help with room + puzzel

Started by Leisuresuitpim, Tue 06/05/2003 12:16:03

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Leisuresuitpim

Hello,

I want to know what you think about this background, it isn't finished yet because i don't know what to put there.(items and stuff) The game is about a boy(in my school) who is desperate to smoke a joint, but can't get out of the classroom, so he needs to do something(i am still thinking of that, ideas anyone) to distract the french teachers attention.
I want the game to have the willy beamish feeling. Please C+C and if someone has some puzzle ideas?



remixor

Looks really good :)  Maybe add some shading and you'll be all set.

Ah, I remember the days of Willy Beamish.  That game was cool.  I do'nt have too many puzzle ideas, but the first thing that popped into my head was that he could borrow a piece of paper from another student (since he's probably the type of kid who always has to borrow supplies anyway), make into a paper airplane, throw it at the teacher, and blame it on someone else.  Then while she takes him aside and lectures him (in French), the player can sneak out.  That's just an idea, it's probably pretty bad but maybe it will spark something for you.  Good luck :)
Writer, Idle Thumbs!! - "We're probably all about video games!"
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Leisuresuitpim

#2
thanks, the picture is far from finished. It still needs alot of details, and shading. Does someone know if i ca make everybody sit down, and the main caracter sits in his bench too, and can only look and talk and use inventory items. Like in the beginning of willy beamish.

Eero

Check out Back to the Future's original script to get a good puzzle... In the beginning Marty has to get out of the class too... That scene was left out from final movie as much as I remember... ;)

Vel

Is this your biograohical plot?

veryweirdguy

I love your style!

The desks look a bit weird, as if they ony have one leg. Also I think it would benefit from a little shading.

GarageGothic

Yes, yes, yes - I remember the Back to the Future "puzzle", with the matches, right? That would be great for a game. In fact, Back to the Future would make one hell of an adventure game. The whole trilogy would make great adventures. Too bad that the ones made were sucky action games.

Leisuresuitpim

#7
Quote from: veryweirdguy on Tue 06/05/2003 16:00:47
I love your style!

The desks look a bit weird, as if they ony have one leg. Also I think it would benefit from a little shading.
Well i am far from ready as i said, i need the most help on a puzzle to get out off the class. The legs are just under the table so you cant see them, but i think i will change them, it does look really odd.

Can someone help me with the bttf puzzle, i cant remember that from the movie, and also, how can i make the caracter sit in a bench and that he cant move but only speak and look and use inventory items?(can that be done with ags)


(because this is my first room)
Quote from: Vel on Tue 06/05/2003 15:56:21
Is this your biograohical plot?
No it isn't, sorry, i stopped smoking weed when i was 5 :P
No serious, it's about a friend of mine, he always leaves the class with a bathroom excuse and goes smoke a joint outside.
I thought he was a hilarious caracter for my game, so.


veryweirdguy

Here's a very simple idea, maybe you could expand it a little:

In front of you is a boy with a toad in his pocket (lets say he stole it from biology). To your left is a squemish girl.

You have some chewing gum & your shoelace in your inventory. You combines the two to make a sort of lasso-type-thing.

You use your lasso on the toad in front to get it and then use the toad on the girl. She screams and voila! there's your distraction.

As I said, very simple...

Leisuresuitpim

i like it  ;D
But how can i do it in ags, that the caracter is sitting and cant move(so it isnt really the main character from the rest of the game, but a non moving(only if he speaks) image)

Ishmael

#10
You could do as I had to do to get a special moving techique to work: Chack the "don't automaticaly move character in walk mode", the add to the on_mouse_click in the global script, under the if (button==LEFT) {, this:

if ((GetGlobalInt(#)==1) && (GetCursorMode()==0)) {
 MoveCharacter(EGO, mouse.x, mouse.y);
}

And when the char cant move, set GlobalInt # to 0.

