My first 3D-Character for Undeniable! C&C

Started by Minimi, Mon 14/07/2003 11:45:23

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Minimi

Well... the last week I've been working alot on my games, and also ofcourse on the upcoming... Undeniable. I started out with a woman, wich will be standing at the market, when lots of people disappear, except for you and her at that place.

Euhm... this one took my bout 15 hours I guess...   :'( so it's really lots of work! I'm not very very good at modelling characters, but I gave this a try... and I think myself it looks pretty, except for the legs.. wich I should improve ;)



Full view of the model



Head Close-up



Maybee she's gonna look this way, but just tell me wich one looks better ;)

Please give me comments on how I can improve this one. This is not going to be the main-character, because that's going to be a male, wich I still have to create...  ::)

Ginny

I think it's great! Your'e right, the legs look a bit strange, but overall it's very good, especcially the face.
I think she looks better in blue, the black dress looks flat because the shading is black too, whereas on blue the black shading gives it depth.
Very nice. :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Minimi

thanks for the review! I'm going to work on the legs, and my main character, wich will be shown in a smoking ;) Well... I almost finished scene 1... and when I finished it, im going to make a demo of only scene1 in ags... and release it ;)  you know... I didn't even started yet a single thing of undeniable in ags... i got it all in my head

lets hope my head isn't screwed up! ;D

Ginny

Lol!

Actually, it's good to plan in your head (and on paper if possible) first, and then when you have at least a bit (like a scene ;)) planned out then you need to create artwork and characters. So it's ok to hold off the ags editor for a while.

Anyway, good luck, and I'm looking forward to seeing the demo! :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Jimi

Its really good! Is there anyway you can remove that joint in the legs?

Neole

You modelled that from scratch? Its great!

Xadhoom

Nice modelling thoughtout. There are a few points I think you should work a littel on, though.
1. Give her some eyebrows! Looks pretty creepy without them! :D
2. Her eyes themselves seem to be "bulging" a little too much. Try to embed them a little more into the head.

One of the most important things to remember when modelling human characters: Use photo reference! Have a close up of a human face nearby, doesn't have to look like the person you're modelling, just so you can see how it works "in real life". But good work so far. With a little refining you could have a winner! :D
.::XADHOOM::.

Minimi

tnx for all the comments.. i hate these legs.. i cant get them really good... and the eyebrows are now there! and I will set the eyes a bit back.. though you must know, that im working on 3 games at the same time !  ::)

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