Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: poe on Thu 10/06/2004 17:08:45

Title: background (work in progress) - need some advice
Post by: poe on Thu 10/06/2004 17:08:45
I try to create a background with a few objects... it's a work in progress version as you see. First question is: What would you change so far (colours, perspectives and so on..)? Second question: How do you get Ã, details into backgrounds, what should I do? I tried to add a few shadows but they didn't look so good as on characters, so I removed most of them.

(http://www.2dadventure.com/ags/poe_raum.gif)
Title: Re: background (work in progress) - need some advice
Post by: Alynn on Thu 10/06/2004 17:12:36
For one thing... the window looks more like a picture, you need to have a sil around it so it has some depth to it.

Other than that, some shading would be nice... unless the no shading thing is what you are going for...

Oh and if that is a picture, disregard...
Title: Re: background (work in progress) - need some advice
Post by: Dan2552 on Thu 10/06/2004 17:34:58
actually to make it look more like a window you could make the lamp flash.
Title: Re: background (work in progress) - need some advice
Post by: Daz on Thu 10/06/2004 17:49:48
i think the door looks flat maybe add a door frame and shadows to give it depth other than that looks really crisp and nice

good work
Title: Re: background (work in progress) - need some advice
Post by: poe on Fri 11/06/2004 07:26:10
thanks for your hints! someone in a german forum told me that the perspective of the street and the house (window) could probaply be wrong and I agree with that. Or do you think it's correct?
Title: Re: background (work in progress) - need some advice
Post by: Daz on Fri 11/06/2004 12:03:11
i think maybe make the street straighter across the window
Title: Re: background (work in progress) - need some advice
Post by: Ali on Fri 11/06/2004 12:24:04
It's a nice background with no major perspective problems aside from the window. Perhaps the rug in the centre of the room shouldn't come as far left, or as near to the bottom of the screen. It looks a bit large.

The poster seems to be a photo you've shrunk so it doesn't fit in because it has soft gradients and the rest of the image uses flat colour. To make it fit, you could raise the contrast on it, or add detailed shading to the rest of the image.

Finally, If you're inspired by Vincent (that was you right?) why not take a look at stills from Tim Burton Films and The Cabinet of Doctor Caligari to help you design scenes in the right style - think Black/White and high contrast. I'm afraid I'm not aware of any tutorials for doing shadows.
Title: Re: background (work in progress) - need some advice
Post by: Opo Terser on Sat 12/06/2004 19:08:50
edit:
(http://www.2dadventure.com/ags/pleeeck.PNG)

I mainly added some shadows/shading/textures to almost everything, I kinda reworked the poster a little, reworked the door (seemed too small),added an electrical socket (no reason), worked on beds covers, and completly redid window.
Title: Re: background (work in progress) - need some advice
Post by: Privateer Puddin' on Sat 12/06/2004 19:27:54
Stop doing edits and make a game :) please
Title: Re: background (work in progress) - need some advice
Post by: Mr Flibble on Sat 12/06/2004 19:30:11
Wow, thats amazing!
Way, way better; great shading.
Title: Re: background (work in progress) - need some advice
Post by: poe on Sun 13/06/2004 17:13:51
really great edit! seems you put a whole lot of work into it, thank you!

I was working on the background myself and so I just took a look at your edit a few minutes ago - maybe I should have done that earlier. Well, here is my new version:

(http://www.2dadventure.com/ags/poe_raum2.gif)

let's see what I have done so far:

- added a door frame
- removed the lamp (on the wall)
- added another lamp on a little table near the bed
- changed the bed style
- moved the bed away from the wall
- added a window frame and a jalousie (spelling?)
- removed the poster, added some books on shelves
- addedÃ,  a button to switch on / off light
- added some noise to the wall (left)
- added clothes on the ground
- made some objects less flat
- changed window perspective (actually I already made an animation of a car driving to the house but it's not on the image right now)

Is there anything else to fix?


@Ali: I don't want to use all the ideas of Tim Burton's Vincent, it was just the main character that inspired me to make my own. In fact it has nothing to do with Tim Burton's style. I like the german expressionist style (like cabinet of dr. caligari) but I don't want to put it in my adventure - at the moment. Maybe next time. :)
Title: Re: background (work in progress) - need some advice
Post by: Damien on Sun 13/06/2004 19:13:28
Looks great, now I suggest you add a lightsource and draw some shadows to complete this background.
Title: Re: background (work in progress) - need some advice
Post by: poe on Fri 18/06/2004 13:26:10
5 days later...

I found out that my character was actually too small for the room - that was really annoying as you can imagine. ;) so I changed most of the things in the room and I also added a GUI (not on the picture, left blank). I've done the shading so far and used the lamp on the upper side of the room (at the ceiling, not visible) as the light source.

so what do you think?

(http://www.2dadventure.com/ags/poe_raum3.gif)
Title: Re: background (work in progress) - need some advice
Post by: Chicky on Fri 18/06/2004 13:46:33
looks good, i just think the outside should be less... grey  :-\
Title: Re: background (work in progress) - need some advice
Post by: poe on Fri 18/06/2004 13:56:05
I know what you mean... I just made it more b/w (or grey) in order to underline that it's night. It's hard zu describe but when you're in a dark room you only have a colour feeling for grey tones, so you can't see real colours actually (this happens when the amount of light is not enough to be reflected by the iris). I don't know if it's different when you're looking from a bright room into the dark, I just thought it would be a better demonstration of the contrast between the inner house situation and the outside. ;)