(http://www.infamous-adventures.com/fanventures/html/images/Leon%20West.JPG)
Hey guys, first time user on this board, i thought i'd decide to give this a shot and see if any of you can help me with this.
The sprite is something that i am using for an upcoming game and i am having trouble getting the head shape to look right, it keeps looking too square, and getting a good hair style. I wanted like medium long messy blond hair.
When i do eyes and stuff, it just looks like big black eyes, it looks pretty strange.
My Inspiration for this character is Gabriel Knight, so if any of you can figure out a way to help me i would deeply appreciate it.
Also if you see anything else that could be adjusted please let me know.
Thanks :)
well, the picture is FAR too small, also, its probably best to save a file this small as a gif not a jpeg. to make it bigger, when putting the [img] tags in, add in heigh = x width =y, that will make it bigger. Just relace x and y with size values. From what i can tel, you've used an indy sprite and traced over it? this is normally a good start, it gives you something to work off. In future, try and alter the stance a bit as it is VERY recognisable on these forums, at leas to me. Using PSP to zoom in on your sprite, thre isn't much by way of a face, it just seems to be a blur. This may be jpeg artefacts so another good reason for gif saving, All in all a good start.
I tried doing a GIF but the color got messed up, so i tried jpg but i am resizing it like you said.
if you like, upload the bmp, pm me a link, and ill compress it for you so theres no artefacts
here is the gif file
(http://www.twin-design.com/fafmb/photos/char.gif)
2x
(http://www.twin-design.com/fafmb/photos/char.gif)
Quick paintover:
(http://img264.echo.cx/img264/9919/anotherpaintover9qz.gif)
Sorry, but... have you added two pixels? :o
Quote from: Farlander on Tue 14/06/2005 18:16:12
Sorry, but... have you added two pixels? :o
No! he's added 12 pixels :P
12 pixels in a 50 pixel space is quite a lot. I like the sprite but i can easily see the FOA influence.
I also deleted two pixels! := And actually added a LOT more than only 12 pixels. Look more carefully at the jacket. Maybe I should have used lighter colors.
Edit: Also I edited the hair.
hey, some quick ideas. last one is shit.
only changed the face.
(http://img119.echo.cx/img119/6844/char6rq.gif) (http://www.imageshack.us)
I like the facial expression actually on the last one der.uwe!
(http://www.infamous-adventures.com/fanventures/html/images/west1.gif)
Updated with new hair style and eye change
Here's my version:
2x
(http://www.2dadventure.com/ags/redraw_lh2.png)
-added face and hair
-changed shoulders and jacket to match stance
-added some foot (his left)
Khrismuc, the head seems a bit small in that edit.
Hmm, I don't think the head is too small but it's a bit too low.
Not bad, Lionheart. These paintovers shall be helpful for you, but I would improve yet one thing.
It's just a detail, but his left leg seems to be a bit too far away from overall / looks twisted or something. Anyway, it's only one pixel, but... you know. ;)
BTW, great stuff, der.uwe!
http://www.2dadventure.com/ags/GUI.JPG
what do you guys think of the GUI bar i made?
its all done in paint.
and thanks for the responses on the previous sprite, its really helped me out.
Here is a quick version with a bit more shading, fixed arm perspective and a head
(http://members.cox.net/veradin/char.gif)
(http://members.cox.net/veradin/char.gif)
I recommend altering this character's pose so he does not look so much like a rip of an indy sprite (which I'm sure it is).
Hope this helps
LionHeart's GUI
(http://www.2dadventure.com/ags/GUI.JPG)
Certainly you have a lot of work with that GUI sprite... I would recommend you a better paint program, try searching here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=5644. Hmpf...
what do you think can be done to it, to make it look better?
Quote from: Lionheart on Wed 15/06/2005 14:54:53
what do you think can be done to it, to make it look better?
I was thinking of some details.
Like a better background for the GUI instead of black perhaps?
Bigmac
i guess its kinda hard to see, but its really a deep 'purple'
Huh... it seems to me you've just started playing with AGS and the graphic interfaces not long ago. I don't want to be mean, but you know... everyone had already seen scads of Sierra-ripped GUI:s, so try to be a little more original and think up something uncommon, even on the Sierra GUI's layout. Hope you know of what I'm talking.
Good luck anyway! ;)
oh no i understand, i just wanted to see if it would be acceptable for a game or not or if people would be annoyed by it because they are not seperated into individual squares. i plan on leaving it as it is, perhaps with a few minor changes.
By the way I should have said earlier some of the GUI buttons look a little plain (eg the eye, the hand etc.)
Bigmac
p.s sorry if I sounded kind of evil ^ ^;