Help on Sprite

Started by Lionheart, Tue 14/06/2005 15:42:08

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Lionheart



Hey guys, first time user on this board, i thought i'd decide to give this a shot and see if any of you can help me with this.

The sprite is something that i am using for an upcoming game and i am having trouble getting the head shape to look right, it keeps looking too square, and getting a good hair style. I wanted like medium long messy blond hair.

When i do eyes and stuff, it just looks like big black eyes, it looks pretty strange.

My Inspiration for this character is Gabriel Knight, so if any of you can figure out a way to help me i would deeply appreciate it.

Also if you see anything else that could be adjusted please let me know.

Thanks :)

Sam.

well, the picture is FAR too small, also, its probably best to save a file this small as a gif not a jpeg. to make it bigger, when putting the [img] tags in, add in heigh = x width =y, that will make it bigger. Just relace x and y with size values. From what i can tel, you've used an indy sprite and traced over it? this is normally a good start, it gives you something to work off. In future, try and alter the stance a bit as it is VERY recognisable on these forums, at leas to me. Using PSP to zoom in on your sprite, thre isn't much by way of a face, it just seems to be a blur. This may be jpeg artefacts so another good reason for gif saving, All in all a good start.
Bye bye thankyou I love you.

Lionheart

#2
I tried doing a GIF but the color got messed up, so i tried jpg but i am resizing it like you said.

Sam.

if you like, upload the bmp, pm me a link, and ill compress it for you so theres no artefacts
Bye bye thankyou I love you.

Sam.

here is the gif file

2x
Bye bye thankyou I love you.

Ubel


Nacho

Sorry, but... have you added two pixels?  :o
Are you guys ready? Let' s roll!

Mozesh

Quote from: Farlander on Tue 14/06/2005 18:16:12
Sorry, but... have you added two pixels?  :o
No! he's added 12 pixels :P

Chicky

12 pixels in a 50 pixel space is quite a lot. I like the sprite but i can easily see the FOA influence.

Ubel

#9
I also deleted two pixels! := And actually added a LOT more than only 12 pixels. Look more carefully at the jacket. Maybe I should have used lighter colors.

Edit: Also I edited the hair.

der.uwe

hey, some quick ideas. last one is shit.
only changed the face.

Lionheart

I like the facial expression actually on the last one der.uwe!



Updated with new hair style and eye change






Khris

Here's my version:

2x


-added face and hair
-changed shoulders and jacket to match stance
-added some foot (his left)

Oliver

Khrismuc, the head seems a bit small in that edit.
You got it!

Coming Soon!

Ubel

Hmm, I don't think the head is too small but it's a bit too low.

skw

#15
Not bad, Lionheart. These paintovers shall be helpful for you, but I would improve yet one thing.

It's just a detail, but his left leg seems to be a bit too far away from overall / looks twisted or something. Anyway, it's only one pixel, but... you know. ;)

BTW, great stuff, der.uwe!
a.k.a. johnnyspade

Lionheart

http://www.2dadventure.com/ags/GUI.JPG

what do you guys think of the GUI bar i made?

its all done in paint.

and thanks for the responses on the previous sprite, its really helped me out.

Shane 'ProgZmax' Stevens

#17
Here is a quick version with a bit more shading, fixed arm perspective and a head



I recommend altering this character's pose so he does not look so much like a rip of an indy sprite (which I'm sure it is).

Hope this helps

=The=Brat=


skw

Certainly you have a lot of work with that GUI sprite... I would recommend you a better paint program, try searching here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=5644. Hmpf...
a.k.a. johnnyspade

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