Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: on Sat 01/07/2006 21:27:28

Title: critic on my first character
Post by: on Sat 01/07/2006 21:27:28
[img=http://img250.imageshack.us/img250/6033/joefinal20pk.png] (http://imageshack.us)(dont click this one)


http://img250.imageshack.us/my.php?image=joefinal20pk.png
Title: Re: critic on my first character
Post by: Steel Drummer on Sat 01/07/2006 21:35:14
It's okay, but not too good. You should study some tutorials and learn how to pixel. What program are you using to draw?
Title: Re: critic on my first character
Post by: Sam. on Sat 01/07/2006 21:57:18
oh RIGHT. I was wondering why your art was so amazing and mine sucked.
Title: Re: critic on my first character
Post by: R4L on Sat 01/07/2006 22:23:37
Thats not a very nice way to critique now is it Yodaman? ::)

As for your character [CaM], its a good first start. There are some tutorials lying around here somewhere. Just check around. I can't really offer help right now, as I am working on my game at the moment. Just practice more, and you'll create some great sprites.

BTW, welcome to the forums.
Title: Re: critic on my first character
Post by: Shane 'ProgZmax' Stevens on Sat 01/07/2006 23:45:23
Leave the sarcasm and personal attacks for somewhere else, please!

yodaman- in the future, state what you think is wrong with the work rather than just directing them to tutorials.  This doesn't actually help at all since the person doesn't know what it is you find wrong with their art.  Also, paintovers are a good way to get through your idea of what can be improved.

As for Joe's sprite, the general shape is good.  I would say that the line work is a bit boxy (sharp lines), but maybe that's intentional.  I did an edit on the left half of the body (from us) to give you a few ideas.

1.  Added an additional color for each part as shading.  This is good because it will help to make the character less two dimensional.  If a cut out type look is what you're going for then you can avoid doing this.

2.  Cleaned up the line work.  The more rounded the shapes are the more organic they become.

3.  Adjusted the position of the shoe.  In his current position, his feet could never bend that far to the right.  Stand in front of a mirror if poses are difficult for you and try to copy what you see.

4.  Moved the eyes down the face a bit.  This makes the features more centered in the face as in anatomy, but it's more a style choice than anything.  If you prefer the eyes higher up and you can make it work, go for it.

5.  Made the colors somewhat less saturated.  This is important because really dark colors are very difficult to distinguish between, so by using more neutral, lighter colors you can apply shades that stand out.

(http://members.cox.net/progzmax/joe.gif)


The only other thing that I question here is size.  The character is over 200 pixels tall, which is large even for a hi res game.  You are off to a good start, hopefully this will help you get better faster.

Title: Re: critic on my first character
Post by: Steel Drummer on Sun 02/07/2006 05:25:23
Quote from: Rap4Life42o on Sun 02/07/2006 05:19:35
It wasn't anyones fault but yours that time.Ã,  But whatever, I'm not going to argue with you about it. Sorry [CaM], I shouldn't have brought this into your thread.

My fault for doing what? People just flame at me for no reason, at least they used to, it's stopped some now, but they flame at me because I used to have bad artwork. I said the exact same thing as you, Rap 4 life. And [CaM], It is better to not use dark outlines on a character, try using a darker shade of the skin color/clothing color/whatever.
Title: Re: critic on my first character
Post by: Krysis on Sun 02/07/2006 06:39:07
Ok, let's keep on topic.

A sprite size is very important... The bigger you make it the more work you'd have to do later and the more room for mistakes you'd have. Keeping strait and good looking lines in sprites that huge is hard. Try somethig smaller... Bigger sprites only mean problems for someone who isn't that dedicated or expirienced.Things just end up messy.
And one more advice - listen to ProgZmax. He is one of the top 5 spriters around.
Title: Re: critic on my first character
Post by: on Sun 02/07/2006 18:09:46
thank you for all the help
Title: Re: critic on my first character
Post by: on Sun 02/07/2006 23:12:57
this is my finished product

http://img255.imageshack.us/img255/7601/joe15gm.gif
Title: Re: critic on my first character
Post by: Sukotto on Mon 03/07/2006 01:17:20
Lookin good there, [CaM]. ;). There's a little. there seems to be a small problem with the outline on the right side, but it's an improvement.
Title: Re: critic on my first character
Post by: on Mon 03/07/2006 01:44:31
i dont know why the outline is messing up it shows up normal on neopaint ???

http://img153.imageshack.us/my.php?image=joe21rt.gif


does any one know how to fix this
Title: Re: critic on my first character
Post by: Mikko on Mon 03/07/2006 09:18:27
Somehow color [0,0,0] (black), was transparent. I changed all those areas to [5,5,5], like they were on the left side.

(http://koti.mbnet.fi/paajanen/ags/cam_nontransparent.gif)
Title: Re: critic on my first character
Post by: R4L on Mon 03/07/2006 09:51:34
this is looking nice so far. Keep it up!  ;)
Title: Re: critic on my first character
Post by: Ferret on Tue 04/07/2006 16:25:09
Quote from: Zooty on Sat 01/07/2006 21:57:18
oh RIGHT. I was wondering why your art was so amazing and mine sucked.
I laughed out loud. Ha ha.

Character is slowly looking better. *thumbs up*