Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: makri on Mon 09/06/2003 22:52:54

Title: Isle Thing (Updated image)
Post by: makri on Mon 09/06/2003 22:52:54
Here's a background I've been experimenting with. It's an attempt to draw in style of KQ/FOA/QFG. It's supposed to have some bushes and a tree, some taller grass etc. so it wouldn't look like poured-on green slime on a tree stump. I'm trying to finish bigger things first but I'm having problems pointing out problems.
(http://www.ippnet.fi/kristian.mattila/img/islescreen.gif)

It's drawn in PSP, mostly by freehand mousing, smudge+colour cut and zoomed in pixel by pixel work. C+c and ideas welcome.

Here's a new one with different shape:
(http://www.ippnet.fi/kristian.mattila/img/isle2wrk.gif)
Title: Re:Isle Thing
Post by: Dumpster Tom on Mon 09/06/2003 23:10:00
 :o :o

WoW!!! That's great. I wish I could draw like that.

It has that Sierra vga feel to it.

Dumpster Tom
Title: Re:Isle Thing
Post by: Nacho on Mon 09/06/2003 23:53:02
Yeah, nice image! The problem I see is that painting pixel by pixel could awfully increase the time of the production of the game... My question is if there is a way not to doing it pixel by pixel... If there is a way to create textures, like the  skies in monkey island 1? Is there a tool?

Edit: Well, As N3T graph said, the horizont looks a little weird, I think I know why... the gradient must be darker till longer, just the opposite as it is, I think.
Title: Re:Isle Thing
Post by: Scummbuddy on Tue 10/06/2003 02:49:24
Yeah, to get them created like in Monkey Island 2.. .you would oil paint the bgs onto large canvases and then scan them in and shrink them.. just like they did.


Onto your picture.. your beautiful beautiful picture.

I'd add the ripple marks around the island where water would bounce off from... but yeah, great stuff there.
Title: Re:Isle Thing
Post by: n3tgraph on Tue 10/06/2003 08:10:54
wow great picture makri, really nice adventure style

the only thing is I find the horizon a bit awkward, but that's probably just me ;)

great work,
keep improving ;)
Title: Re:Isle Thing
Post by: Synthetique on Tue 10/06/2003 10:41:40
great pic!!!!½!
Title: Re:Isle Thing
Post by: Neole on Tue 10/06/2003 11:17:51
Beautiful! Only thing looking odd is the land seems to be curving upwards at the sides, like this - "U" . It would normally be straight or curved downwards (like an upside down U but much gentler). An upward curve might happen with a wide angle lens but then the horizon would be curved upwards too.
Title: Re:Isle Thing
Post by: makri on Tue 10/06/2003 21:18:18
Quote from: Neole on Tue 10/06/2003 11:17:51
Only thing looking odd is the land seems to be curving upwards at the sides, like this - "U" . It would normally be straight or curved downwards (like an upside down U but much gentler).

So the problem is the shape of the island?

Edit: Maybe a different shape would help? This one was drawn with helper lines from 1 point perspective layer.
(http://www.ippnet.fi/kristian.mattila/img/islewire.gif)
Title: Re:Isle Thing
Post by: OneThinkingGal and ._. on Tue 10/06/2003 22:13:17
That looks great Makri - very nice pixel work.

The sky looks a little cut off tho, its like the picture is cropped.
Title: Re:Isle Thing
Post by: makri on Wed 11/06/2003 05:57:59
This is how I work:
(http://www.ippnet.fi/kristian.mattila/img/cliffwork.gif)
1. Colour rough shapes with 3-4 colours
2. Push tool (small brush, medium opacity)
3. Darkness up/down tools to add shadowed areas
4. Cut down colours (in this case, 14 shades of brown)
Title: Re:Isle Thing
Post by: 12431 on Wed 11/06/2003 10:13:56
you should definately post this one in the tutorialforum. that's one easy (though cool) way of painting!

btw great work!

and how did you make the grass?
Title: Re:Isle Thing
Post by: Ghormak on Wed 11/06/2003 10:44:22
Ah, that's a great little mini-tutorial makri. I like learning new tricks every now and then.

Btw, wasn't it you who once started making a Jouni Mäkeläinen game? :) Whatever happened to that one?
Title: Re:Isle Thing
Post by: makri on Wed 11/06/2003 11:53:03
12431: The grass was done pretty much the same way. Base colour, lightness up/down tool, some smudging and colour decrease.

Ghormak: Yeah that's still unfinished but not scrapped. I'm just very slow :)
Title: Re:Isle Thing
Post by: Privateer Puddin' on Wed 11/06/2003 12:22:48
i tried, no way near yours in quality but your mini tutorial helped a lot

(http://www.btinternet.com/~ctswin/island.png)
Title: Re:Isle Thing
Post by: makri on Wed 11/06/2003 21:58:42
Here's how I did my sea:

(http://www.ippnet.fi/kristian.mattila/img/seatut.gif)

1. three-tone base
2-3. push tool, (in PSP) size 8 opacity 55
4. push & smudge, bigger brush, bigger strokes, less opacity
5. height 50% resize to be used closer to the horizon
6. tile the sea area, resized ones on top
7. push & smudge the tile sides
8. blue gradient layer
9. gradient layer's opacity to ~ 55%