Lunar Landing

Started by FrankT, Tue 21/08/2012 12:44:32

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FrankT

I've longed to build an Apollo Moon mission sim for quite a while, and at one point I decided, why not make a point-and-click one? Like those two "Apollo 18" games? (Perhaps I should get "Searching for Sam & Max" out the way first.)
I've made a start already; using Eagle Lander 3D and Orbiter NASSP for reference, I drew up the LM cockpit. Now, assuming that the instruments have a mouseover label, and the numbers on the altitude dials are made a little larger for convenience, would you say this screen delivers all the important information to you, i.e. fuel, altitude, velocity, thrust, all that?


Construed

awesome instrumentation! can't wait to see how it works :D
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

FrankT

Thanks!

Now, just a question: how should I draw a sort of semi-circular panoramic view? I'm sure you know I don't understand perspective very well...

Khris

As in, a scrolling background? You could do several layers of parallax scrolling, not only does it always look "retro cool" but the uniform, bland moon surface is perfect for that kind of thing.

FrankT

Mm, I can try that. Um - is parallax scrolling easy?

Technocrat

Extremely! Essentially, things in different distances are each a different object, and they move at different speeds (the "further" ones move more slowly), creating the illusion of distance. Voila, parallax!

FrankT

So how do I program something like that?

Martyn

AGS Parallax Scrolling Plugin

Khris

Yes, there's a module.

You can also code it yourself, it's really simple:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=46138.msg619709#msg619709

Using that code and a foreground object that's not as wide as the room, you'll get the effect of a static camera turning.
You can easily adjust this to include more than one object.
But we should continue this in the tech forum when the time comes.

KodiakBehr

Love the idea, FrankT!

I once made a prototype of an orbital simulator that would allow anyone to develop the mission architecture of a manned expedition to Mars -- sort of like "Oregon Trail goes to Space".  I abandoned the concept when I couldn't make it fun enough while still being able to call it a "simulator".

I second the need for Parallax Scrolling.  How functional do you want your buttons and switches to be?  Because I can't make out the text on any of them.  What is the blue-grey instrument supposed to be?  Depending on what you're going for, and what you want the player to do, you might want to consider swapping that instrument out with the Lunar Module Computer (http://www.abc.net.au/reslib/200907/r396519_1856921.jpg).

Also, this is a matter of personal opinion, but I think the photoscape of the lunar surface would be even more appealing if it was replaced with a simple pixelated surface, consistent with the style of the LM. 

FrankT

Quote from: KodiakBehr on Thu 23/08/2012 00:42:19
What is the blue-grey instrument supposed to be?

Which one do you mean?

KodiakBehr

The instrument below the meter that reads 1023207.

FrankT

I think it indicates the lateral speed. I'm not sure, but all the same, it's there for realism.

FrankT

Anyway, taking your other suggestion into account, I've done a little experimentation.

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/new_scape2b.png[/imgzoom]

I tried putting in all the little things like mountains and craters, but they just didn't come out right for some reason.....

Armageddon

With that perspective you'd only be able to see mountains, if you add some curvature you could probably see some of the craters.

FrankT

How do I do curvature anyway?

FrankT

#18, alas, is now permanently associated with killer moon rocks... but #20 should make a suitable substitute.

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/patch.png[/imgzoom]

What do you think? Does it need a touch more detail, or...?

KodiakBehr

I'm a fan.  Certainly a step up from the original Apollo mission patches (with exception to 11, whereby a giant eagle seizes control of the moon).

FrankT

Thanks! This one's based on the actual Apollo 20 patch if it had flown, if I'm not much mistaken.

FrankT

An important question: would you, as an audience, prefer a more simplified set of control panels (a la "Apollo 18: The Moon Missions"), or a more aesthetically correct (and indeed slightly more complex) set (a la "Shuttle")? I imagine since this is being planned on an adventure game structure, the majority will lean toward the former, but we'll see.

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