Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Scavenger on Tue 04/10/2016 13:16:40

Title: Porcine Walk Cycle
Post by: Scavenger on Tue 04/10/2016 13:16:40
I need to animate a pig walking, and I'm not really sure I've got it down properly. I've only really done bipeds before, so quadrapeds are new territory for me. I referenced the Muybridge pig (http://sillydragon.com/muybridge/Plate_0673.html) for it, but it's a little difficult to extrapolate it for pixels:

(https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig.PNG)

[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig_walkside.gif[/imgzoom]

I'm not quite sure where to go with the walk animations, where to put the bounce in, or even if there should be any. Trying to add a bounce made it look phony, so how do I make this pig walk look more natural? And how can I make the front and back views not look like ass (no pun intended)?
Title: Re: Porcine Walk Cycle
Post by: KyriakosCH on Tue 04/10/2016 13:38:24
I think those beings move both feet of the same side in the same phase?

Unlike an ant, which basically would have the cross thing (although with 3 legs), and it seems you have cross connection in the pig's feet?
Title: Re: Porcine Walk Cycle
Post by: VampireWombat on Tue 04/10/2016 14:40:36
After looking at some pig game sprites, most I found don't have a bounce. Probably due to pigs having such short legs.
And looking at your images, I want to say that maybe on the side view you should make the but a little more rounded and move the tail down just a pixel or two and reflect those changes on the back view.
And maybe raise the head by 1-4 pixels on the side and front view.

As for the walk cycle, I suggest watching some videos of pigs walking and slow them down if you can.

Edit:
Actually, here's my modifications since I'm not sure if I explained things right.
(http://i68.tinypic.com/25qwv2d.jpg)
Title: Re: Porcine Walk Cycle
Post by: Blondbraid on Tue 04/10/2016 15:18:29
Could this image I found be any help?
(http://sillydragon.com/muybridge/Plate_0674/thumb_Plate_674_Sow_Walking.jpg)
Title: Re: Porcine Walk Cycle
Post by: Danvzare on Tue 04/10/2016 15:22:36
Quote from: VampireWombat on Tue 04/10/2016 14:40:36
As for the walk cycle, I suggest watching some videos of pigs walking and slow them down if you can.
+1
Perhaps you could also look at cartoons, such as Gravity Falls (which has a pig), or The Seven Sins (an Anime which also has a pig in it).

References almost always help.
Title: Re: Porcine Walk Cycle
Post by: cat on Tue 04/10/2016 15:41:31
Looking at the Muybridge pig (that guy deserves a medal for the benefit his work brought to animation) it's not a bounce, but the shoulders and butt have opposing up and down movements.
Title: Re: Porcine Walk Cycle
Post by: Cassiebsg on Tue 04/10/2016 16:29:37
After watching the Muybridge .mov I conclude, with the same impression I had from watching yours: That you don't need an up down bounce, but a sideways bounce. With the head moving right/left, and flap the ears a bit should help too. :) To make it even better add cat's suggestion. ;)
Title: Re: Porcine Walk Cycle
Post by: Hobo on Tue 04/10/2016 17:47:07
Full grown pigs can actually be quite big and heavy, so I would assume that there's a bunch of weight shifting going on.
I fiddled around with your animation for a few minutes to give you some ideas on how to move forward. Maybe it helps.

[imgzoom]https://i.imgur.com/0OIPflN.gif[/imgzoom]
I know it looks like it's limping a bit, that's because I've never worked with a 5-frame walk cycle before and I have no idea how to balance it properly.
Title: Re: Porcine Walk Cycle
Post by: jwalt on Tue 04/10/2016 19:17:45
Quote from: VampireWombat on Tue 04/10/2016 14:40:36
After looking at some pig game sprites, most I found don't have a bounce. Probably due to pigs having such short legs.
And looking at your images, I want to say that maybe on the side view you should make the but a little more rounded and move the tail down just a pixel or two and reflect those changes on the back view.
And maybe raise the head by 1-4 pixels on the side and front view.

Since the tail is the end of the spine, I'm not sure lowering it is a good idea. Googled pig skeleton:
Spoiler

(http://image.shutterstock.com/z/stock-vector-pig-skeleton-156388580.jpg)
[close]

The Google search also returned this which tickled my funny bone enough I had to share, even if off topic:
Spoiler

(http://netdna.walyou.netdna-cdn.com/wp-content/uploads//2012/04/Pig-Pen-e1335172321732.jpg)

More of this kind of stuff reachable through:

http://walyou.com/cartoon-skeletons/pig-pen/

[close]


Title: Re: Porcine Walk Cycle
Post by: Scavenger on Wed 05/10/2016 01:42:21
Alright, thanks everyone!

[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig_walkside_02.gif[/imgzoom]

I added another frame to remove the limpiness and added the two bounces, now it looks a lot better!
Title: Re: Porcine Walk Cycle
Post by: Mandle on Wed 05/10/2016 08:38:11
It looks awesome now!

