Vector Vendetta (July 26th, now with multiplayer and demo recording)

Started by Radiant, Sat 26/07/2008 12:19:40

Previous topic - Next topic

Nikolas

Hem...

The demos are saved from the game itself, if I understand it correctly. Just post the file *.ved and you shouldbe fine I think... No need for camtasia or otherwise. ;)

Radiant

Quote from: Nikolas on Tue 22/06/2010 13:47:33
The demos are saved from the game itself, if I understand it correctly.

Precisely. It's a new feature that records your gameplay and stores it as a .VEC file.

Nikolas

I am encountering a number of bugs, but none on an Internet connected computer so I can't post.

1. First of, in medium or hard, after a few levels the game crashes (something about 921 I think, but I'll try to replicate and offer).
2. One time, one single time, in a level the game stuck, meaning that there were no enemies to be seen but I couldn't pass the level, so I commited suicide.
3. At that time, there was no offer to save the replay. Is the replay available at every time, or only at advanced levels?
4. The yellow N are highly annoying!  >:(

But still a great game Radiant!

EDIT:

Quote---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'repeatedly_execute':
Error: Array index out of bounds (index: 599, bounds: 0..199)
in Global script (line 948)


---------------------------
OK   
---------------------------
The error I got!
PS. How do you pass the last level, with the red UAO (?) monster?

Nikolas

I also want to bump this thread!

http://rapidshare.com/files/402236948/Nikolas.vec.html

(rapidshare because hosting *.vex files can be a pain...)

I reached around 7500 points and at an advanced level (I think previous to last) in hard mode, so this is worth showing! :D

Wonkyth

Quote from: Nikolas on Wed 23/06/2010 15:42:41
PS. How do you pass the last level, with the red UAO (?) monster?
Shoot the crap out of it!

EDIT:
Error

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'repeatedly_execute':
Error: Array index out of bounds (index: 395, bounds: 0..199)
in Global script (line 1182)


---------------------------
OK  
---------------------------


BTW, love the new look!


EDIT2:

Another error

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.72.920)

Error: run_text_script1: error -6 running function 'repeatedly_execute':
Error: Script appears to be hung (150001 while loop iterations without an update)
in Global script (line 2034)


---------------------------
OK   
---------------------------


It happened after I'd died as soon as I pressed enter after typing in the name for the replay.
Speaking of which, here is the score I got that time, which is the best I've done on the newest version so far.
http://shutupload.com/dl/6d00b6a4ee66/
"But with a ninja on your face, you live longer!"

Nikolas

When I tried reading the above vec file (to check the high score!) I got the following error:


---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.72.920)

in Global script (line 2765)

Error: FileReadInt: File read back in wrong order

---------------------------
OK   
---------------------------

Wonkyth

Probably something to do with it stuffing up.
I'll tell you the boring way: 12135.
"But with a ninja on your face, you live longer!"

Nikolas

based on the file size (733 kb) I'm assuming we reached the same level! You didn't upgrade too much and earned so many points? Cause I tried again and reached about 8,000 points but no more!

Wonkyth

Yes, UAO all 'round.
The trick is what order you get powerups, and how many aster particles you kill.
For me, it's CHAIN, PEIRCE, RETRO, SPREAD, SHRINK, SHIELD, and then just 1-ups.
My problem was that I only invested one point in speed(to buy me some time when the CrosSmiter came to claim me), and so I ended up getting eaten by the UAO's fork.
"But with a ninja on your face, you live longer!"

Nikolas

I always get TURBO first. I can't STAND being so darn slow... Then it's chain, retro, spread, etc...

Wonkyth

"But with a ninja on your face, you live longer!"

Nikolas

Quote from: wonkyth on Thu 24/06/2010 11:33:30
You don't get Pierce?  :o
nope... only if I have leftovers and even maybe after I get hyper!

Different strategy I guess, but maybe your score might be a sign that mine is not 'the right' one.

Radiant: What's your top score, please?

Wonkyth

That reminds me, I have a half-finished strategy guide for an older version somewhere...
"But with a ninja on your face, you live longer!"

Jim Reed

I think it's time for me to set another record =)

EDIT:
And here it is:


The play recording is broken for some reason.

EDIT 2: Updated the score.

Wonkyth

I haven't unlocked Radiant on the new version yet, otherwise I'd give you a good challenging!
"But with a ninja on your face, you live longer!"

Radiant

Quote from: Nikolas on Wed 23/06/2010 15:42:41
3. At that time, there was no offer to save the replay. Is the replay available at every time, or only at advanced levels?
At every level.

Quote from: Jim Reed on Thu 24/06/2010 12:19:14
The play recording is broken for some reason.
Please elaborate?

Quote from: Nikolas on Thu 24/06/2010 11:41:44
Different strategy I guess, but maybe your score might be a sign that mine is not 'the right' one.
My intent is that there is no "right" order, it depends on your playstyle. For instance, I tend to go RETRO => TURBO => SPREAD, myself. Also, I find that it helps to have WARP available when fighting the UAO.

I'll see what I can do about those bugs. With line numbers they should be easy to fix.

Jim Reed

Haven't noted the exact error, but I'll try to reproduce it later.

EDIT:
Upon saving the replay:

Radiant

Ah, got it. When writing a demo file, if writing more than 150000 values to the file, AGS will conclude this is an infinite loop and abort. This also explains why Nikolas's and Wonkyth's demo are the exact same size (they're cut off at 150000) and why reading them back fails (they're incompletely written). D'oh.

I'll release an update with noloopcheck asap.

(edit) regarding the other bug - does this occur at the very beginning of a level, or during a level?

Gord10

Great game...
Strafe keys for rotational keyboard would be really useful; as the rotation, which left and right button supplies, can already be done with mouse.

I couldn't understand how high scores work: Could AGS connect to web?
Games are art!
My horror game, Self

Wonkyth

High scores are personal, with the ones already there being preset.
"But with a ninja on your face, you live longer!"

SMF spam blocked by CleanTalk