The Family Treasure

Started by scourge, Tue 24/01/2006 19:49:54

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scourge

Quote from: Fugu on Thu 23/02/2006 18:43:21
YEAH...(doing the moonwalk)!
great little game!
nice feel for the characters and atmosphere. all thumbs and toes up!
and...:o
YOU USED BANJO KAZOOIE TUNES..and it worked so well again!!!!!!!
(cheap trick...but it saved you a special place in my gamers heart!)

thanks for the fun!

haha :) Yes, i stole itÃ,  ;) I'm not a musician and know nothing of it. Next time I'll get musicians to help out (if some are willing) :)
Quote from: Czar on Thu 23/02/2006 19:08:37
Well, I must say,
After I dug the last treasure, i was left with a kind of a mediocre feeling of the game, with only a small dose of character building, and with some un obvious puzzles.

But then, coming in the very last moment, a last twist in the story just hit the spot. I was wanting for some kind of twist and you really did a great job on sparking interest in the characters and the story at the end.
Very nice!
:)

hey, i'm just glad people are playing :) Thanks for trying it out czar

Czar

Bulought, now you really are a cool dude.
I think you thanked everyone that tried to play your game in here.
No wonder more people are playing it, he he. 8)
And I also think that most of us like to take the opportunity to play a more quality game when it is around.

Peace and keep it flowing all.
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

scourge


Czar

well, seems like crying time now  :=.
Heh, i think it's time to stop with these compliments type of talk and to start acting macho:
You almost don't suck punk. You almost. Don't suck. Punk. Now do ya?
Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Pet Terry

Overall nice game with a couple of flaws (or things I happened to dislike).

The graphical style was very nice, simple yet very effective. Nice job on that. I didn't like your choice of music though, I mean, sure it was very fitting and stuff, but I just didn't like the tunes.

I very much disliked the fact that I wasn't able to select walk mode by right clicking. That's one of the things that makes the Lucas Arts interface so user-friendly. I also noticed something strange with the mouse over text, but I can't quite explain what it was. Like sometimes it didn't work or was delayed.

Some of the puzzles were quite eh... silly? Like
Spoiler
getting the plank that is floating in the sea. I tried to use the mast because I SAW THAT IT WOULD EASILY REACH THE PLANK... and I get a message that it's not long enough. I mean come on.

Another one was the levering the rock one. In situations like this I would always make it so that you can use several different items to do the job.
[close]

The ending was a disappoinment, too.

But other than that, nice job. It was a fun game to play.
<SSH> heavy pettering
Screen 7

scourge

#85
The mouse goes red while text (speaking) for wait mode.

Thanks for trying

EDIT: Petteri, you mean the Discworld following trail. That part works fine.

I don't know music so i just go on what sounds nice to me  ;D. Sorry you didn't like them. I'll try and upgrade my user-friendliness for future games. Thanks petteri.

Afflict

I dont know every one to there own opinions I guess, however selecting walk did suck a little.

I enjoyed the ending just as you thought ah another ags game in the bag...

dum
Dum
DUM

It jumps out at yeah and says "Muwhahaahaahahahaaha"

As for that puzzle idea... I would phrase it a little different

Spoiler
"From its not long enough" to "I cant get no grip on it"
[close]

scourge

If it's not long enough it's not long enough, I can't help he didn't have a longer mast, that's just the way it goes, we don't want the old man falling in the water :) The hook helps enlongate and adds grip ... that's life  ;D

Chicky

Duno whether it's already been reported but when i tried to use lantern on bucket of cheap ale by the two pirates i got:

Code: ags

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.70.864)

Error: run_rep_exec: error -6 (Error: Error retrieving pointer: invalid handle 437
in BackgroundSpeech (line 26)
from BackgroundSpeech (line 45)
) running function 'repeatedly_execute_always'

---------------------------
OK   
---------------------------

Mordalles

yes, it has been reported.  ::)

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

Petra

Just to give a great compliment to buloght again..

He must be an artist and his arrangement for all who like his game is incredible!

And his beautiful game is worth a download!

I liked it so much..


scourge


Petra

buloght,

you know the real fans are always waiting for more stuff ;D

PLEASE DO IT!!

Greetings from Germany,

Petra

Petra

If I just knew how...

I have lost lost my job last week

I was used to be a secretary..

But anything in doing a job with Abventure games would be much better..


Or in the Music production scene..


I have worked for the Kelly Family for so many years and they suddendly decided to close up the company...

It's really bad with jobs in Germany..


scourge

That's bad news petra! I really feel sad now. I wish you the best of luck. I am also jobless.

Petra

...i Know...

This is not the topic to be posted.


But perhaps someone reads my mail...
And any jobs are apprecited..


But I have to do it from Germany...as I'm the proud owner of 5 Cats, lol


Petra

buloght, or should I say J...


I'm very sorry as well..


You are such a nice guy, I hope things will turn out well for both of us in the future!!


Sending you hugs....

Pet Terry

Quote from: buloght on Fri 24/02/2006 19:27:54
EDIT: Petteri, you mean the Discworld following trail. That part works fine.

No, that's not what I mean. The text that displays the name of hotspots. Sometimes I didn't get the name of the hotspot (even though the cursor clearly was over the hotspot), sometimes the text kept blinking and sometimes the text updated slightly after moving the cursor over the hotspot.
<SSH> heavy pettering
Screen 7

Mordalles

i didn't see anything wrong with the text and had no problems with it. i think buloght uses the normal ags text functions. so it must be only on your computer, petteri?

"It's a fairy! She's naked! Curse these low-res graphics!" - Duty and Beyond

Adamski

I got the same problem as Petteri too, I think it's down to the cursor trails being characters and not having their 'clickable' property unchecked so they occasionally obscure the hotspots when they move around. Just a little niggle though, nothing game destroying ;)

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