and it kind of felt like finding $20 on the sidewalk.Ã,  The art was practical and cute, the puzzles were mostly intuitive, and it was just long enough to leave the rest of us wondering "Who is this buloght guy?"

Also,
Spoiler
"Here Claws, read my mind!"
[close]
had me laughing out loud for a good while.Ã, 

My only bit of unsolicited advice is about some of the interactions.
Spoiler
For example, I felt like "use shovel on water" should have done something at the beginning, as it's not obvious that you can use it with the map to move around (at least it wasn't to me).Ã,  Later on, "use telescope on cliff" didn't make as much sense to me as, say "use telescope on Captain Bloodhook."
[close]

These are just nitpicky things to think about; like I said the game was fantastic, and it's even more amazing that you got it all done in time for a MAGS.Ã,  Hope to see you around the forums :).

scourge

Thanks ivy! :)

I'll remember what you said for previous games.

I am really looking forward to The Spooks!

vict0r

Quote from: buloght on Tue 07/02/2006 10:15:01
I am really looking forward to The Spooks!

And i'm really looking forward to Family Treasure 2! *nudge nudge wink wink*

Svartberg

Everything about this game was great !
Even the length was perfect for me, i was looking to play an hour or two at night, and this game proved even longer then i thought ;)

You did a great job buloght, congratz :)

scourge


Afflict

Just like Buloght, he goes and creates a game which turns out being near prefection!!

Its got my thumbs up! Well done, and he left a little space for a sequal!

So whens it coming ?

scourge

;D thanks afflict, so kind of you to say :) a sequel?  ;)

Afflict

#64
You cant posibly expect us to accept the fierce Blood Hook
captian handed over his treasure and
Spoiler
detachable hook
[close]
to that other guy?  :o

//Edit - Why is the name blood beard stuck in my head?

CosmoQueen

I got this error twice:

KPop and AGS....................that is my life.

splat44

I don't recall seeing such error message.

You might want to provide what you did to encounter such errors. I mean step-by-step so some can help you.


CosmoQueen

Well I had saved it on the map and I was about to go to where that prisoner guy was and when I clicked on his location, it came up.

But when I used a previously saved game it worked fine for some reason.
KPop and AGS....................that is my life.

porchbeast

Quote from: Petra on Sun 29/01/2006 15:06:55
Still the download link does not work for me >:(
Server not found....
Grrrr, I love this game and would like to play it again.
I'll keep on trying.

i have the same problem. coul you email me also? my email  is correct.
porchbeast



Afflict

#69
<Link removed you guys can get it on the games page under mirror1> ;D

Here guys hosted on my website... Kewl
Uploaded and downloaded again kewl.

scourge

thanks for trying to download.

The reason for it not working is our entire province's power was down (some problems from the power people) so the server was done too. But the power is back up, obviously since i'm typing this. sorry for that  :)

scourge

Here is the MIRROR

When posting this my game thread was on top, so i didn't bump  ;)

Nethros

Sounds cool. I can't download it right now, I'm on the school computer. I'll do it when I come home.

The background on your screenshot seems cool and I suspect there will be other good backgrounds in the game.

The character sprites are nice done and the inventory items seems cool as well.


Now...
WHO IS THE OTHER ONES SEEKING FOR THE TREASURE!?!?!?

Anian

welll after spending half an hour figuring out how in hell could I get that lens (for some reason the obvious solution was escaping me) the rest of the game was smooth and very enjoyable

two more remarks: that thing with using the branches and cutlass, didn't quite get it, even though I figured it out and some hotspots weren't actually that easy to find. otherwise the game was really good and fun to play  :)
I don't want the world, I just want your half

TheMagician

Thanks for this beautiful game!
Funny dialogs, cool graphic style!

Some notes:
I think the lens was quite a pixel hunt.
Moving around on the map was not as intuitive as it could have been.
And I didn't get why I couldn't just dig up the treasure but had to set up this thing with the wheel and rope.


