Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Oneway on Mon 24/05/2004 01:36:41

Title: Developing style for my new game. Please C & C
Post by: Oneway on Mon 24/05/2004 01:36:41
Hi all,

I know you guys heard it all before so i wont start with 'i'm new, go easy on me' (i'm saving the groveling till later)

For a new adventure im looking for a new style. Because i'm REALLY bad at drawing i decided to throw in some (emphasis) 3d skills. But a totally realistic look would be more timeconsuming then i'm willing to spend. So i took some elements in the scene and made them slightly out of scale & color (door & window posts and the grated balkony).

(http://www.2dadventure.com/ags/fridayfiends1.jpg)

(http://www.2dadventure.com/ags/fridayfiends2.jpg)

I could do with some fresh eyes.
Thanks in advance, i've been told this community is one of the friendliest and patient around.
Title: Re: Developing style for my new game. Please C & C
Post by: Edwin Xie on Mon 24/05/2004 01:49:09
Nice 3d look. So uhh, how did you do it?
Title: Re: Developing style for my new game. Please C & C
Post by: on Mon 24/05/2004 02:21:18
wow nice!
Title: Re: Developing style for my new game. Please C & C
Post by: ArtJoe on Mon 24/05/2004 04:03:06
this is awesome.  i think hand-drawn sprites would look beautiful in this..(though you say you cant draw) but rendered characters might be nice too - though itll make it less cartoony.  i think you have a small gap  of blackness on the ground before your balcony, other then that the renders are sweet.  looks a bit time consuming. 
Title: Re: Developing style for my new game. Please C & C
Post by: Evil on Mon 24/05/2004 04:19:58
Amazing. I've never seen 3D images better then this. So, like Edwinxie said... How do you do it?
Title: Re: Developing style for my new game. Please C & C
Post by: on Mon 24/05/2004 04:28:42
Hey... Those backgrounds look kind of like the game "City of Lost children"(Is that the name?") except that it is brighter, but one thing I would suggest is to break up the monotony a bit. Spray paint some of the walls, crack the pavement a bit, dirty it up, and add some small details in general. One thing I dont understand though, is what is the foamy blue thing that the barricade is made of? The sky directly behind the buildings is slightly unreal. Perhaps a bit of background scenery?
Title: Re: Developing style for my new game. Please C & C
Post by: auhsor on Mon 24/05/2004 05:48:28
Wow very nice. I do agree with babaloyi, you need to roughen it up, it does seem very clean.

Quote from: babaloyi on Mon 24/05/2004 04:28:42
what is the foamy blue thing that the barricade is made of?
It looks to me like bricks covered in that concrete stuff and is painted blue. Maybe a little more work on that texture.
Title: Re: Developing style for my new game. Please C & C
Post by: rtf on Mon 24/05/2004 05:52:38
I once made stuff like that during my 5th Grade Architectural phase.  I used "Home Designer 3.0"  That reminds me of it.

Anyways, very good!  What is the game's setting?
Title: Re: Developing style for my new game. Please C & C
Post by: Oneway on Mon 24/05/2004 11:31:45
Thanks for all your opinions guys I agree i need to roughen it up a bit and add more little details to the scene.

The 'foamy blue thing' is indeed painted concrete. I guess i do need to work on that texture.. hehe.

The black area beyond the barriere is a part i still have to model. :)

Although these pictues are only yet to get some sence of style into the game the scene itself will be used. I'm not sure if a camera angle like in the top picture is very usable to put an animated character in (because of the huge scaling difference).

The 3d program i used is called Rhinoceros 3D and rendered with Flamingo (both from the same company). This model took me about 2 hours to set up, including making all the materials. Renders at 640 * 480 (or wider) took about 3 minutes each.

The advantage working in 3d is that you can invest time in creating a scene and then get 3 or 4 room backgrounds out of it. The style of 'drawing' will be concistent and in the end saves time :)

About the game itself i can't tell you very much yet, since not a lot has been decided yet. All i know is this:
Since this is a first for me, i decided i would keep everything close to home on familiar grounds. Every friday i go to met my friend so i decided i'd make an adventure about all possible encounters and problems i could have along the way. The pictures you see are part of his (old) appartment building :)

Title: Re: Developing style for my new game. Please C & C
Post by: Johnny Odd on Mon 24/05/2004 11:58:28
Spiffericious! ;D
I'd just add all the advice given - rough the scene up!
P.S I can't spot this damn foamy blue thing! Where is it!?
Are we gonna see more once you make it?