perspective help

Started by AndersM, Thu 04/03/2004 22:45:30

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AndersM

Look at this example picture, and explain to me how I do to make the 'A'-part och the counter the same with as the 'B'-part when i draw perspective. Now i just put it where it looked good, but there must be another way, a  'right way'. or?



Example picture

MrColossal

I... I have no idea... I can't figure it out and I forget what I was taught in college...

BUT! I do believe you have an error, the back doesn't go to the wall far enough, unless it doesn't go all the way to the wall... nevermind...
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Evil

#2
Its all based off the "X" idea. Its hard to explain in words. So if you give me 20 mins, I'll MsPaint it for you.

Edit: Ok, I think this is right. Sorry, but all of these pictures are 600x600.

1) Made my counter using two point perspective
2) Cut of a section that I *thought* was square and made and x through it(if you are drawing while reading this, wait til the end)
3 & 4) The black line is the middle. See how the red line is formed? Acording to my classes, these two segments are perspectivly equal
5) Since that end isnt part of my congrunt parts I cut it off
6) Erm, made a line
7) Continued the lines for the L of the bend
8) Erased and somewhat clean

Idealy, to get this perfect, all of the "sections" have to be square. But I hope that gets you on the right track.

kaaZ

I was puzzling with this aswell but couldn't realy find the correct asnwer...
guess the two point perspective tutorial evil did doesn't solve anything...
Pantomime players are the root of all evil.

Evil

It does, I just didnt give a correct example, just an idea. I'll do a correct example later.

kaaZ

don't get me wrong I appreciate the effort...
Pantomime players are the root of all evil.

Phemar


You know, back when I was in primary school, we had a guy called Mr Manasse who taught us economics.

Whenever I see your name, mrmasse, i just get the shivers.

huhuh.

.:Zor:.

BTW. Sorry, a little of topic.

AndersM

Evil: But that is with a two-point perspective...
How do i aply that with the central-perspective?

MrColossal: I know. I drawed that picture in
10 seconds to have an example...

All of you: There must be a way, right?...

Pessi

#8
I think Evil's tutorial shows pretty much the technique that produces an accurate result. It just takes pretty much work if you want to make it exact and you usually get really close to just what looks good, so it might not be that important. Besides, if you were to apply the technique in the example image, the resolution wouldn't be enough to make the lines distinct. This is just to say that it would take some extra effort. Maybe scaling it up, making the lines there and then scaling the result down and push the pixels. Pretty much work.

Here's another way to explain it. I learned the technique from this: http://www.fineart.sk/photos/figure/016.JPG

Edit: About the central-perspective. I think it works the same way, the horizontal lines just don't rely to the other point, they're all just horizontal. But I'm not sure because I'm pretty confused by now. Right now I think this technique only works if you're able to make the closest rectangle perfect by eye.

More ideas, anyone?

AndersM

I guess the only option I have is to draw in the 'looking good' -way....

yakwork

That's part of the advantage of the two-point perspective, right? The whole perspective-point accuracy is due to having a vanishing point. With two-point perspective, you get additional accuracy.  With the third-point perspective, you get additional accuracy as far as the eye's perception goes (looks rather skewed in drawn form though).  

I think you can mimic the two-point in a one-point image and...  now that Pessi's example's loaded.. that's how.  ;)  Another way to do it would be to use geometry and proportions to ensure you make things proportionally smaller or larger.  

AndersM

proportions is important, else it might end up like te early sierra-games (SQ1, PQ1 and Larry 1) where the rooms are drawn in perspective, but not the character, so when he stands in the lower corner of the room there is like 22m to the celing... Looks very good...

Have, by the way. anyone thaught about using a stright 'bird's-eye' point of view in a game?

Phemar


Actaully, yes. I did actually make an aerial view game once but never released it.

Andail

#13
erh...see below

AndersM

Thanx all. I've decided to let the disk go from wall-to-wall instead...  :P

I have thaught of making a game in bird's-eye point of view. Got any tips, zor?

Evil

Dont do it. Heh.

Andail, thats great! I got that one saved for sure!

AndersM

Andail Aaa... I knew there was a way...

Andail

Hold on!
The above example wasn't really correct. I would upload an improved explanation but I haven't got an internet connection at the moment.

Stay tuned and I will come back with more info soon!

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