x1
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/FrontRoom.gif)
x2
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/FrontRoom.gif)
Any help would be appreciated.
For some reason I can't draw a doorknob to save my life.
So far, a good looking background. Definitely a place i would like to move in too. But you probably already know that the room is too bare, unless it is meant to be like that. But fill it up with furniture, paintings, etc. The light in the middle of room seems odd, but i am assuming it is coming from a window we can't see.
Good Luck.
Quote from: Domino on Sat 26/05/2007 01:54:49
So far, a good looking background. Definitely a place i would like to move in too. But you probably already know that the room is too bare, unless it is meant to be like that. But fill it up with furniture, paintings, etc. The light in the middle of room seems odd, but i am assuming it is coming from a window we can't see.
Good Luck.
Yeah, I decided to start with a bare room and add some furniture later. I'm not entirely sure what though.
The light is supposed to be coming from a window you can't see. I probably need some more shadows.
EDIT: Slight update. Added a doorhandle and a couple of bits of furniture. Adjusted shadows to look more realistic.
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/Room1.gif)
It's a very nice start.
Two small things, though.
-The door seems to be pretty wide. With a steep angle like this, depth gets shrunk quite a bit.
-The shadows shouldn't be there. The sun outside the window is the only light source, and you did a good job drawing the bright spot on the carpet. Going from that, there's no light hitting the arched wall, thus no shadows behind it.
I thought the Window pattern on the floor was to far away (depends where the light source is )
Edit
(http://img.photobucket.com/albums/v691/a1n2t3z4/Room1.gif)
It looks great. I like your choice of colors and the proportions. The problem is not technique but functionality.
- imho the room is too big for a single window, maybe add one to the left wall
- the TV is quite big, suggesting, that it is the living room, but you have no place to add a couch, but in the middle of the ark, where it would separate the rooms and look awkward.
Quote from: KhrisMUC on Sat 26/05/2007 15:26:39
-The door seems to be pretty wide. With a steep angle like this, depth gets shrunk quite a bit.
-The shadows shouldn't be there. The sun outside the window is the only light source, and you did a good job drawing the bright spot on the carpet. Going from that, there's no light hitting the arched wall, thus no shadows behind it.
I just did an experiment with a lamp and a doll's house, and you're completely correct about the shadows. I'm a bit unsure as to whether the bright spot is the right colour and/or size?
I'm less inclined to agree with you regarding the door, but I shall experiment and see whether making it thinner looks better.
Quote from: Sinsin on Sat 26/05/2007 18:20:20
I thought the Window pattern on the floor was to far away (depends where the light source is )
You're right, the location of the TV implies that there is more floor in the foreground that we can't see, so the window is too high on the wall to be practical.
Quote from: cobra79 on Sat 26/05/2007 18:58:32
- imho the room is too big for a single window, maybe add one to the left wall
- the TV is quite big, suggesting, that it is the living room, but you have no place to add a couch, but in the middle of the ark, where it would separate the rooms and look awkward.
Both very good points. Hmm...
OK.
Narrowed the door, got rid of the shadows that shouldn't be there.
Moved the window pattern closer to the wall.
Added another window.
Made the TV smaller and added bean-bags to compensate for there not being room for a sofa.
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/Room1b.gif)
I'm not sure how the light should shine on the beanbag. I figure it should be just the same as it is on the floor but warped to match the contours of the chair, but I can't get it looking right.
Sloppy:
(http://img132.imageshack.us/img132/8561/redrawhudxi5.png)
There should be a dinner/ coffee table at the back or maybe a bookshelf. The place could also use for some indoor plans, long shrub, long leaves and maybe even a chandalier...
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/Room1c.gif)
I've re-shaded the chair as suggested.
As this is a pokey flat, I've added a kitchenette at the back, rather than have the whole thing as a living room.
Quote from: vertigoaddict on Sun 27/05/2007 08:42:27
The place could also use for some indoor plans, long shrub, long leaves and maybe even a chandalier...
Yes. Good idea.
Very nice.
One thing that always bothers/bothered me: the blue back walls. First they were all the same color, now the back wall is darker than the left and right one. Turn that around. Give the darker shade to the left and rigth wall and the lighter one to the back wall. This is the way it would look like with the window being there.
You could also make the left window wall the darkest, make the back wall brighter and then make the right wall the brightest. Test it out how far you want to go with "realistical" shading.
