capt haddock

Started by SinSin, Fri 21/07/2006 20:14:28

Previous topic - Next topic

SinSin

ive put Captn haddock from tintin together for my game I'm doing 1/8th complete
He is the right sie for my resolution i just can't get his right arm correct hmmm has anyone got any suggestions on how i can rectify this shabby arm
Currently working on a project!

Zanna

plese, don't use jpg... it's too confused to see :P
use gif or png...

ThreeOhFour

I had a go, but I'm not sure how I went. Used a reference pic from google to get the head right, and just painted over your jpg



A couple of different arm poses. Not too happy with all of them. Semi original on far left.

SinSin

zanna  ..................  how come i can see it why is a jpg any different in this image
nope its the same and i do believe that ben204 dint have any probs.
just one more thing i do realise that this is a critics lounge but dont crit a bloody file type come on
Currently working on a project!

GarageGothic

Sinsin, jpg is a bad format for pixel art because the compression routine adds noise to the image. That's what Zanna was saying. If you compare the image that you posted with Ben's paintover, you will see that your version has lots of noise (i.e. pixels that should be, but aren't entirely the same color) in the sweater and the face. That's what he meant by confused, I think.

.png and .gif are the preferred formats when posting in the critics lounge (gif only supports up to 256 colors though)

ThreeOhFour

If you look at the pixels in your original zoomed right in... wow... that's a mess. In order to clean it up, I had to trace around the rough borders of yours and then fill in with solid color. I then saved mine as a .png - it wins hands down as it is color and pixel accurate and yet so, so tiny. If you want to be friendly to people who may be willing to do a paintover, use a .png . That way we can spend more time editing your image's form, and less time trying to clear the thing up.

SMF spam blocked by CleanTalk