However, all in all a great game. I enjoyed playing it from beginning to end.
I'm looking forward to a sequel  :)

Afflict

Beautifull game indeed.

I dont know didnt have the pixel hunt problems, maybe the map was a bit wierd...

Research that puzzle it was actually quite kewl when I went looking what the theory behind it was.
Wikipedia it, theres actually a real story behind it.

scourge

thanks for playing  ;D
Quote from: TheMagician on Wed 22/02/2006 16:12:00
Thanks for this beautiful game!
Funny dialogs, cool graphic style!

Some notes:
I think the lens was quite a pixel hunt.
Moving around on the map was not as intuitive as it could have been.
And I didn't get why I couldn't just dig up the treasure but had to set up this thing with the wheel and rope.


However, all in all a great game. I enjoyed playing it from beginning to end.
I'm looking forward to a sequel :)

I made so that you don't have to interact with the lense but instead with the crow's nest, sorry i should have maybe made that more clear in the readme :)

Yes, the block and tackle and sunken ground is based on a real pirate treasure story. :)

Thanks very much all for commenting and playing.

Saberteeth

#77
Great game, I'm still playing it though, but It's good so far...

Fugu

YEAH...(doing the moonwalk)!
great little game!
nice feel for the characters and atmosphere. all thumbs and toes up!
and...:o
YOU USED BANJO KAZOOIE TUNES..and it worked so well again!!!!!!!
(cheap trick...but it saved you a special place in my gamers heart!) 

thanks for the fun!

Czar

Well, I must say,
After I dug the last treasure, i was left with a kind of a mediocre feeling of the game, with only a small dose of character building, and with some un obvious puzzles.

But then, coming in the very last moment, a last twist in the story just hit the spot. I was wanting for some kind of twist and you really did a great job on sparking interest in the characters and the story at the end.
Very nice!
:)
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

scourge

Quote from: Fugu on Thu 23/02/2006 18:43:21
YEAH...(doing the moonwalk)!
great little game!
nice feel for the characters and atmosphere. all thumbs and toes up!
and...:o
YOU USED BANJO KAZOOIE TUNES..and it worked so well again!!!!!!!
(cheap trick...but it saved you a special place in my gamers heart!)

thanks for the fun!

haha :) Yes, i stole itÃ,  ;) I'm not a musician and know nothing of it. Next time I'll get musicians to help out (if some are willing) :)
Quote from: Czar on Thu 23/02/2006 19:08:37
Well, I must say,
After I dug the last treasure, i was left with a kind of a mediocre feeling of the game, with only a small dose of character building, and with some un obvious puzzles.

But then, coming in the very last moment, a last twist in the story just hit the spot. I was wanting for some kind of twist and you really did a great job on sparking interest in the characters and the story at the end.
Very nice!
:)

hey, i'm just glad people are playing :) Thanks for trying it out czar

Czar

Bulought, now you really are a cool dude.
I think you thanked everyone that tried to play your game in here.
No wonder more people are playing it, he he. 8)
And I also think that most of us like to take the opportunity to play a more quality game when it is around.

Peace and keep it flowing all.
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

scourge


Czar

well, seems like crying time now  :=.
Heh, i think it's time to stop with these compliments type of talk and to start acting macho:
You almost don't suck punk. You almost. Don't suck. Punk. Now do ya?
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Pet Terry

Overall nice game with a couple of flaws (or things I happened to dislike).

The graphical style was very nice, simple yet very effective. Nice job on that. I didn't like your choice of music though, I mean, sure it was very fitting and stuff, but I just didn't like the tunes.

I very much disliked the fact that I wasn't able to select walk mode by right clicking. That's one of the things that makes the Lucas Arts interface so user-friendly. I also noticed something strange with the mouse over text, but I can't quite explain what it was. Like sometimes it didn't work or was delayed.

Some of the puzzles were quite eh... silly? Like
Spoiler
getting the plank that is floating in the sea. I tried to use the mast because I SAW THAT IT WOULD EASILY REACH THE PLANK... and I get a message that it's not long enough. I mean come on.

