removing frames from an animation

Started by Dave Gilbert, Fri 02/09/2005 05:27:59

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Dave Gilbert



I found this animation on the web (one of the frames is kind of jerky, I know).  I really like how smooth the animation is, but the cycle is 16 frames long.  I am trying to prove my animation skills, and I was wondering if all these frames are necessary?  Can some of the frames be removed without losing the overall smoothness?  (Especially considering that a game sprite will be much much smaller). 

Thanks.


Darth Mandarb

I removed the herky-jerky frames (which were 1 and 16) and then took out all the even frames (2-15).

The end result, while not as smooth, would probably be more than passable in an AGS game.



- and once again, Adobe Image Ready shows it's shit-ass inability to output the file correctly.

Vince Twelve

#2
Haha!  :o No need to imagine if it would pass in an AGS game!  This is the very animation that I painted over for the main char of Anna!



I took out eight frames and painted over the rest.

edit:

Here's an animation (though it's rather jerky thanks to the screen capturing software I used):



edit2:

And I should add that one of those "herky jerky" frames is on the full extension of the right leg.  Without it, the guy looks like he's limping or something (as seen in DM's animation).  I left it in, and then just painted the jerky body in the place that it should have been.

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