Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Scavenger on Sun 07/10/2012 05:21:45

Title: Improving some Sprites
Post by: Scavenger on Sun 07/10/2012 05:21:45
So here I am, painting a background, and I notice that my protagonist's sprite hasn't been updated since I released the last version of my game in 2009. Obviously, it now looks rubbish compared to the other sprites, so I have to fix that.

[imgzoom]https://dl.dropbox.com/u/50882197/newjakobsprites.PNG[/imgzoom]
New on top, old on bottom.

I'm trying to get him to look more consistent between poses, so that he doesn't suddenly look like a completely different character if he turns around. Also, I noticed his earfins were way too big in proportion to his head, and his head was awful. So I fixed it, and gave him the suggestion of buck teeth.

Am I going in the right direction with this? Are there some anatomical or balance errors that I'm totally missing? How do I shape his snout in the front view? It is complete mystery to me.

For reference, some concept art I made of him. Ignore the hair, it's the way it is on the sprite for ease of animation:
(http://khato.furrified.com/wiki/images/thumb/6/6d/Jakob.png/300px-Jakob.png)

As always, thank you in advance. :)
Title: Re: Improving some Sprites
Post by: Mad on Tue 09/10/2012 19:08:21
The new version is definitely better than the old one. I don't see anything wrong with the overall anatomy, but, as you said yourself, there is a lack of consistency between the different views.

I tried aligning the front and side view:

[imgzoom]http://i845.photobucket.com/albums/ab12/Mad1978/PunkDinoPO.png[/imgzoom]
I also altered a bit of the shading and outline and tried to define the snout in the front view.
I used your concept art as reference.

Great sprite! Looking forward to playing another game of yours, soon.
Title: Re: Improving some Sprites
Post by: Shane 'ProgZmax' Stevens on Thu 11/10/2012 14:08:09
You might try blue for the nose highlight rather than white so it does not interfere with the eyes.  Aside from that I think it looks good.
Title: Re: Improving some Sprites
Post by: Scavenger on Wed 14/11/2012 21:31:41
Taking both of yers advice, I fixed up the Jakob sprite and redesigned two more.

[imgzoom]https://dl.dropbox.com/u/50882197/spriteupdate.PNG[/imgzoom]

Buster is supposed to look more like a free runner than a chav now, so I lithed him up and drew him better. I also redesigned his mask a bit so it looks like a mask. And generally made it not a horrible abberation.

The other one is:

[imgzoom]https://dl.dropbox.com/u/50882197/desfixedface.PNG[/imgzoom]

Does anyone know how to make that sideview look anything but absolutely terrible?
Title: Re: Improving some Sprites
Post by: Ghost on Wed 14/11/2012 22:33:21
You could arch her back a little more, and reduce the breasts by a pixel or two. The legs look okay; maybe these small tweaks already help.