Another one was the levering the rock one. In situations like this I would always make it so that you can use several different items to do the job.
[close]

The ending was a disappoinment, too.

But other than that, nice job. It was a fun game to play.
<SSH> heavy pettering
Screen 7

scourge

#85
The mouse goes red while text (speaking) for wait mode.

Thanks for trying

EDIT: Petteri, you mean the Discworld following trail. That part works fine.

I don't know music so i just go on what sounds nice to me  ;D. Sorry you didn't like them. I'll try and upgrade my user-friendliness for future games. Thanks petteri.

Afflict

I dont know every one to there own opinions I guess, however selecting walk did suck a little.

I enjoyed the ending just as you thought ah another ags game in the bag...

dum
Dum
DUM

It jumps out at yeah and says "Muwhahaahaahahahaaha"

As for that puzzle idea... I would phrase it a little different

Spoiler
"From its not long enough" to "I cant get no grip on it"
[close]

scourge

If it's not long enough it's not long enough, I can't help he didn't have a longer mast, that's just the way it goes, we don't want the old man falling in the water :) The hook helps enlongate and adds grip ... that's life  ;D

Chicky

Duno whether it's already been reported but when i tried to use lantern on bucket of cheap ale by the two pirates i got:

Code: ags

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.70.864)

Error: run_rep_exec: error -6 (Error: Error retrieving pointer: invalid handle 437
in BackgroundSpeech (line 26)
from BackgroundSpeech (line 45)
) running function 'repeatedly_execute_always'

---------------------------
OK   
---------------------------

Mordalles

yes, it has been reported.  ::)

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

Petra

Just to give a great compliment to buloght again..

He must be an artist and his arrangement for all who like his game is incredible!

And his beautiful game is worth a download!

I liked it so much..


scourge


Petra

buloght,

you know the real fans are always waiting for more stuff ;D

PLEASE DO IT!!

Greetings from Germany,

Petra

Petra

If I just knew how...

I have lost lost my job last week

I was used to be a secretary..

But anything in doing a job with Abventure games would be much better..


Or in the Music production scene..


I have worked for the Kelly Family for so many years and they suddendly decided to close up the company...

It's really bad with jobs in Germany..


scourge

That's bad news petra! I really feel sad now. I wish you the best of luck. I am also jobless.

Petra

...i Know...

This is not the topic to be posted.


But perhaps someone reads my mail...
And any jobs are apprecited..


But I have to do it from Germany...as I'm the proud owner of 5 Cats, lol


Petra

buloght, or should I say J...


I'm very sorry as well..


You are such a nice guy, I hope things will turn out well for both of us in the future!!


Sending you hugs....

Pet Terry

Quote from: buloght on Fri 24/02/2006 19:27:54
EDIT: Petteri, you mean the Discworld following trail. That part works fine.

No, that's not what I mean. The text that displays the name of hotspots. Sometimes I didn't get the name of the hotspot (even though the cursor clearly was over the hotspot), sometimes the text kept blinking and sometimes the text updated slightly after moving the cursor over the hotspot.
<SSH> heavy pettering
Screen 7

Mordalles

i didn't see anything wrong with the text and had no problems with it. i think buloght uses the normal ags text functions. so it must be only on your computer, petteri?

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

Adamski

I got the same problem as Petteri too, I think it's down to the cursor trails being characters and not having their 'clickable' property unchecked so they occasionally obscure the hotspots when they move around. Just a little niggle though, nothing game destroying ;)

scourge

#100
Quote from: Petteri on Mon 27/02/2006 11:24:38
Quote from: buloght on Fri 24/02/2006 19:27:54
EDIT: Petteri, you mean the Discworld following trail. That part works fine.

No, that's not what I mean. The text that displays the name of hotspots. Sometimes I didn't get the name of the hotspot (even though the cursor clearly was over the hotspot), sometimes the text kept blinking and sometimes the text updated slightly after moving the cursor over the hotspot.

