Need Critique on an Interface

Started by Scavenger, Mon 11/02/2013 03:57:22

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Scavenger

I've been working on a few things for my game, and one of them is a Legend of Kyrandialike interface for one of the characters. I thought it would suit him more than any other interface. But is it intuitive? Can you use it without going mad?

You can get it HERE

It's a really rudimentary interface, left click picks something up, put it in your inventory slots, combine them together in the combination menu. nevermind that the combination doesn't currently make sense, but ID Card + Skateboard will hopefully equal Green Chip. You can also drop items by clicking on empty space.

Is it aesthetically pleasing? Would you solve a few puzzles with this interface? What would you improve?

Bernie

I like it so far, well done. Personally, I liked the Kyrandia interface. Two things - will thrown items stop at walls / non-walkables (looks like it from testing)? Can they ever go behind the GUI and become unclickable? Looks like it may depend on your room setup and placement of walkables.

Minor nitpicks: Took me a while to notice that the symbol in the middle of the combine menu is a button. The up button for the combine menu could be a bit bigger. The load arrow on the save menu was a bit hard to recognize.

Will I be able to use items on the character? I suppose he could become clickable when an item is selected.

Anyway! Well done! Love it. :)

Shane 'ProgZmax' Stevens

Didn't Kyrandia just have pick up item + right-click on another item to combine/use them on each other?  That's how I remember it, and it was much easier to work with than having to go to a separate interface so it's something to consider.  I always liked the pickup and drop aspect of the Kyrandia inventory, though you might want to add and option for impatient people where double-clicking an item makes it automatically go to the inventory (or something like that).

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