Other way to do this is to disable walk mode in the specific sitiuation... dunno... :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

veryweirdguy

Hey thanks.

If you need any more help with puzzles just PM me, I'll be happy to try!

Leisuresuitpim

#12
Quote from: TK on Tue 06/05/2003 17:41:01
You could do as I had to do to get a special moving techique to work: Chack the "don't automaticaly move character in walk mode", the add to the on_mouse_click in the global script, under the if (button==LEFT) {, this:

if ((GetGlobalInt(#)==1) && (GetCursorMode()==0)) {
 MoveCharacter(EGO, mouse.x, mouse.y);
}

And when the char cant move, set GlobalInt # to 0.

Other way to do this is to disable walk mode in the specific sitiuation... dunno... :P
But can the caracter walk after this room? so i wnat, if the teacher is distractet, that the caracter stands next to his bench and can walk around.



the new and improved version,
ny the way i dont know much of scripting yet, but i just wanted t know if it's possible. Can i make Npc's do actions too?(for example:i ask a kid to get me the paper and you see him take it with one arm) is that possible?

Ishmael

if you use that code, setting the GlobalInt you chose to use, to 1, the char can walk with cursor mode 0.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

GarageGothic

This is the sequence from the fourth draft of the Back to the Future script. The scene didn't make it to the finished movie:

Mr. Strickland has given Marty detention, but Marty has a band audition and must somehow get out of the detention classroom. He notices the sprinkler pipe in the ceiling. As he gets up to use the pencil sharpener in the back of the classroom, he steals a lens from the slide projector.
He sticks a wad of chewing gum to a matchbook and shoots it  at the ceiling, right near the sprinkler valves, using a rubber band.
Marty sets his mirrored sunglasses on his leg, reflecting the rays of the sun from the window onto the ceiling, and using the lens, he focuses the beam on the matchbook. The scene becomes tense when Strickland begins to pull the blinds, which will hamper Marty's use of the sun's rays to ignite the matches, but just then, the matchbook catches fire, the fire alarm sounds and the sprinklers go off, spraying in Stricklands face. Marty grabs a skateboard and dashes out.

Great scene, and very much like an adventure game.

Eero

That's why I suggested it... :D

Neole

Classroom looks good! Puzzle, I dunno maybe use a remote to start the Tv so the teacher goes to look at it.

Leisuresuitpim

good idea neole, i am working on some caracters now like the main character(animating SUCKS) and the teacher, i will post them as soon as i am happy about it.
Ps.(this game will be in dutch because it's my first game, and its about some friends)

SLaMgRInDeR

Dutch?! DUTCH?! buuut i dont speeaak dutch! lol
(   (   ( <( -_-)> )   )   )

Jimi

I just have one crit: The clock looks as if it is facing straight forwards, but the wall is at a 45 degree angle. Probably just me though!

Darth Mandarb

Okay ... the scene starts before teacher gets there.  Before he/she enters the boy must locate and take the remote control.  When the teacher enters all students take their seats.  Then the boy, jonesin' for some doobage, devises a plan.  He opens his lunch bag (already in inventory) and peels the cheese from his sandwhich.  Then, he distracts the teacher's attention by flicking on the TV (with the remote control).  Then, when the teacher is distracted, he throws the cheese towards her desk which causes a mouse to come out of the mouse hole in the wall.  The mouse crawls over to the cheese, under her desk and she runs screaming from the room ... then the boy can spark up his fatty!!

dm

SLaMgRInDeR

nice one!
(   (   ( <( -_-)> )   )   )

Leisuresuitpim

Quote from: Jimi on Thu 08/05/2003 21:07:40
I just have one crit: The clock looks as if it is facing straight forwards, but the wall is at a 45 degree angle. Probably just me though!
your right, but i didn't get it good, i dunno why, i just diddnt get it right.But hey, my excuse is:It's cartoony :P so it is supposed to be wrong :P:P but i am working on his animations now.

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