I try to make a first only-one-room game.
Just to learn how the AGS engine work and also to introduce some characters.
I did my best to draw the main character:
(http://www.2dadventure.com/ags/nopealien.jpg)
My main problem is to make a "good" walk animation for a character who has no legs ::)
The thing to bear in mind with this type of character is overlap. When one ball/hand rolls forward accross his front another should be disappearing behind him.
Foreshortening will also be important. One foot gets bigger/closer as the other gets smaller/farther away. This character will completely be dependent on the illusion of depth.
Boredom struck:
(http://www.penguinx.org/Green%20Man.gif)
This is REALLY rough (mostly because there is a halo around the original drawing, to some extent). The character needs a bounce to his step and some facial animations would help.
It should give you an idea of what I was talking about, though.
Linked here is a Graphics Gale file of the animation: http://www.penguinx.org/Green Man.gal (http://www.penguinx.org/Green%20Man.gal)
Here is a link to Graphics Gale: http://www.tempest-j.com/gale/e (http://www.tempest-j.com/gale/e) (A great layer based animation studio.)
That character rules. Make his walk reeeaaaly bouncy. Like Rayman.
thanks for the help, Penguinx.
I will make some experiments with facials expressions and foreshortening.
Hey, no problem! I did a quick edit with some bouncy-bouncy tossed into the mix:
(http://www.penguinx.org/Green%20Man2.gif)