The Shame of the Pack

Started by Sakkeus, Thu 21/11/2024 16:47:13

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Sakkeus

Quote from: heltenjon on Thu 19/12/2024 22:31:32
Quote from: Sakkeus on Thu 21/11/2024 16:47:13DISCLAIMER: Storywise The Shame of the Pack is somewhat of a sequel to my first  game (from 2006) Big Bad Wolf and the Three little Pigs, but this game takes heavy 'artistic liberties' on the original story. I don't recommend playing the first part, and frankly, it is not necessary. My first game was made when I was a 16 year old teenager with stupid and 'edgy' views of what is fun and 'cool', The Shame of the Pack doesn't aim to take itself too seriously, but by no means is it a 'joke game'.
@Rik Vargard @Shadow1000 @lanchong @splat44
I'd like to say that the game 16-year old Sakkeus made actually is well worth playing. True, there are some "edgy" humour, but there are also some quite cool puzzles. I have no doubt this one is better (I hope to have the time to play it during the holidays), but despite what the author says and the one cup panel rating, I think there are some qualities to the first game. (But save often, because if I recall correctly, there are some bugs that make the game crash, too.)

This recommendation is to be taken with a (fist sized) grain of salt  ;)

heltenjon

Quote from: Sakkeus on Fri 20/12/2024 16:54:17This recommendation is to be taken with a (fist sized) grain of salt  ;)
That's why I only recommended it for those very special four selected people.  :-D

heltenjon

I played this yesterday and today. I must say that this game surpassed my expectations, even though the others gave rave reviews in this thread, it was even better than I thought. Surely this is one of the best AGS games of the year!

The screenshots do not really do the graphics justice. From the stills, it looks average, but in motion, it's another beast altogether. There are lots and lots of animations, closeups, cut scenes etc., and it didn't take long for me to escape into this world of talking animals (and some humans, too!).

What really sells the game, is the writing and puzzle design. These are very well integrated, fair and logical, and all seems like natural parts of the storytelling. The game is darkly funny, while dwelling on rather grotesque topics, like family honour, blood feuds, a casual business-as-usual approach to an alarming suicide rate and more. The humour won't be everyone's taste, I'm sure, but it's subtle and mature. I'm curious to how people will respond to this, if it's a northern thing or not. The puzzles are also varied, ranging from easy to quite complicated, and from inventory puzzles, pattern spotting, investigation, dialogue based, trading and exploration. And mini-games, too!

I don't think anyone else has commented on the music. I was curious about it, because I thought it was very good and fit the game very snugly. @Sakkeus - how many instruments do you play? Did you make the music to fit the game, or did the music come first? I now have some of those guitar runs playing in my head.  ;-D Have you considered making the music available as DLC?

Carianey

As a fan of AAA games, this project doesn't look good. But I have no idea how to create games in general. I think it's hard work and requires creativity and dedication. I would love to try to play something like this project. I wish you success and inspiration. ะน

Sakkeus

Quote from: heltenjon on Mon 30/12/2024 12:56:07I played this yesterday and today. I must say that this game surpassed my expectations, even though the others gave rave reviews in this thread, it was even better than I thought. Surely this is one of the best AGS games of the year!
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I don't think anyone else has commented on the music. I was curious about it, because I thought it was very good and fit the game very snugly. @Sakkeus - how many instruments do you play? Did you make the music to fit the game, or did the music come first? I now have some of those guitar runs playing in my head.  ;-D Have you considered making the music available as DLC?

Thank you for your comment (and the review you posted). I'm humbled to receive such feedback and at the same time it makes me feel like this was worth the trouble.
I also appreciate your take on the music, that was a part that I really enjoyed.

And to answer your questions, I've dabbled with different guitars, banjo and electric bass on and off at varying rates for about 20 years. Piano and keys are something that I couldn't accompany myself with, but would very much like to. The music was tailor made to each room, I tried to make every track loop seamlessly, if needed. In the end I ended up switching couple of tracks with each other and even dropped one completely (there was supposed to be music in the last playable room of the game, but I decided to drop the track in favor of clarity).

@Carianey Yes, no A's found here! Thanks anyway :)


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