I don't understand this. It never happens to me. I use normal @overhotspot@ I've played the game through about 200 times looking for things people say and it never happens to me.

Quote from: Adamski on Mon 27/02/2006 16:29:55
I got the same problem as Petteri too, I think it's down to the cursor trails being characters and not having their 'clickable' property unchecked so they occasionally obscure the hotspots when they move around. Just a little niggle though, nothing game destroying ;)
You assume wrong, the trails are each a small GUI. They don't obscure hotspots as they are turned off when the mouse stop. I can't find what you are talking about.

The trail sometimes flicker when you move the mouse very slowly, that happens because i turn them off when the mouse stops and on again when the mouse moves, what's wrong with that?

Adamski

Sometimes if you move the mouse in a certain way the trail will shoot underneath it quickly, which will obscure anything interactable for a split second. As I said, it's only a niggle and it happens rarely, but I was just backing up Petteri as I feared his comment would get brushed aside as 'user error'.

Besides that, it's a pretty good game taking into account the time in which it was made! It could definatly benefit from some tweaking here and there but I'm sure you're aware yourself what areas could be improved upon ;)

I look forward to seeing a new original project from you!

scourge

Yes, thanks for all the comments. I made the trail so that they don't shoot under the mouse, they always trail behind and are never actually assigned the mouse coordinates, they are removed before they can get to it's location. Well that was the intention, maybe just not a very good scriptor.  :-[

I'll try and improve and take everything into consideration for future games.

fanton

#103
sorry for the person who lost the jobs...

i cannot get move the frigging RAFT!!! how do i do that??
Spoiler
i know i have to use shover with water
[close]
...for shure..but water is not clickable.

and i like your game thus far.
Spoiler
liked the idea with the detachable hook.
[close]

hey and I want to give you some suggestions
- frist try to make it so taht when you right click on anything you look. (i say this because right click and look buttons give diffrent messages for the same thing)
- after a successful action return the mouse pointer to walk mode

Alun

Quote from: avatar on Tue 28/02/2006 01:53:15
- after a successful action return the mouse pointer to walk mode

Ugh...well, to each his own, but personally I hate it when a game does this, and hope this is not done in a future version...

As for the raft question, by the way (the following is directed more to buloght than to avatar):
Spoiler
I have to admit, this part I found very counterintuitive as well.  I was pretty sure I had to use the shovel as an oar, but for a long time I couldn't figure out how to do it; it wasn't at all obvious that the map was an interactable screen--especially since using the Interact icon on it anywhere but on the raft didn't give any message, and Interacting with the raft gave the message "I can't do anything to the raft while looking at the map".  I did eventually get it, but mostly just by dint of trying everything on everything.  It might help if there were some message when you tried to use the shovel on the water (something like "I'll need a specific destination in mind"), or when you tried to Interact with a location on the map (maybe something like "I need some means of propulsion to get there"), or, preferably, both.

This is just a minor criticism; overall I thought it was a great game.  But yeah, that raft part was frustrating, and more for reasons of counterintuitive interface (at least, counterintuitive for me) than for the actual puzzle.
[close]

Oh, and while I'm on the subject, by the way, I found a minor bug when I played the game; sorry if this has already been reported:

Spoiler
Using anything on the (unreinforced) stick gave the message "I'll only need the skin" (or something like that; I don't recall the exact words).  Obviously this is intended to refer to the pointy plants, but it doesn't make any sense if, for example, you try to use your cutlass on the stick and you get that message...
[close]

Hope I'm not coming across as too critical here; like I said, overall I thought it was a great game, and the above two matters are just minor issues.

Soup - The Comic Strip
http://www.soupcomic.com
Gods, heroes, monsters, and soup


Allustar

I enjoyed the game's story and the references to Monkey Island.

The only issue i had was clicking on objects in my inventory and the action buttons... if i moved over something it would take a few seconds before it was recognized and i usually had to click twice in a sense before i got the right action to happen.

