Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: boojiboy on Sun 26/04/2009 15:00:02

Title: run animation and sprites
Post by: boojiboy on Sun 26/04/2009 15:00:02
Hi,
can I get some c+c on these. They'll probably be used for a platforming game but I might use them for AGS.



(http://i112.photobucket.com/albums/n173/human_worm/andyrun3.gif)

(http://i112.photobucket.com/albums/n173/human_worm/Andy-tan.png)

(http://i112.photobucket.com/albums/n173/human_worm/flurmle1.png)
(http://i112.photobucket.com/albums/n173/human_worm/flurmle2.png)
(http://i112.photobucket.com/albums/n173/human_worm/flurmle3.png)

I'm having a lot of problems with coloring for both sprites. So help on that would be particularly useful.
Title: Re: run animation and sprites
Post by: twentyfour on Sun 26/04/2009 15:32:22
I'm not much for colouring so I'll spare you my poor advice in that area :D

The run looks good. I'm not sure why his goggles change shape slightly when he turns(top portion gets more of a curve). His pupil/eyes move up and down out of sync with the body's limited up and down movement. His mouth piece needs an inbetween, it kind of pops now. He kind of jerks upwards a bit when his left leg is forwards. Overall he isn't going up and down very much maybe using that pop I mentioned before as a good height for the "ups" in his run?

Now aside from that stuff, I really like it. The motion in the legs and arms is great, and I like the design a lot! I don't know what's on his head but it's smiling and I think it'd look pretty neat flopping around a bit on his head when he runs(dunno if that's the plan but it looks cool in my head!)

Good luck with your game... whatever genre it turns out to be
Title: Re: run animation and sprites
Post by: rbaleksandar on Mon 27/04/2009 13:35:09
Quote from: boojiboy on Sun 26/04/2009 15:00:02
(http://i112.photobucket.com/albums/n173/human_worm/andyrun3.gif)

  Sweet. As twentyfour noticed before me, the goggles's shape's changing in some of the frames. The upper part of the rimps is in one moment straight and in the next - folded. Eyes are something that bothers me too. I forgot the medical term for this, but when you've fixed your head in some point, even by moving your head, your sight stays fixed there. By your guy while running his eyes are slightly changing sight-direction which is not normal. :)
  About the coloring fo the second thing - can't help 'cause I have no idea what this alien (?) is. :) But I'll give a small advice - depending on the attitude (hostile, neutral or defensive) of this creature thowards its outer world and the world itself you can match the coloring. Since I guess it's a hostile one, make it with some camouflage colors that will hide him from his prey so that it can attack it by surprise. If it's supposed to be somewhere beneath the sea-surface (since your character wears a diving suit), you can make it either blend with the water color or if it's a sea-floor creature - blend with the floor (corals, seaweeds, rocks, sand etc.).
  About your character's - shading. Colors are nice I think. Ah, one more thing - continue the line that starts from the top of his/her head to the bottom of the tummy. And shoulder-straps, 'cause I don't see how this thing can be "sewed up" to his suite.
Title: Re: run animation and sprites
Post by: boojiboy on Mon 27/04/2009 17:30:16
Hey guys, thanks for the advice. I noticed a lot of the same things you guys did so I'll try and work on them.
I forgot to put in the chest straps. I'll fix all these things up for next update.
Oh and the whole game is set in the deep ocean.
Title: Re: run animation and sprites
Post by: JimmyShelter on Mon 27/04/2009 18:13:47
Quote from: boojiboy on Mon 27/04/2009 17:30:16
Oh and the whole game is set in the deep ocean.

Is he running under water? If so, I guess he should run a bit slower.
Title: Re: run animation and sprites
Post by: rbaleksandar on Mon 27/04/2009 19:42:17
^ Agree here. Try  copying all frames a couple of times and it should make it slower. :)
Title: Re: run animation and sprites
Post by: boojiboy on Tue 28/04/2009 05:24:50
Yeah he's underwater. I know what you mean and I've thought about it and decided that I don't want to make it slower. I don't want to forsake gameplay to make it more realistic. I'll come up with an explanation for it though. Thanks guys.
Title: Re: run animation and sprites
Post by: derboo on Tue 28/04/2009 10:14:24
Spongebob doesn't need an explanation.
Title: Re: run animation and sprites
Post by: Matti on Tue 28/04/2009 12:00:57
Quote from: boojiboy on Tue 28/04/2009 05:24:50
Yeah he's underwater. I know what you mean and I've thought about it and decided that I don't want to make it slower. I don't want to forsake gameplay to make it more realistic. I'll come up with an explanation for it though. Thanks guys.

To make him a bit slower would just be silly. There's no way anybody or anything could run on the ocean ground at all. Plus one would need... damn, I don't know the word... shoes with much weight in order to even walk on the ground. So just don't care about that stuff, explanations are unnecessary (include them if they are really funny)..

The animation looks good, I like it.
Title: Re: run animation and sprites
Post by: boojiboy on Mon 04/05/2009 16:19:28
(http://i112.photobucket.com/albums/n173/human_worm/andyrun4.gif)
Better?
Title: Re: run animation and sprites
Post by: twentyfour on Mon 04/05/2009 20:39:41
I think so!

If ya wanna get real nit picky there's lil pops here n there but nothing I'd fix :D

I still wanna see that smiley thing bouncin around though!
Title: Re: run animation and sprites
Post by: boojiboy on Wed 20/05/2009 12:23:07
Thanks Twentyfour.

I'm still working on coloring. Having trouble.
(http://i112.photobucket.com/albums/n173/human_worm/Andy-new.png)

Update
(http://i112.photobucket.com/albums/n173/human_worm/Andy-new2.png)


Edit by ProgZ: Don't double post, please.
Title: Re: run animation and sprites
Post by: on Thu 21/05/2009 13:10:26
Adorable. Reminds me a little of the ball guys in DigDug...
Colours are okay, and the simple shading works very good. Have the little turtle do something in an idle animation, and you're in for a win!