Character - Soldier with M4

Started by Sektor 13, Sun 30/04/2006 12:57:34

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Sektor 13

thanks, Metal Slug looks amazing .huhuh.

Well, the problem is, as i dont know what the background will be like, i have crude definition but still,

If i use more colors, to shade better, would be more noticable , but harder to make nice animation.

I will experiment a bit :D

big brother

Who said anything abotu more colors? The games I listed use 16 colors or fewer per sprite.
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InCreator

I don't see much point in "throw grenade" animation, since the grenade should be separate object in game, if you want to do it easy way. Also, hand should move a bit faster...

big brother

He might throw it overhand, too. I wouldn't want a grenade exploding near me if I'm throwing it.
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Sektor 13

Quote from: InCreator on Tue 02/05/2006 17:37:00
I don't see much point in "throw grenade" animation, since the grenade should be separate object in game, if you want to do it easy way. Also, hand should move a bit faster...

I don't agree with that. Grenade is last resort when you get attacked by many enemies, so it must be fast and deadly, so quick throw is better.



skw

#45

http://www.inetres.com/gp/military/infantry/grenade/use.html

Sorry, I couldn't find anything better.

See how the soldier does a 90 degrees turn before and hides from explosion after a throw.
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sergiocornaga

He's gotta bite off the pin first!

Sektor 13

Quote from: Skurwy on Tue 02/05/2006 23:38:17

http://www.inetres.com/gp/military/infantry/grenade/use.html

Sorry, I couldn't find anything better.

See how the soldier does a 90 degrees turn before and hides from explosion after a throw.

Hey thanks, i will try to make such throw.

vulfox

Guessing from his name I think I was in the same army as Petteri, but I was in kind of special troops. Maybe something similar to marines but maybe coast soldiers would describe them.

We used quite heavy bullet/fragmentation west but it only had protection in front and back. The sides usually don't have anything so we were taught to shoot chest facing the enemy, with both legs next to each other, so that "the armor" would give protection - not the usual way sideways with one leg in front and one behind. If you are shooting like this you have to be bent quite a bit forward and knees bent. This could be the reason of SWAT and SEAL shooting style.

Personally I haven't heard of "knees together" style (it looks a bit strange to me). We used something called "duck walk", legs wide, short steps, bent a bit forward, ready to take recoil.

as Petteri already said we almost never shoot standing - if we are outside - just the first quick shot, next you are already lying. Of course it's different if you are raiding a house. And then you don't have to keep your head down to aim.

As for the sprites Farlanders version with soldiers back bent to take the recoil was the best, although the soldier looks a bit like he is going to fall backwards. Many of the other sprites still have back too straight, in my opinion Farlanders version looks more military professional.

One more thing, you don't use grenades as last resort - you would probably be dead before the enemy is even at throwing range, or would kill yourself by throwing underhand style next to your feet.

Saberteeth

You seem to post as 'we', not they. That means you were(or still are) in the army?

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