Otherwise I enjoyed the game and the puzzles were alright.

~Allustar~

scourge

I think the discworld trail might be causing that as people have pointed out. I think it's best i remove them or make them unclickable (can i do that with GUIs?) I''ll go fix or remove them :)

Afflict

What do you guys mean by discworl trial?

fanton

#108
if you play discowrld youll see these sparkles following the cursor (which is a simple corss +). its very cool.

please dont remove it!! yeah yeah i clicked 5 times who cares.. I LIKE THE EFFECT   :o ;D

scourge

Thanks fanton.

I have fixed the following (WILL UPLOAD MONDAY):

- made the Discworld Trial GUI's unclickable so now they don't interfere anymore (i'm embarresed to say that i now see the difference than before, i myself had to click twice sometimes, but no matter, now you only always have to click once haha.)
- when you right click on a non-hotspot area the mouse mode switches to walk mode (right click on hotspot it either automatically looks or talks if it's a character, but this was so when i first released the gameÃ,  8) )
- I corrected a few spelling errors.

Just those two first points makes the game a lot more user-friendly in terms of clicking without problems haha and the Discworld Trial still exists but has no effect on the clicking. Thanks for the comment on that. Will upload new version Monday.

AND:

Expect a sequel this year sooner than later of full-length where the story goes deeper and less cliche (hopefully) with more characters and locations :) and (hopefully) upgraded graphics.

I truelly thank everybody for giving me feedback, negative and positive.Ã,  :)

JohnGreenArt

Might there still be a version in the works that runs with the Mac AGS player? Past the part where it crashes as he's digging up the treasure, that is. I really look forward to playing the rest of the game.


scourge

Hey john :) I compiled a version for 32-bit but today i actually tested it and it crashed for me when in that same part because i saved all the bitmaps for the game in 24-bit so it's of different colour depth and i got some sort of error for that. So i guess i'll go and have to save the pics in that part as 32-bit and compile again, thanks for not giving up on me john haha :)

JohnGreenArt

Awesome. I hate for you to go through the trouble for such a minority of game players, but I guess it's just your fault for making such a great game.  ;D

scourge

#113
I uploaded a more friendly-user version of TFT. (like I said I would before)

- right click on non-hotspots change mouse mode to walk
- made Discworld following mouse trail non-clickable so they'll never interfere with mouse clicks again
- corrected a couple of spelling errors
- added a track to make music less repetititititive

Thanks for feedback. :)

JohnGreenArt: Thanks John, I'll try my best setting that up.

Allustar

Yep.. works a lot better now. :)

One tiny spelling error though.

Spoiler
The ending sequence there's a misspelling where the Captain says "No if you'll please".. I think that should be "Now if you'll please"
[close]

scourge

thanks allustar, i'll fix it :)

DutchMarco

OK this is getting a bit tedious but I really liked it too. Fortunately most of the bugs were ironed out when I played it! Loved the puns re the original MI games, including your take on
Spoiler
Look! A three-headed monkey behind you!
[close]
I must say that the drawings could be improved upon, they were good but would have been better with more colour (and sometimes, more detail). I suppose if you'd had at least an extra month...

There should be more MI-style games, especially in the drawing style of SOMI. Later editions, including MI2, were not as charming as I had hoped.

You mention that pirate games aren't very original, does that mean that there are more MI-style (AGS) games around that I don't know about? Also, looking forward to playing the sequel to this one!

scourge

Thanks for playing DutchMarco. I'll try and make the sequel more detailed since I'm spending way more than month on that :) The reason i guess for the plain bgs is because i'm not skilled in brushing so i went plain pixel and i find that sometimes doing too much detail with plain pixel is dangerous territory in cartoony games, especially if you're still new to pixel graphics. You could easily create inconsistencies and ruin the cartoony feel. I'm trying to learn brushing :)

