C&C desired on this room in my game

Started by TerranRich, Sat 24/05/2003 03:48:07

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BOYD1981

i thought that was a crack in the ground, if you look at the original picture you'll see there was a never a tree with a shadow in that area... perhaps some wormy thing is gonna jump out that hole!!!

Limey Lizard, Waste Wizard!
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Archangel (aka SoupDragon)

Terran: video card has nothing to do with rendering a picture by raytracing, that's all done by the processor.

Privateer Puddin'

Quote from: BOYD1981 on Wed 28/05/2003 23:32:41
i thought that was a crack in the ground, if you look at the original picture you'll see there was a never a tree with a shadow in that area... perhaps some wormy thing is gonna jump out that hole!!!

Infact, the trees at the back in the original pic did have those shadows, and in the latest one, it kinda looks like the tree is floating and therefore the shadow being further away

ratracer

The fog makes it better,since it lets you concentrate more on the spaceship... I like your picture a lot, specially the spaceship!

Keep up the good work - how many backgrounds to go?
...

Erwin_Br

Amazing, your 3D modeling talents rock!

Nice lighting, great fog effect...

The only thing I'd change is highering the mountain on the right side, where there's currently a 'gap' of sky.

--Erwin

TerranRich_StupidIE

Thanks. Yeah, I just figured out that that tree is actually floating. It's hard to set objects down to the ground if the ground is really a terrain with bumps and hills.



The above is what I see while editing. As you can see, I can't see where the terrain begins or ends, so it's all by guesswork and constant moving and rendering, moving and rendering.

While I'm editing it again, I'll add some tracks in the sand, though I don't know how well they will come out. :)

Beldin

Nice work, (even though I hate Bryce 3D Images  ;D)
The video card does not have any effect on rendering speed (except in realtime 3D games and the viewport), it's all in the CPU and RAM.
Bryce has a REALLY slow renderer because it uses raytracing in the whole image, but using scanline rendering with selective raytracing would be much faster. 3ds max would probably render a scene like that in a few minutes.  :o
If you increase the detail in the wireframe view you can see the surface of the terrain easier.
If I remember right, the detail switch is on the right toolbar.

Archangel (aka SoupDragon)

Why on earth would you use selective scanline? When by definition the bits that require raytracing (volumetrics and reflection) are the bits which take up all the processing power.

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