Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: loontje on Wed 06/01/2010 22:49:06

Title: critique on 2 backgrounds
Post by: loontje on Wed 06/01/2010 22:49:06
I'd like to hear your opinion on these two backgrounds:

(http://img.photobucket.com/albums/v296/loontje/skyline25.png)

A skyline

(http://img.photobucket.com/albums/v296/loontje/Haileysroom6.png)

The bedroom of the main character

I've been planning on posting them here for a while now, so they're (long) overdue. Please keep in mind that it's still a work in progress. So what do you think?

Title: Re: critique on 2 backgrounds
Post by: Mouth for war on Wed 06/01/2010 23:22:38
Well...I think it's a little too simple. Could use some more details. The character doesn't really fit in, in my opinion. The character has some shading and I think it looks nice but the backgrounds are a little to MSpaintish...But as you said "Work in progress" I think you should add some shading and remove the black outline and use a darker blue,green or whatever instead. I noticed the windows in the 2:nd bg has more of a cartoony style over them and i think that you should choose one style...either cartoony all the way OR more "realistic" Right now it just looks a little weird to me having windows like that and the rest have straight lines :) cheers!
Title: Re: critique on 2 backgrounds
Post by: loontje on Mon 11/01/2010 12:30:50
Quote from: Mouth for war on Wed 06/01/2010 23:22:38
Well...I think it's a little too simple. Could use some more details. The character doesn't really fit in, in my opinion. The character has some shading and I think it looks nice but the backgrounds are a little to MSpaintish...But as you said "Work in progress" I think you should add some shading and remove the black outline and use a darker blue,green or whatever instead. I noticed the windows in the 2:nd bg has more of a cartoony style over them and i think that you should choose one style...either cartoony all the way OR more "realistic" Right now it just looks a little weird to me having windows like that and the rest have straight lines :) cheers!

Actually, I do have a version of that room without the black outlines, just posted the old version instead. My bad. And those white squares/rectangles are not windows but posters. That's why they don't have perfectly straight lines. Hope that makes sense. The posters still need more work though. And you're right, this room does need shading.   

(http://img.photobucket.com/albums/v296/loontje/Haileysroom7.png)
Title: Re: critique on 2 backgrounds
Post by: Scarab on Mon 11/01/2010 13:09:23
As far as I can see, your perspective is spot on, which is always a good start. One thing I'd suggest is to add a bit of texture and perhaps some shape to the objects in the room, i.e. panels on the door, more 'woody-ness' to the wood, etc.

It's hard to critique the first background when there's so little to it. again, perspective is sound, but the buildings are going to need a lot more detail before it can be used in game.
Title: Re: critique on 2 backgrounds
Post by: Victor6 on Mon 11/01/2010 14:18:58
As a rough background it's fine, I might suggest having the furniture flush with the wall. As folks have already said what's needed is a little more detail to flesh out the room.

Quick-far-from-perfect-dirty-example-edit:-

(http://i858.photobucket.com/albums/ab150/Victorsix/Image7.png)

As a starting point I'd say add a few levels of shading, to improve the depth of the background (you might want to decide on your light source(s) first). The other easy thing to do is add some simple shadows (Create a new layer, trace the back outline of objects with black, reduce the layers opacity).