(http://i15.photobucket.com/albums/a364/hudders/nog/AGS/Room1d.gif)
Really nice Hudders.
Maybe the telephone is too retro, but I really like your attention to details.
The basic shape and composition is very functional, I believe, but there are some issues.
I think they have to do mainly with interior design. The room(s) don't look very natural...for instance, those huge red chairs clash quite hard with the pink walls.
They look more like those sack-chairs a teenager would have.
The table and chairs in the kitchen also seem to clash against the surrounding interior. Wide archs and open light surfaces...I'd expect a modern little round table, maybe glass or something.
The light on the floor indicates an exterior brighter than the interior. Hence, the window should be the brightest part of the background; but the pictures on the foreground left wall are just as bright. So, the lighting conditions are a bit unnatural.
Lastly...my eyes could be deceiving me, but is the perspective 100% correct in the kitchen? Some parts look wrong.
If there are no edits done here by tomorrow I'll whip up one for you.
Shouldn't that highlight be mirrored vertically?
Like this:
(http://www.2dadventure.com/ags/Room1c.gif)
Quote from: Damien on Sun 27/05/2007 22:14:39
Shouldn't that highlight be mirrored vertically?
!!
You're right. How did I miss that?
nm
Quote from: Damien on Sun 27/05/2007 22:14:39Shouldn't that highlight be mirrored vertically?
I don't see why it should be. If the lightsource and the window are behind the camera (and the window is a standard square model), the light would reflect on the floor as a straight rectangle (assuming that the light source is simplified as flat), and the perspective would skew the reflection in the way it was before.
Quote from: ildu on Mon 28/05/2007 05:59:37
Quote from: Damien on Sun 27/05/2007 22:14:39Shouldn't that highlight be mirrored vertically?
I don't see why it should be. If the lightsource and the window are behind the camera (and the window is a standard square model), the light would reflect on the floor as a straight rectangle (assuming that the light source is simplified as flat), and the perspective would skew the reflection in the way it was before.
I've experimented.
ildu is correct. It should be mirrored vertically.
ok I've changed a few things. I accidentally saved it as a gif in paint so shoot me.
(http://img.photobucket.com/albums/v171/Obi-Leo/bearroom.gif)
The Radiator looked a little sad so I added a smile.
Added a Bear as no one was watching the TV. There's always someone watching TV!
Re-Coloured the walls to be more snazzy.
Added a Disco Ball because they make me happy.
Added a nice scene outside of the window, making sure the sun was smiling at the radiator.
Added a Richard Harris Live in Concert! poster to the wall.
Made sure there was a Robot because you know you really need one these days.
Also added a someone shooting a laser as it's a dodgy place.
Quote from: Hudders on Mon 28/05/2007 12:50:06
Quote from: ildu on Mon 28/05/2007 05:59:37
Quote from: Damien on Sun 27/05/2007 22:14:39Shouldn't that highlight be mirrored vertically?
I don't see why it should be. If the lightsource and the window are behind the camera (and the window is a standard square model), the light would reflect on the floor as a straight rectangle (assuming that the light source is simplified as flat), and the perspective would skew the reflection in the way it was before.
I've experimented.
ildu is correct. It should be mirrored vertically.
1. ildu is indeed correct.
2. It
shouldn't be mirrored vertically.
Obi: Pure genius :D
Quote from: KhrisMUC on Mon 28/05/2007 20:09:04
Quote from: Hudders on Mon 28/05/2007 12:50:06
Quote from: ildu on Mon 28/05/2007 05:59:37
Quote from: Damien on Sun 27/05/2007 22:14:39Shouldn't that highlight be mirrored vertically?
I don't see why it should be. If the lightsource and the window are behind the camera (and the window is a standard square model), the light would reflect on the floor as a straight rectangle (assuming that the light source is simplified as flat), and the perspective would skew the reflection in the way it was before.
I've experimented.
ildu is correct. It should be mirrored vertically.
1. ildu is indeed correct.
2. It shouldn't be mirrored vertically.
Obi: Pure genius :D
I got confused with all the nested quotes.
I just don't know anymore! It might just stay as it is. If you find it confusing, just reimagine the shape of the window in your mind. :P
Obi: Somer really nice ideas. I especially like the sun!
Quote from: Hudders on Tue 29/05/2007 08:44:22I just don't know anymore!
I know. ;)
Don't mirror it, it was correct from the start.