But, and mind you I haven't seen the pig against the backgrounds... But I find the brown-ness on the reverse-side legs a bit much:

Maybe change the hue just a tad so they match the pink of the rest of the pig?

And perhaps a tad not quite as dark...
Title: Re: Porcine Walk Cycle
Post by: Mandle on Wed 05/10/2016 08:46:10
Quote from: jwalt on Tue 04/10/2016 19:17:45
http://walyou.com/cartoon-skeletons/pig-pen/

Hahahaha! So funny...and yet also such an interesting idea...Imagine if somebody redid an old Roadrunner cartoon with the characters as skeletons to show the actual injury trauma...Damn, how much bone-breakage would occur?!

I loved the Marvin the Martian one in particular!
Title: Re: Porcine Walk Cycle
Post by: Danvzare on Wed 05/10/2016 10:53:05
The pig animation looks great now. :-D

Quote from: Mandle on Wed 05/10/2016 08:46:10
Hahahaha! So funny...and yet also such an interesting idea...Imagine if somebody redid an old Roadrunner cartoon with the characters as skeletons to show the actual injury trauma...Damn, how much bone-breakage would occur?!
Didn't they do that on Mortal Kombat?
And thinking about it, it's pretty damn funny on there too. Someone should definitely do this idea and redo an old Roadrunner cartoon with skeletons!
Title: Re: Porcine Walk Cycle
Post by: LameNick on Wed 05/10/2016 21:54:21
Frankly I can still see the limp there. Its because the bounce happens once in the full walk cycle which causes left/right asymmetry. (When the front left leg is carrying the weight and the right is passing, the front is at high point and when the front legs are reversed its at low and the same for the hind legs)

Turning the head from side to side is a good idea but I think it should be reversed the head should be turned to the side of the front leg that is further away from it and maybe the behind could turn from side to side a little as well (it should point to the same side as the head)
Otherwise I think it looks cool.
Title: Re: Porcine Walk Cycle
Post by: Scavenger on Fri 07/10/2016 08:12:45
Alright, I think I sorted it out:

[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig_walkside_04.gif[/imgzoom]
Title: Re: Porcine Walk Cycle
Post by: Danvzare on Fri 07/10/2016 11:11:29
Aww, he looks so cute with his grouchy walk cycle. :-D

Also, definitely a big improvement. (nod)
Title: Re: Porcine Walk Cycle
Post by: Cassiebsg on Fri 07/10/2016 14:32:17
(nod)(nod)(nod)
Title: Re: Porcine Walk Cycle
Post by: dactylopus on Fri 07/10/2016 15:54:52
You did exactly what I was going to suggest, doubling the bounce.  Good work.  This is a great pig.
Title: Re: Porcine Walk Cycle
Post by: LameNick on Sat 08/10/2016 10:39:38
Looks great!

Although If I were allowed to be even more of a nitpicky asshole I'd suggest to make the bounce a little less pronounced, especially at the rear end.
Title: Re: Porcine Walk Cycle
Post by: KyriakosCH on Sat 08/10/2016 13:48:56
Quote from: Scavenger on Fri 07/10/2016 08:12:45
Alright, I think I sorted it out:

[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig_walkside_04.gif[/imgzoom]

NICE!!!
Title: Re: Porcine Walk Cycle
Post by: Mandle on Mon 10/10/2016 06:47:43
Quote from: Scavenger on Fri 07/10/2016 08:12:45
Alright, I think I sorted it out:

[imgzoom]https://dl.dropboxusercontent.com/u/50882197/art/GameStuff/pig_walkside_04.gif[/imgzoom]

That'll do, pig... That'll do...
Title: Re: Porcine Walk Cycle
Post by: selmiak on Mon 10/10/2016 11:31:50
looking great! I wouldn't know how to improve this any more. to say something critiquy (is this even a word?) maybe tone down the highlights a bit. On the backfoot the white highlight pixel looks too bright and misplaced, the 1px for 1 frame on the frontleg is also too bright but that's just a nitpicky opinion. The yellow you used for antialiasing the highlights on the back could work there. maybe add some wiggle or bounce to its belly? Great stuff and very fluid movement
Title: Re: Porcine Walk Cycle
Post by: Jim Reed on Fri 14/10/2016 09:48:06
I'm not sure if a running walkie can help, but I'll post it anyway.

[imgzoom]https://s15.postimg.org/nssjy0iqj/anim.gif[/imgzoom]
Title: Re: Porcine Walk Cycle
Post by: Danvzare on Fri 14/10/2016 11:24:00
Quote from: Jim Reed on Fri 14/10/2016 09:48:06
I'm not sure if a running walkie can help, but I'll post it anyway.

[imgzoom]https://s15.postimg.org/nssjy0iqj/anim.gif[/imgzoom]
That's a bull not a pig... also I think he's already finished his walk cycle.