Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Anshinin on Fri 13/02/2015 18:59:11

Title: Homestuck(ish) walk cycle
Post by: Anshinin on Fri 13/02/2015 18:59:11
So really I just want some feedback as to if this walk cycle I made to kind of emulate some of the homestuck sprite styles (it's not a fan character, it's just drawn and animated in a similar manner)

Here's the character himself, and then CLICK HERE (https://imgur.com/QbNDnMS,4prKqET,c8LdEss,oshkQeF,dRO5o83,Pq1xW1u,7P4kZSH,grzlYmP,34hPfwA,Tk01S6x,s2Hol2y,hXGnAIP#0) for the whole walk cycle.
(https://i.imgur.com/QbNDnMS.png)

This isn't really a !!how does my character look!! thing, I just want it to know if the walk cycle looks alright for the art style. In the game it looks pretty good but I want some outside feedback, especially on whether I should put arms on the backsprite.

Once I get that feedback I'll adjust accordingly and also post the female character my game with the same layout (since they have the same body) and ask for feedback on that too.
Title: Re: Homestuck(ish) walk cycle
Post by: cat on Fri 13/02/2015 19:17:41
Could you post an animated gif of the walkcycle? From the frames alone it's hard to judge.
Title: Re: Homestuck(ish) walk cycle
Post by: Anshinin on Fri 13/02/2015 19:52:15
Yes! :cool:

(https://i.imgur.com/xw6KAsj.gif)(https://i.imgur.com/kM0f6EL.gif)

The other directions are the same idea just flipped. I can also post a quick demo of the game if seeing it in game would be better.
Title: Re: Homestuck(ish) walk cycle
Post by: Lasca on Mon 16/02/2015 08:19:40
Hi anshinin! I think the walking suits the graphic style well, but the upper body feels a bit stiff. I would like to see some movement in the arms and head!
Title: Re: Homestuck(ish) walk cycle
Post by: GreenBeams on Mon 16/02/2015 13:01:56
Hey Anshinin =)

Firstlyt, i'll apologise as i'm not familiar with the style but just in general I'd say that as long as you stick to the 4 major walk cycle positions, you can't go wrong:

(http://bit.ly/1L4iPbY)

All the best!
Title: Re: Homestuck(ish) walk cycle
Post by: Dropped Monocle Games on Wed 18/02/2015 12:46:39
I am also not familiar with the style so maybe you want something different but I had a quick go at making a walk cycle with a bit more movement for you.
hopefully this will be helpful, if you want it I can also link the sequence so you can see it frame by frame?

(http://i.imgur.com/2ULv5yp.gif)
Title: Re: Homestuck(ish) walk cycle
Post by: Anshinin on Wed 18/02/2015 14:32:39
Oh wow that actually doesn't look bad at all :shocked: The head is a bit cut off at the chin but can I see those frames please? Something like this would probably work out perfectly if I could implement it efficiently (there's also another girl character that runs the same body template.)
Title: Re: Homestuck(ish) walk cycle
Post by: Dropped Monocle Games on Wed 18/02/2015 14:38:54
yeah, it was a rushed job just to give you an idea :)
here is an album with the frames (http://imgur.com/a/6n3WS#9)
Title: Re: Homestuck(ish) walk cycle
Post by: Anshinin on Wed 18/02/2015 14:44:05
How do you rotate the arms without much distortion? Whenever I rotate something like this in Photoshop it tends to distort it a bit.

And would you apply the same principles in making a backsprite?
Title: Re: Homestuck(ish) walk cycle
Post by: Dropped Monocle Games on Wed 18/02/2015 15:40:41
sadly I can't help you with advice on Photoshop, I use Anime Studio and sketchbook pro for 90% of my stuff.
I think with this style you would be fine with using the same principles for the backsprite :)
Title: Re: Homestuck(ish) walk cycle
Post by: Synthetique on Fri 27/02/2015 06:55:20
Hi. There's a couple ways to rotate pixel art in photoshop.
Edit > Preferences > General > Change image interpolation to Nearest Neighbor.
If you don't like how it turns out, you can do it like this guy: https://www.youtube.com/watch?v=ljikEAfnfUA
Title: Re: Homestuck(ish) walk cycle
Post by: EchosofNezhyt on Wed 25/03/2015 03:21:00
http://info.sonicretro.org/RotSprite

Is good for lower rez stuff. Idk how it fairs with that. But changing the filter to NN in photoshop will stop it from blurring the lines.


Sox stuff edit looks great and it prolly wasn't that involved. :)