There are a few more pirate games around, and a lot of pirate fangames and MI games have been made. I can think of one that's in production which is a really unique pirate game made by Ali, and then there's also one made by Helm. There is also Return to Monkey Island and Amulet of Monkey Island (though i think the last one doesn't use AGS) I can't think of them all now :) I guess when one makes a pirate game it's hard to do something Monkey Island hasn't done, but i think there is still plenty of oppurtunity for original pirate games :)

Afflict

Y-I-P-E-E-! A SEQUEL!!!  ;D

Ionias

Great game. I just finished it. I loved the graphics and the humor. A couple of the puzzles had me confused, but all in all very well done. Bravo!

chsma00

After finding the third map I saved and later came back to the game. When I load my game from that point I get an error saying "An internal error has occurred. Please note down the following. If the problem persists please contact Chris Jones.
ACI version 2.70.864

Error run_rep_exec: error -6 (Error: error retrieving pointer: invalid handle in BackgroundSpeech (line 26)
from BackgroundSpeech (line 45)
) running function 'repeatedly_execute_always' "

buloght

#121
Thanks for reporting it :) I've only had trouble with the bacgkroundspeech module, I think it's because I still use the early unfixed version.

I'll try and fix it.

In which room did this happen, the room where you found the third map or did you exit and enter another room?

thanks

edit
I corrected the background speechmodule with the correct version. It shouldn't crash anymore 'background speech' related ... though don't quote me on thatÃ,  ;)

I still have to get the mirror download fixed with the right version ...

Largo LeGrande



Why does this remind me TERRIBLY of Monkey Island 4? On that little shabby island bit with the man with two pirates...

buloght

#123
haha, i assure you it's coincidental. A lot of island beaches looks like that. Don't you believe i did it? It's not the world's best graphics haha, I assure you I did no tracing or whatever you are implying.Ã,  ::)

edit ...  If you don't believe me ...




bbwanab

why does largo legrande remind me TERRIBLY of monkey island 2?

Afflict

ROFL

The last LARGO I met was I liar a cheat and a thug... and he worked for some wierd evil ghost.

Alas I see the resemblance, the coconuts on the beach the kewl swirly clouds the mountians in the background. But the dead give away is that the kewl curvy island in buloght painting resembles the straight beach front in the MI4 one... Umm wait no never mind...

PS: Ah thats it the stars in the sky is definately the indication...

PS2 : I think ill shut up now.

- your humble and obviously not so observant Afflict.

Sythe

I played this right through. It was excellent. I didn't mind that it was about pirates, because it was quite different to monkey island in many ways.

The graphics worked well with the story line. The music was well placed. The puzzels weren't too easy which is GOOD. I absolutely hate playing easy games :)

It was all very well placed. The only thing I got annoyed with was figuring out you had to use the shovel on the map to move the raft. The rest was very well done.

Character interaction was good and the characters had considerable depth for a fan game.

9/10

royals10

This is a great game! I loved the piraty feel and interface, and the option of taking your hook off was pretty neat and original (as far as I know). Good clean backgrounds and logical (for the most part) puzzles. My only criticism is two spelling errors that I saw. I can't remember exactly where they were, but "sais" was used instead of "says", and.......rats, i can't remember the other one...I'll modify this if I can think of it.

I'd consider myself a below average adventure gamer, but I played the game through in about 40 min. It was very enjoyable. Keep up the good work guys!

buloght

sythe: Thanks for the very kind comments :)

royals10: Thanks. I'll try and get them spelling errors out :) I already fixed a couple, but thanks for letting me know, I thought I had gotten all of them.

Michael Beck

For some reason I wasn't able to download this.  The main site didn't respond -- the mirror site gave me a download, but I got the error message "bad zip header" and when I unzipped anyway, the game would not function at all.

Afflict

I can remember a similiar error, however I got past it by using WinRAR, not zip or so I think at least.  :P

Michael Beck

I use IZarc, but I'll try WinRar instead.  Thanks.

Afflict

Ok Michael, I re uploaded the thing to the server so this should of helped it. Not to sure what was wrong with the other. Let me know if the problem persists PLEASE!

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