Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: SSH on Fri 12/12/2003 04:20:41

Title: C&C on Sphinx backgrounds (warning: 800 pixels wide)
Post by: SSH on Fri 12/12/2003 04:20:41
OK, I'm not really happy with either of these,but with my drawing abilities I dunno what more I can do. Pleas etell me which you prefer, and if you can offer any advice on improvements to either, thx

(http://www.angelfire.com/space/little_flower/images/sphinx2.jpg)
(http://www.angelfire.com/space/little_flower/images/sphinx3.jpg)
Title: Re:C&C on Sphinx backgrounds (warning: 800 pixels wide)
Post by: juncmodule on Fri 12/12/2003 04:46:02
I like 2 a lot more. Have you tried tracing over images? Just to get perspective and all that hoopla right? This is the way I do things. I just cut and paste an image together and then trace over it.

As far as your drawing abilities go the only advice I can give is find a style and stick with it. Keeping your game graphically consistent can "fool" people into thinking it's just your style ;) At least that's what I try to do! ;D

There doesn't seem to be much of a horizon line. So the depth is a little tricky to distinguish. Have you tried using other adventure game backgrounds as templates? I really don't know much about this stuff so I can't give much more help than that. Good luck!

later,
-junc
Title: Re:C&C on Sphinx backgrounds (warning: 800 pixels wide)
Post by: Hollister Man on Fri 12/12/2003 04:47:38
Wow, 2

Your second looks like it was hand drawn then scanned.  It is much better.  

On the critique side, the 'mids should have some dunes in fromt of them, and everything needs a few shadows.  

Keep practicing and thinking posittive.  I know its been said SO many times, but I found out it is true!  I kept hating on my talents, but I just jumped in and KILLED a background one day, and haven't looked back since.