Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: George on Fri 25/06/2004 12:04:51

Title: Crit for game graphics
Post by: George on Fri 25/06/2004 12:04:51
Hello eveyone!Ã,  ;D

Well, to start off I just need to know does this image look alright or how I can improve it, just so I know what to do in future…

(http://www.2dadventure.com/ags/Sword_Fighters_2.bmp)

-George-
Title: Re: Crit for game graphics
Post by: pixelcat on Fri 25/06/2004 12:27:05
Graphically it's really great.  The poses and shading are realistic and very good, as are the colours.  Nothing to improve on, really, I like the style.
Title: Re: Crit for game graphics
Post by: Sam. on Fri 25/06/2004 13:09:13
good work. looks really nice mate.
Title: Re: Crit for game graphics
Post by: Chicky on Fri 25/06/2004 13:35:26
lovely :) just realised how much this is like resorvior dogs, any influence ;)
Title: Re: Crit for game graphics
Post by: Estaog on Fri 25/06/2004 14:11:41
In my gory opinion you should have added some blood on the guy on the floor and on the sword.But it looks fantastic so dont worry.
Title: Re: Crit for game graphics
Post by: East on Fri 25/06/2004 15:22:16
Is there something in the background the fallen knight should be leaning on? As it is now, it feels like he's holding himself up on thin air.

He could still be falling backwards, though.

Blue - Roughly the line of the ground.
Red - Some kind of object to support his arm on.
Green - Roughly where I think it might be a more logical place for his arm.

What do you think? I'm not really certain of what I'm saying, myself :)

(http://premium.uploadit.org/eastman/Sword_Fighters_2_paintover.gif)
Title: Re: Crit for game graphics
Post by: George on Sat 26/06/2004 04:31:41
Thanks! At least a now know I can draw on the computer (churning out more graphics even as we speak) for my new game.

OSC: To tell you the truth I was partly inspired by a real jewel of a game “Thief”, but I was slightly disappointed about how combat oriented it was, not that my game is going to be a “Thief” clone, but it will involve the usual thievery.

Tanker: I may, but I'm not aiming for a violent game.

Kyraal: I will take your advice and put some object under his arm, actually his arm is not leaning on anything but is supposed to be bracing himself for another blow, but not every one knows that, or I may just add a shadow underneath them, for if a draw his arm leaning on the ground that'd make it anatomically incorrect.       

-George-

   
Title: Re: Crit for game graphics
Post by: East on Sat 26/06/2004 16:43:56
Quote from: George on Sat 26/06/2004 04:31:41
Kyraal: I will take your advice and put some object under his arm, actually his arm is not leaning on anything but is supposed to be bracing himself for another blow, but not every one knows that, or I may just add a shadow underneath them, for if a draw his arm leaning on the ground that'd make it anatomically incorrect.       

Yeah, good point on the anatomically-incorrect suggestion. The main problem I had while looking at it was that unless he leaned on something to support his upper body, he'd tip over due to the weight of the helmet, chain coif, and the shield (and possibly a heavy chain shirt underneath his tunic) :)
Title: Re: Crit for game graphics
Post by: Kweepa on Sat 26/06/2004 17:16:17
Quote from: George on Sat 26/06/2004 04:31:41
OSC: To tell you the truth I was partly inspired by a real jewel of a game “Thief”, but I was slightly disappointed about how combat oriented it was, not that my game is going to be a “Thief” clone, but it will involve the usual thievery.

But Thief isn't combat oriented at all! The whole idea is to avoid confrontation...

Nice sprites.
Title: Re: Crit for game graphics
Post by: George on Sun 27/06/2004 13:38:16
Kyraal: Honestly, I wasn't taking physics into consideration when I drew it. ;D

SteveMcCrea: True, you can avoid combat, but I mean as in when you're discovered by a guard, he doesn't attempt to apprehend you or ask you questions like
“Alright… explain yourself!”
But more or less goes into
“Alright! I'm goanna open a can of whoop ass on ya!”
And even so, you're given certain articles like swords and broad head arrows (the black jack is just fine) but all I'm trying to say is that my game won't involve that.

While I'm here I may as well give you an over view of the story…

It's the year 1510, Florence, Italy, you're a crook who's lived a life of stealing and doesn't have a lot to show for it. You want to expand your horizons and see the world, but you're a little short on cash to fully enjoy your stay elsewhere. But the local lord is holding a masquerade ball (perfect opportunity) and this being your final job, why not go big… really BIG! Although getting inside is a different story…

I know it's not original, but it being my first game, don't expect much.Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 

-George-