Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Candle on Wed 10/11/2004 23:55:56

Title: Need a little help
Post by: Candle on Wed 10/11/2004 23:55:56
Not sure if I can ask here for this kind of help or maybe not right forum so if it is the wrong one feel free to move it .
I have a char but I'm not any good art work and doing things like a walk cycle so could someone help me with this and do a walk cycle on these for me . I will give you credit in my game for the help as I don't sell my games so can't pay .
Here are the pictures .
Click on the image for the fullsize picture .
(http://img107.exs.cx/img107/8185/back14.th.jpg) (http://img107.exs.cx/my.php?loc=img107&image=back14.jpg)
(http://img107.exs.cx/img107/5390/front7.th.jpg) (http://img107.exs.cx/my.php?loc=img107&image=front7.jpg)
(http://img107.exs.cx/img107/8599/left2.th.jpg) (http://img107.exs.cx/my.php?loc=img107&image=left2.jpg)
(http://img107.exs.cx/img107/5072/right1.th.jpg) (http://img107.exs.cx/my.php?loc=img107&image=right1.jpg)

Thank you for any help you can give .
Title: Re: Need a little help
Post by: stuh505 on Thu 11/11/2004 00:45:34
You're right, this is the wrong forum...here we give comments and criticisms, we don't do thework for you.  If you want help with your game,  post on "ACR - Need Help with a Game?" topic in the Adventure Relatyed Talk and Chat forum.

However, since you are using a 3d character, you should animate it in 3D.  Especially since that is a Poser model.  Just click the button to animate and then it will create a walk-cycle for you which you can customize and then save as a series of images...
Title: Re: Need a little help
Post by: Candle on Thu 11/11/2004 00:47:14
Ok this can be deleted .
Title: Re: Need a little help
Post by: Candle on Thu 11/11/2004 04:25:58
Thank for that little info . I was able to do that  and now I just need to get the background transprent . <-SP
Title: Re: Need a little help
Post by: stuh505 on Thu 11/11/2004 06:02:09
Yeah, I doesn't look like Poser 4 supports rendering to files with alpha channels...you always have to specify a background color, even when exporting to a file type that supports alpha channels.

In order to render with an alpha channel, you'd need to export the animation as a 3DS file and then import it into some kind of 3d modelling and animating program, then re-texture it and render it from there with an alpha channel.

But that's a lot of work, so what I suggest is that you just turn off anti-aliasing and render it with a background color like bright blue or green...then open it in photoshop and use an action to go through all your frames and make the background transparent.

Turning off the anti-aliasing should cancel out or at least reduce the effects of the background color mixing with the edge pixels on your sprite when you delete the background area.  If you are still having this problem then try using a darker background color (but make sure to also increase the tolerance of the selection tool in photoshop).
Title: Re: Need a little help
Post by: Neutron on Thu 11/11/2004 06:08:06
you don't need an alpha channel, AGS reads the top right pixel as the color for alpha.  so you can use any color you like for alpha, just make sure you use one that's not used on the character.  that's why alot of people like to use lime green, or purplish pink.  however, if you really need an alpha channel for a 3D model, you can always learn blender, which is challenging to learn, but you can do just about anything with it, including alpha channels.
Title: Re: Need a little help
Post by: Candle on Thu 11/11/2004 06:13:27
Thank you guys for the info . I have a friend that is going to write a screen for me to remove the background .
He has done it before and knows how to do it .
Title: Re: Need a little help
Post by: DCillusion on Thu 11/11/2004 06:15:24
Poser 4?......You're making this a lot harder than it is Candle.  Just make the character a decent size, make the background that weird pink colour, activate the walk designer at 30 frames, turn off anti-aliasing, export every "other" frame to a bmp or png, & voila!! You have good, 15-frame walk animation in AGS using only Poser.

Poser won't use that colour in their characters because it doesn't mix well; so when AGS ignores that pixel you won't lose any of the image, (you may have to scale it in AGS but then you'll get anti-aliasing back anyway).