Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Matt Frith on Sun 27/04/2003 15:52:55

Title: Raymond Animation
Post by: Matt Frith on Sun 27/04/2003 15:52:55
Hey guys, i was just mucking around making animations which i might have in my game and i made this one:

http://www.2dadventure.com/ags/Ray.gif (http://www.2dadventure.com/ags/Ray.gif)

I think its quite good, but it has a few mistakes.  What do you guys think.

Teh cheese :D
Title: Re:Raymond Animation
Post by: AndersM on Sun 27/04/2003 15:54:35
Nicely done, but the empty shell goes faster than the bullet...  :P
Title: Re:Raymond Animation
Post by: agsking on Sun 27/04/2003 16:00:36
I think its fine.
Good animation! :D
Title: Re:Raymond Animation
Post by: Xadhoom on Sun 27/04/2003 16:08:33
Not bad, not bad at all. I think maybe you should make the shell casing be a little longer, so it's not just a square. Then you could make it turn also.
Title: Re:Raymond Animation
Post by: Darth Mandarb on Sun 27/04/2003 18:11:05
I like it!  But shouldn't the shell go behind him?  When you fire a gun left handed (unless it's a right handed gun) the shell travels out to the left.  So I'm going to assume he's left handed (like me) but the gun is tooled for a right handed shooter.  Yeah, that's it ... now the world makes sense again.

dm

EDIT - How 'bout making the chamber on the gun slide back too.  That would add a lot to it!
Title: Re:Raymond Animation
Post by: Archangel (aka SoupDragon) on Sun 27/04/2003 18:29:09
There needs to be some recoil in his arm, and change the lighting on his face so it flashes when the gun fires.
Title: Re:Raymond Animation
Post by: danny* on Sun 27/04/2003 18:40:03
nicely done!!!
Great job Tier!!!!!
Title: Re:Raymond Animation
Post by: Eggie on Sun 27/04/2003 18:45:28
Oooh, smooth! Like a dolphin!  :P
Title: Re:Raymond Animation
Post by: Rincewind on Sun 27/04/2003 20:42:35
Looks nice and very smooth! ;D But some more effects could be added to enhance the looks of it. (The chamber sliding back, like Darth-Mandarb said, and other things.)
Title: Re:Raymond Animation
Post by: remixor on Sun 27/04/2003 22:07:20
I think perhaps you should make his firing arm one pixel thinner, taking that pixel off the bottom.  It looks slightly odd that his arm extends vertically as far down as the butt of the gun.  Other than that, good job!  :D
Title: Re:Raymond Animation
Post by: Nacho on Mon 28/04/2003 10:24:32
Maybe i should draw the arm "shaking" by the gun´s force... and i should add a flame and smoke fo the gun...
Title: Re:Raymond Animation
Post by: OneThinkingGal and ._. on Tue 29/04/2003 23:04:21
Cheesy ^_^

Nice anim but it seriously needs a recoil. No one can fire a gun that smoothly unless its a water gun. The shell needs to go a bit faster too.

Overall nice work, just needs a little more polishing. :)
Title: Re:Raymond Animation
Post by: Synthetique on Mon 12/05/2003 23:10:17
seems like the shell brakes in the air and then accelerates.. don'it?
Title: Re:Raymond Animation
Post by: Miez on Tue 13/05/2003 21:25:06
Quote from: Darth-Mandarb on Sun 27/04/2003 18:11:05
I like it!  But shouldn't the shell go behind him?  When you fire a gun left handed (unless it's a right handed gun) the shell travels out to the left.  So I'm going to assume he's left handed (like me) but the gun is tooled for a right handed shooter.  Yeah, that's it ... now the world makes sense again.

I thought all handweapons released their shell casings to the right? (most people are righthanded, and that way the shells gets released away from your body). I could be wrong of course ...
Title: Re:Raymond Animation
Post by: evenwolf on Tue 13/05/2003 22:20:02
Yeah, smart ass comment edited after reading more than one post. Never mind. :)
Title: Re:Raymond Animation
Post by: MadReizka on Wed 14/05/2003 19:52:22
Quote from: Eggie on Sun 27/04/2003 18:45:28
Oooh, smooth! Like a dolphin!  :P

"Like a dolphin!" That was hilarious! You have take the red pills again?
Title: Re:Raymond Animation
Post by: SLaMgRInDeR on Wed 14/05/2003 20:10:58
good job!just to give ideas for encancement, you could make his face flinch when the gun fires, and a bit of recoil wouldnt go a miss. also it may  look better if the arm goes up and down a bit slower, and like remixor said, the arm looks a little strange, maybe take 3 pixels in a row ( not a column) off the arm where it meets the gun.
wow, i cant believe i have that many points on an animation like that!
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Title: Re:Raymond Animation
Post by: Czar on Wed 14/05/2003 22:32:56
Hey ppl, wheres Flippy? Why did he stop doing his tradition?
Anyway nice pic and animationa and all...